About Horde nights
It's definitely a rinse/repeat operation that is only fun when friends are on...
Exactly. The problems I see with them are:
Big resource drain afterwards repairing them
Big boost in xp, BUT also higher game stage as a result as well, so there isn't really a benefit.
No tangible reward that adds fun or survivability for defending and completing a horde night.
I've mentioned that several times in the past, and Gazz always replies with, "Surviving is its own reward!" But its not.
Yeah theres a feeling of accomplishment, but when I have to spend the play hour just doing repairs, that feeling goes away REALLY fast.
I've suggested the trader could give us a reward, or there could be a special loot drop, but those ideas were just shot down cold.
There needs to be a significant reward for defending on horde nights. If nothing else, to keep mp servers from becoming deserted during them.
If there is something you don't get that you REALLY want when you avoid them then people will stick around.
The trick is having some way to determine if you are defending something in the game, even if its a rooftop.
Maybe even something simple like just adding a counter that counts kills on horde night kills and if players hit specific percents of the total horde kills, then they get an experience point or a good loot drop, or the thanks from the closest trader for thinning the herds of the undead.
That would also discourage people from just driving the night away as well, if the developers want that potential reduced without adding oddball horde night mechanics.