As usual, most of my free time at work I spend it catching up on reading here/lurking; but man the last couple days have been super frustrating to sift through; and much of my ire is for the supposed "hardcore" fans just circlejerking and getting nowhere with actual conversation or meaningful ideas on new systems they didn't even touch yet.
I did feel it necessary to comment on some thoughts once I got home. (because F*** typing on a cell phone haha)
I've been a regular player since a15, and most of the last several hundreds of hours of playtime I have are from a17. I am absolutely hyped for the changes and new features announced, and I have a lot of friends I play regularly with that are too. For clarification, we play cooperatively only, and vanilla only, at least until the game goes gold and steam workshop becomes available so modding becomes much easier for everyone.
The first thing I'd like to say to anyone spouting off "you don't know your playerbase" is that you don't speak for me. I am just as much as part of the fanbase as anyone else regardless of time played, and what makes for a good game is subjective, with educated theory-crafting behind it. That being said, a lot of the things that were being rallied against were pretty infantile to an absurd degree - especially given that not a single person against it actually tried the new feature yet to give it a real fair comparison before throwing total tantrums. While I am mostly referring to the farming thing, there were a lot of instances where this came up in general about many other things.
I am a much more 'casual' style player, but that doesn't make me any less passionate about it or any less deserving a voice on the matter. I can derive just as much fun filling any of the primary roles, provided the people I play with help fill the gaps, so to speak. As far as I can tell, each core role (or I guess attribute primed) play-style has been touched and tweaked to feel more unique and apart than the have before. I totally support this, and it also lends to mix and matching without too much penalty from what I can tell. I'll have to actually play it to confirm. My usual role, however, is predominantly the base-builder, trap maker, item crafter, and farmer - while others scavenge, fight, or mine. With the new system, I think I'll be freer now to actually have time to go scavenge on my own as well as still being able to maintain the other things because now other people can do some of their own crafting relating to their primary ability trees. That given I'm all for streamlining farming, especially since I can now do it far earlier given that I don't have to be arbitrarily locked behind making a stupid one-time use tool or waiting to eventually find one (which sometimes doesn't happen like at all for up to two/three weeks in game sometimes). It's like a car engine that had been taken out, decked out with newer (but different) and more efficient parts, but crying over a useless cog that got removed in the process. ridiculous. I'll be honest too, the "tilled" soil pattern was horrendous melted ♥♥♥♥-looking in a17, I couldn't tell where I was hitting half the time, and had to use twice the real estate I needed - keeping each row separated by a blank row just so I don't accidentally hit a half-grown plant out and have to restart the growth process. It was a major, major pain in the ass and I'm glad it's been addressed.
My second point is on the difficulty that the people with thousands of hours complaining about the game not being difficult enough right on initial spawn, and constantly suggesting things that would make the game totally unfair to new players or even moderate to experienced ones.
Just stop being selfish about it.
There are updates on the regular about how things are being tweaked for balance and you get your due difficulty from gamestage. They're only an iteration or two away from going gold. Once they do, that too will be another surge of new players, or players that haven't touched the game in ages. It's totally fine if you want the game to be sekiro levels of sadomasochism for you - and that's your prerogative; but that's not game balancing for TFP's target audience, nor is it their vision/goal with what they want the game to be as they stated themselves. It does get harder, depending on your individual level of play. If that's not good enough well this is exactly what game mods are for. Let them balance the game to be fair as possible in the vanilla version, and if you're not satisfied after at least trying out the new version, then mod it to make it harder yourself. It's really not that difficult of a concept, and a ton of work is going into making the game as mod-friendly as possible for that very reason. No one is forcing you to play only vanilla, and nothing is stopping you from making your own mod if you really want something done your specific way.
Anyway that's my tired AF 3am vent.
Looking forward to a18.
/ back to lurking.