madmole
New member
How? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.YES that would be good
How? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.YES that would be good
This. All of it.While I've never wanted to be completely "safe" in an underground base, there's just no point in trying unless you've found a natural cave or something disposable. Zombies that attack a surface fortress will punch through in fairly predictable paths while trying to get to you. Once they make a few breaches, they're coming for the meat, not demolition. If you survive, and are not foolish enough to make your last stand in your workshop/storage area, then, live or die, you can rebuild the place.
Underground, you will have little idea of how the zombies will path to you. Soft dirt, gravel and even stone gets torn up in jagged paths and when they break though it'd be ridiculous to try and make a stand as new tunnels keep opening up around you. You can't harden this base...I suppose you could put a "lid" of concrete on the surface a few blocks deep to delay things along with spikes or turrets, but this is just buys you a little time since you can't effectively kite the zombies through those defenses which become useless the moment the zombies break down through. You're wasting your time.
As I've suggested before, if you're including digging zombies, then don't have them excavate voxel material (they can still smash concrete, wood, etc. of course). When moving though the ground or stone, they have NO way of removing material, so just let them pass through (albeit at a slower speed) and then pop into your cavity below. This doesn't make the underground base any more defensible, but it does allow you to "rebuild" afterward (like the surface fortress) and eliminates the Swiss-cheese landscapes which are VERY hard to repair.
Any zombie flick I've seen always has zombies clawing and pushing their way through the ground, not excavating tunnels.
*Disclaimer....I'm basing these points on the last time I saw digging zombies in action which may in fact behave much differently in A18.
-Morloc
UPS AND downsHow? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.
with all the green energy going, and the limited amount of gas in game. and yes it is limited even if there is a lot. and just observing street lights and housing today. there is nothing wrong with solar panels and battery banks since they are needed at night. generators should generate heat. they arent exactly quiet. the smart peeps would gather solar panels for the quiet.Sounds like another way to do solar panels, so probably not. I'd rip those out too, get off yer ass and get gas IMHO. Battery banks are clunk as well.
hmm mamdole? is this a nickname or a second/middle name I have no ideaHow? Does a player need to decide on which free power source he wants? We don't simulate wind or can't with our grass cards so its not really something that reads well in this game.
sir that's classifiedhmm mamdole? is this a nickname or a second/middle name I have no idea
serverconfig.xml has always more possibilities then the ingame sliders. You could set the bloodmoonfrequency to 90 days, with a variation of 22 days and so on - no problem. Maybe this tip also solves Zombie_Jams problems. You could even set it to zero.One request I have for the future is a greater variation of choice (even up to day 7) on bloodmoon frequency. Currently the choices are disabled, 1, 3, and 7. While I'm happy enough with these numbers, having a 5 or a 6 in there would be nice, if possible.
My case: Sometimes I like to add a bit of blood moon range to my worlds. While having a frequency of 7 is good anyway (of course lol), having a frequency of 3 is not ideal for me, since a blood moon could occur on night 3, which I would not be the biggest fan of.So a blood moon frequency of 1-7, or even 1, 3, 5, 6, and 7 would be a nice addition, imo. But at the end of the day of course, it's only fluff.
<property name="BloodMoonFrequency" value="7" /> <!-- What frequency (in days) should a blood moon take place -->
<property name="BloodMoonRange" value="0" /> <!-- How many days can the actual blood moon day randomly deviate from the above setting. Setting this to 0 makes blood moons happen exactly each Nth day as specified in BloodMoonFrequency -->
<property name="BloodMoonWarning" value="8" /> <!-- The Hour number that the red day number begins on a blood moon day. Setting this to -1 makes the red never show. -->
<property name="BloodMoonEnemyCount" value="8" /> <!-- The number of zombies spawned during blood moons per player. -->
Lol...*throws shoe at trolland*Just simplify it even more to craftable "electricity boxes" that can power everything in a 20m radius.![]()
#farmingistheway
Stop pissing off leonaidas so you get kicked less....lolreally?![]()
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thats how i feel in the morning
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i was the one to ask that but![]()
its note my fault they Steal my moneyLol...*throws shoe at trolland*
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Stop pissing off leonaidas so you get kicked less....lol
Nope. None of it. Zombies just teleporting through the dirt and concrete and not making a valid path? That would require engineering a bunch of crap that doesn't exist, zombies are designed to operate in valid space not outside of it.This. All of it.
Hey I have a great idea. How about we put solar panels in the game?UPS AND downs
Ups Free power
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Downs
Can break over time
needs battery
only produce's the amount of power the wind is.
its uses Heat map even louder then a generator
during rain or snow it will break faster.
it could work? lol
note thats the only up side!
and solar pains will decay as well and can break
idk lol
That is pretty awesome!H is for heavenly, your spirit is strong. U is for unique, your love of life.
E is for elate, you make others happy.
N is for natural, the genuine side of you.
I is for intuitive, others should trust your instincts
N is for neighborly, friendly to all acquaintances
K is for kindness, you always show. this is what I found from a web source joel this is what your last name means enjoy!
EDIT web source proof https://www.names.org/n/huenink/about
solar??? whats that lolHey I have a great idea. How about we put solar panels in the game?
I don't know any 7D2D player who doesn't use electricity, and I know a lot of players.Yeah I don't know if it would be worth the effort adding something 1% of players might use. I'd already say electricity is a 10% feature, 90% don't make it that far.
... uhh, unless refining gas stopped working you might as well say there's a "limited" amount of stone in the game. Don't be ridiculous.the limited amount of gas in game