Roland
Moderator
I think that the Ark, Rust, Conan, Subnautica, Empyrion, and Forest gods can probably hear you, Vik...I HAVE BEEN HEARD BY THE TFP GODS!!!![]()
But congrats on a win. You were due.

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I think that the Ark, Rust, Conan, Subnautica, Empyrion, and Forest gods can probably hear you, Vik...I HAVE BEEN HEARD BY THE TFP GODS!!!![]()
It'll be interesting to see how TFP handle the XP assignment issues that could come up in MP with this, eg, does the builder get the XP, does the placer get it, is it simply assigned to whomever was closest when the Zombie died, is it shared etc etc.I think that the Ark, Rust, Conan, Subnautica, Empyrion, and Forest gods can probably hear you, Vik...
But congrats on a win. You were due.![]()
You get exp based on how romantically involved you are with said trap. So it pays to wine and dine.It'll be interesting to see how TFP handle the XP assignment issues that could come up in MP with this, eg, does the builder get the XP, does the placer get it, is it simply assigned to whomever was closest when the Zombie died, is it shared etc etc.
I wouldn't suggest being romantically involved with a blade trap then, the old saying of "an inch more I'd be a king, an inch less I'd be a queen" comes to mind.You get exp based on how romantically involved you are with said trap. So it pays to wine and dine.
That's actually an excellent idea!This is role playing. Maybe you do it for a challenge, but it can be rewarding playing as a character who has certain beliefs. You can RP a biker who likes to party, and if you don't have beer or whiskey you won't go home for the night. You keep looting because you need to get drunk to calm your nerves so you can rest. You won't kill bikers because you know them, so you can only use traps on them. You wear all the biker gear, and would only drive a bike. Decorate your base like the Sons of Anarchy base.
My point is RP is fun and adds many legs to a game that would otherwise feel boring as hell. I got bored with Skyrim and got to thinking why am I bored. I pondered it for a couple of hours and I realized the game was controlling me like a robot. I was doing every quest it said, eating whatever food I had, playing like a survivor instead of someone I'd never done before. So I came up with being an artifact collector who only eats fish and stews, only wears hide armor or leather at best. I couldn't survive on charred venison any more and had to find all these ingredients for the foods my character likes to eat. I stopped looting everyone's armor to sell because I'm only interested in artifacts. I used to hate caves and ruins, but now this character thrives on them because that is the best chance of finding an artifact. Suddenly I found myself immersed again and used skills/perks I'd never used much in the game before and was having a blast. Its like trying to direct a good movie and making the choice the character would make, not what you would make. Fun stuff if you can get into it. Its taken me years to get half decent at it finally but it really is interesting once you get half good at coming up with a back story and playing the character accordingly. It creates new interesting challenges. Maybe you fear spiders so you don't fight them and run every time or use traps on them.
Anyhow these are just some Skyrim ideas, but can apply to 7 days and make the game interesting for everyone. Not being able to eat charred meat or needing beer, etc with some self imposed rules can go a long ways in adding new value to the game and see it in a new light. Of course once we get factions in it will be easier but a lot can be done now if a person gets creative.
Never really cared about those. And the few times I did, they didn't. (Ark flyers and Subnautica option to mod the game)I think that the Ark, Rust, Conan, Subnautica, Empyrion, and Forest gods can probably hear you, Vik...
But congrats on a win. You were due.![]()
there is already an owner beeing set as soon as you place it down.It'll be interesting to see how TFP handle the XP assignment issues that could come up in MP with this, eg, does the builder get the XP, does the placer get it, is it simply assigned to whomever was closest when the Zombie died, is it shared etc etc.
Here is where you should be able to make ethanol(bio fuel) to make a flame trap or flame thrower .....better molotovs with a bigger range, etc.I want to do some alchemy A19 and come up with a nice list of effects and ingredients.
Was watching season 3 of stranger things and that big Russian guy looks a LOT like Arnold, like he could do his stunts for him, even sounds like Arnold a bit. I was cracking Arnold imitations of him while we watched him chase them "I'm ova here, kill me, come one" lol. I always wanted to do a lets play 7 days with arnold where I pretend I'm Arnold play 7 days and mod in special abilities, it would be hilarious. One punch doors and zeds, and crack one liners.
I've thought about it, but there is some fun in ignoring a threat by building a non-gimmicked stronghold and seeing if *this* time, they overrun you.I'm curious, if you do not enjoy engaging the horde why not turn of horde night instead of suffering all the repair work in the morning. Unless it's purely the challenge of passive defenses preventing a breach?
It's usually not enabled for regular players. That's just as useless as saying, just type killall every 10 seconds to get rid of the hordes.Yeps. Called godmode. Allready an option. Whats the prob?
Cheers
The safe place won't do much good if the last player logs out during the bm. The server will then stay empty until the admin wakes up and forwards time.Godmode is only available in single player or if you are admin on the server. However, as a single player you already have the option to completely disable the horde or temporarily disable the zombies if you only want to skip one bloodmoon.
On a server you have fewer options. You can log out and hope that the horde is over when you log back in but there is no guarantee for that. As far as I know the time on the server stops when the last player has logged out.
A suggestion of the developers was to rent a safe place for the horde at the trade. In this case it would be good if the server operator had the possibility to set the price in the server setting. On a PvP server you could set the prices high and on a Co-Op server you could set the prices low.
how dare you skip the horde, your ruining my game play!The safe place won't do much good if the last player logs out during the bm. The server will then stay empty until the admin wakes up and forwards time. There needs to be a way to skip hordes for regular players. On every server I've played on or ran myself, empty servers in the middle of bm are an issue.
Nobody wants to log in during a bm on an empty server because the zombies start attacking immediately. No way to prepare, and now not even the possibility to jump on a jeep and flee? Why does anyone care if a player skips a hordenight. I really don't get it. There's like 100 hordenights during a game. Why should skipping a few of them matter?
What are we surviving for if we can't change our situation for the better and forever and always have to stay vigilant? It makes no sense to me![]()
The game title and game concept is that on horde night you will be chased, it doesn't mean you have to defend yourself fighting or you cannot try to hide from it. Different people react differently. And that is what this game did good when I first play it in A16. It support both game plays.If a game mechanic is so unattractive to players wanting to experience it, especially the game machanic the game is named after, they are skipping it I see that as a major issue with the game.
I personally love the horde nights. I cant believe anyone skips them. I wish we had hard data on the % of players that actually skip them.
I'd love more zombies. Come to think of it, it's only the radiated ones I'd like reduced and made special.Everyone wants more zombies but you? What if there was an increasing chance per kill you make (not traps) to get a loot drop? So the more guys you killed, the more loot you got? Then by being engaged you would get more nice yellow bags to collect.
I'll be honest I haven't played much/any late game stuff in some years so that is my top priority so I can see how these feel.
Well, to be honest, I haven't checked (and can't right now), but I didn't think an owner was being assigned to traps before.there is already an owner beeing set as soon as you place it down.It is the same person that has placed down the landclaim.
And I suppose everyone that is marked as "friend" gets the xp.
Noo please!It was never intended to have 300 levels its legacy crap. Eventually we'll put a level cap in probably and make people re-start to get every perk.
I would expect, even if this is implemented, it will remain a simple modification to adjust points per level to allow for opening all perks / skills etc.Noo please!
Madmole, I don't understand why this would benefit the game. New players and people who play 20 hours and then quit wouldn't be affected at all. Only experienced players who love to sink 300+ hours into a single game would get negativity impacted.
What's to gain out of this?
Since Snowberries are gather only and not farmable.. why not make an acid recipe that uses a huge amount of snowberries along with other "heavy resources" as well as long craft timers for each stage.Some materials need to remain loot only so players can't get rich or have unlimited x. All advanced recipes have an advanced loot only ingredient now.