PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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So Madmole after being on both sides of the development process.This is strictly using Unity experience, and 7 days to die.

If you wrote a book, tutorial for Ultimate game development, Topics

Future demographics vs legacy for longevity, Theoretical vs Applied,

Micro vs macro management and distribution. Which would you advise a

game developer as being more fruitful from your experience?
The best thing you can do is keep designs simple and try to carve your own space in the market, but it depends on your strengths. You have use your strengths and avoid your weaknesses, at least until you get money to hire people to shore up your weaknesses. Its such a complex industry, but as with any business, surround yourself with brilliant hard working passionate people and the ride is a lot easier.

 
MadMole, how about that Cerrone stoppage, lol.. wow
Yeah Justin wasn't for real until that happened. I still think Khabib will roll him up like a pretzel and make him look stupid. Cowboy is nasty against the right guy who gives him time to get warmed up, but he's always a slow starter and you can't be a slow starter against the hard hitters. Once he gets lit up he usually never comes back. We've got to get through Khabib and Ferguson, and who knows what kind of BS McGregor will pull. He might rematch Porier and get a title fight, or just sit back and if Ferg somehow beats Khabib (not likely IMO) then McGregor gets a title fight with Ferg, and Justin stuck waiting. UFC title shot politics are horrible when there are cash cows clogging things up.

 
level 6 AK at day 7....luck or cheating?
If luck I'm glad to see we can find high level weapons early on :)
Initially my mind rebelled against it, but if (Games Stage/Loot Quality) is modified by POI tier and Biome difficulty then I'm all for it.

I know what some are thinking, but the logic is that fewer looters would go to the scarier places and so the chances for untouched, pre-zombie era stuff would be higher.

 
No we would just move to non mf bugs and keep tightening the screws or work on A19-20.
Good idea!

Oh and just a reminder: It would be best to remind the streamers today that they should clear their streaming weekends for A18. Your Welcome.

:D :D :D :02.47-tranquillity:

 
I believe the answer is when they get to Zero.
Well, I know that one of the bugs is that with one piece of clothing a few bits of geometry are not showing.

That one is probably not a showstopper.

It depends on what the bugs are...

What's the most notable bug at the moment?
Only QA knows. I'm not going through all of them. =P

 
Well, I know that one of the bugs is that with one piece of clothing a few bits of geometry are not showing.That one is probably not a showstopper.

It depends on what the bugs are...

Only QA knows. I'm not going through all of them. =P
Bug #1: Stripper zombies don't give you herpes. Must fix.

(/jk)

 
Well, I know that one of the bugs is that with one piece of clothing a few bits of geometry are not showing.That one is probably not a showstopper.

It depends on what the bugs are...

Only QA knows. I'm not going through all of them. =P
Ah, I was just guessing and shoulda just kept me mouth shut. That makes more sense, better way to judge it.

 
Thanks. That's what I've been worrying about.

Yes, you do level up and there are perks (done in a pretty cool and lore-friendly way too IMO). Later you will also get an entirely new progression system unlocked.

Witcher 3 is one of the games which really opens up after you play a little bit after the beginning. I really suggest you push through the beginning, and soon the game will become great for you.
Yeah absolutely. After playing it for some time I have to admit.. I think it's the best RPG I've ever played.

 
Lol I can't be offended online, so no worries. :)
Texas s*cks.

^-^

- - - Updated - - -

Well, tomorrow it's my birthday so... you can release the kraken now. Thank you, what an amazing birthday gift!
EDIT: Thank you so much for the early A18 access key! you guys rock
So.. How old will you become? That's important, so I know what gift to get you :)

- - - Updated - - -

We did shorten the tutorial and now you get the perk points when the tutorial is done, then you go to the trader.
Ah good news! Thanks.

 
As usual, most of my free time at work I spend it catching up on reading here/lurking; but man the last couple days have been super frustrating to sift through; and much of my ire is for the supposed "hardcore" fans just circlejerking and getting nowhere with actual conversation or meaningful ideas on new systems they didn't even touch yet.

I did feel it necessary to comment on some thoughts once I got home. (because F*** typing on a cell phone haha)

I've been a regular player since a15, and most of the last several hundreds of hours of playtime I have are from a17. I am absolutely hyped for the changes and new features announced, and I have a lot of friends I play regularly with that are too. For clarification, we play cooperatively only, and vanilla only, at least until the game goes gold and steam workshop becomes available so modding becomes much easier for everyone.

The first thing I'd like to say to anyone spouting off "you don't know your playerbase" is that you don't speak for me. I am just as much as part of the fanbase as anyone else regardless of time played, and what makes for a good game is subjective, with educated theory-crafting behind it. That being said, a lot of the things that were being rallied against were pretty infantile to an absurd degree - especially given that not a single person against it actually tried the new feature yet to give it a real fair comparison before throwing total tantrums. While I am mostly referring to the farming thing, there were a lot of instances where this came up in general about many other things.

I am a much more 'casual' style player, but that doesn't make me any less passionate about it or any less deserving a voice on the matter. I can derive just as much fun filling any of the primary roles, provided the people I play with help fill the gaps, so to speak. As far as I can tell, each core role (or I guess attribute primed) play-style has been touched and tweaked to feel more unique and apart than the have before. I totally support this, and it also lends to mix and matching without too much penalty from what I can tell. I'll have to actually play it to confirm. My usual role, however, is predominantly the base-builder, trap maker, item crafter, and farmer - while others scavenge, fight, or mine. With the new system, I think I'll be freer now to actually have time to go scavenge on my own as well as still being able to maintain the other things because now other people can do some of their own crafting relating to their primary ability trees. That given I'm all for streamlining farming, especially since I can now do it far earlier given that I don't have to be arbitrarily locked behind making a stupid one-time use tool or waiting to eventually find one (which sometimes doesn't happen like at all for up to two/three weeks in game sometimes). It's like a car engine that had been taken out, decked out with newer (but different) and more efficient parts, but crying over a useless cog that got removed in the process. ridiculous. I'll be honest too, the "tilled" soil pattern was horrendous melted ♥♥♥♥-looking in a17, I couldn't tell where I was hitting half the time, and had to use twice the real estate I needed - keeping each row separated by a blank row just so I don't accidentally hit a half-grown plant out and have to restart the growth process. It was a major, major pain in the ass and I'm glad it's been addressed.

My second point is on the difficulty that the people with thousands of hours complaining about the game not being difficult enough right on initial spawn, and constantly suggesting things that would make the game totally unfair to new players or even moderate to experienced ones.

Just stop being selfish about it.

There are updates on the regular about how things are being tweaked for balance and you get your due difficulty from gamestage. They're only an iteration or two away from going gold. Once they do, that too will be another surge of new players, or players that haven't touched the game in ages. It's totally fine if you want the game to be sekiro levels of sadomasochism for you - and that's your prerogative; but that's not game balancing for TFP's target audience, nor is it their vision/goal with what they want the game to be as they stated themselves. It does get harder, depending on your individual level of play. If that's not good enough well this is exactly what game mods are for. Let them balance the game to be fair as possible in the vanilla version, and if you're not satisfied after at least trying out the new version, then mod it to make it harder yourself. It's really not that difficult of a concept, and a ton of work is going into making the game as mod-friendly as possible for that very reason. No one is forcing you to play only vanilla, and nothing is stopping you from making your own mod if you really want something done your specific way.

Anyway that's my tired AF 3am vent.

Looking forward to a18.

/ back to lurking.

 
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In the grand scheme of things we added 500 awesome things to A18. If we messed up two (turned down zombie spawns and farming) then I'd say even the guy I banned will be super happy.
As long as you're flexible on reversing stuff 😏

 
My second point is on the difficulty that the people with thousands of hours complaining about the game not being difficult enough right on initial spawn, and constantly suggesting things that would make the game totally unfair to new players or even moderate to experienced ones.
There is no danger of TFP giving in to that "pressure". If a player masters the game in hundreds or thousands of hours then there is simply not much we can do about it.

I occasionally watch new / average gamers play the game and some definitely struggle.

As of late, the game difficulty is exposed to XML so it has become possible to tie more effects to that but it's still limited by the ability to explain all the effects when selecting the difficulty level.

(just hacking stuff in is how modders can work =))

 
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