PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
Status
Not open for further replies.
I disagree, you are overthinking it. Chances are if you find some nice brown high damage weapon, its going to have poor degradation, range, etc leaving the player with an interesting choice of using that rusty piece of crap that breaks down on you frequently, kicks like a mule, but it got its nickname ol' painless for a reason.
Maybe I'm not thinking enough.

In A17 at least breaking down of weapons doesn't matter much as I have enough repair kits (too much oil to find in the game maybe?). I don't notice weapon recoil at all since I prefer single shot even for the AK which is enough to stop even a group of glowies (maybe I'm constraining myself here but it feels like any well placed headshot is always better than a spray of shots into the body of a zombie). If I shoot burst in close combat I usually try for the body anyway and then recoil doesn't maater much again as the body is big enough.

And as a further tidbit: I am absolutely sure that most players will subjectively judge a weapon mostly by damage, even if that would be objectively wrong

 
Last edited by a moderator:
Generally speaking guys with beards have higher DHT levels than beardless guys, and DHT causes male pattern baldness. Its rare to see a bald guy who can't grow a decent beard. On the flip side if you can't grow a beard you probably won't go bald. Some people are not susceptible to DHT , it depends if your hair follicles are receptive to it.
Great game and Education as well!?! nice :) so Biker Zombie is bald under that helmet?

 
The color has a range of how good or bad it could be, so generally speaking they are better. They also dictate value AFAIK, and are used to roll the loot out. You sir get a brown one, you sir get a pink one, etc. It would be rare two colors down is better but still possible, but most likely better in only one stat not every stat.
Thanks for the explanation, sounds good :)

 
True, in Ark it's not a problem because you can still craft the default sniper rifle. the better one is just a schematic. so in Ark you can have infinite different schematics to chose from and still be able to craft the default one.
in 7 days, if your crafting level is tied to your skill, there's no way to revert that and you might just have enough resources to craft the quality below, but not the one you just invested your skillpoint into which could create frustration. i too would like to be able to craft the lesser quality level still. or maybe just default (level 1) AND the actual level of your craftig quality?
Very few would craft a crappy one IMO, they would grind a little more and get the good one, go buy something at a trader or use one of the backup guns they have. The scaling isn't too crazy. 5 parts more per rank. Weapon crafting isn't a thing anymore IMO, loot offers the random ranges and is the best of the best. Crafting is for when you can't find what you want.

 
Very few would craft a crappy one IMO, they would grind a little more and get the good one, go buy something at a trader or use one of the backup guns they have. The scaling isn't too crazy. 5 parts more per rank. Weapon crafting isn't a thing anymore IMO, loot offers the random ranges and is the best of the best. Crafting is for when you can't find what you want.
Sounds really good! How often do you get a gun from containers, etc? Please make guns a pretty rare drop! In A17 you find guns everywhere! Make buying from a trader a viable option (I have to say, A17 is freaking cool anyway, I'm always trying to find Dukes to buy things, so you're on the right way IMO) :)

The thing is, i'm on day 23 and i have all my gear in maximum tier (Smg, ak47, spiked club, shotgun, pistol, steel armor)

 
Last edited by a moderator:
Actually madmole,

how about generating first the random stats for an item, and then assigning a color to said item, based on its stats?

This would make the colors more meaningful IMO.

 
Sounds really good! How often you get a weapon from containers, etc? Please make guns a pretty rare drop! In A17 you find guns everywhere! Make buying from a trader a viable option (I have to say, A17 is freaking cool anyway, I'm always trying to find Dukes to buy things, so you're on the right way IMO) :)
Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.

The pacing is so much better now.

 
Actually madmole,how about generating first the random stats for an item, and then assigning a color to said item, based on its stats?

This would make the colors more meaningful IMO.
No. The color dictates the random ranges. You are making something out of nothing, its great as is. Its not all that common a lower quality one is truly better in every stat. I found about 4 oranges that were better than the previous orange, then the first yellow I found was better than the best of the best 4 oranges. Its a general indicator but just remember to check every items stats, just in case.

Its very interesting IMO.

 
Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.
The pacing is so much better now.

 
@madmole, so with resource gathering like chopping down trees and hitting rocks, are strength perks still be going to be one of those things that I will need to invest in? Or will it be an optional thing, like say for example I decided to perk into intellect. Will I be able to assuming, strength perks are still a necessity, will I be able to chop down trees on par with someone that perks into strength; or will I be at a disadvantage in someway? Such as gathering less resources compared to a strength build.

 
Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.
The pacing is so much better now.
Well, i'm glad to hear it's coming along. Can't wait for trying it myself!

 
Please adjust throwing distance for molotovs and (now) grenades. Currently, you can barely throw them 4 blocks away.
Yesterday i was throwing pipe bombs and molotovs like crazy (4th horde night). I threw them a lot farther than 4 blocks, it would be cool to see a green line that shows approximately where the grenade is going to fall, but I think throwing distance is pretty realistic.

 
Last edited by a moderator:
Yesterday i was throwing pipe bombs and molotovs like crazy (4th horde night). I threw them a lot farther than 4 blocks, it would be cool to see a green line that shows approximately where the grenade is going to fall, but I think throwing distance is pretty realistic.
That would be a nice indicator, as the current indicator doesn't show much in terms of throwing. Compared to the current indicator that a full green bar = throw far, but a short green bar = throw short.

 
Those long dungeon crawls have to be worth it, so they need to always drop guns, armor, books, mods, meds, etc. Now that there are probably 50 billion variations possible, its ok to drop guns semi frequently because it will take a long to find the best stuff IMO, and it won't be the absolute best. I'm closing in on day 21 and I have mostly orange and yellow, some brown gear with one blue pickaxe, and mostly tier 2 stuff, and only a couple of tier 3 items. Leveling is slowed so everything just feels better, you have time to gather the things you need to craft the stuff you've unlocked.
The pacing is so much better now.
Will you have a much better chance of finding a higher stats weapon at the end of the dungeon crawl than say a shotgun messiah?

Will mods no longer increase the damage of a weapon?

Lastly, how does the game determine when to drop high tier weapons and tools? Is it base on your level, gamestage?...etc

 
Last edited by a moderator:
@madmole, so with resource gathering like chopping down trees and hitting rocks, are strength perks still be going to be one of those things that I will need to invest in? Or will it be an optional thing, like say for example I decided to perk into intellect. Will I be able to assuming, strength perks are still a necessity, will I be able to chop down trees on par with someone that perks into strength; or will I be at a disadvantage in someway? Such as gathering less resources compared to a strength build.
Of course you are disadvantaged. Should the stupid guy be as good as the INT character at INT's prospective things?

It now feels less required. A high quality modded auger can you you decent resources with no perks, as well as a sharp tongue in barter skill, so IMO mining perks aren't needed unless you are really into mining and want the harvest bonuses. My agility character has 3 strength and 3 ranks of miner and lode, and I'm pretty happy with that, so its trivial to get a few ranks.

 
Its a game, without progression it sucks. The game is crack now random stats is the best feature in years. I'm usually bored three weeks into the game and quit by the 4th week for sure. I'm super engaged right now with over 200 books/schematics to find and specialization working nice, and random stat gear to give me micro-progression every session I'm addicted and all my free time is playing 7 days. RIP Skyrim and Minecraft lol.
Ha Ha, you were bored after 3 weeks and I'm still playing Lol.

I spend more time in this game than any other by far :)

PS - hoping we can get the lakes and rivers back into A18 in random gen. Had to switch back to Navezgame as I missed the visual effect of the water.

 
Please adjust throwing distance for molotovs and (now) grenades. Currently, you can barely throw them 4 blocks away.
no issue for me in my a17.4b4 test.. uploading a video to show this does work. hope it helps :)


not showing a video, but they are throwing a bit better in a18... (so far) :) remember after lighting fuse you do have to throw the dang thing :(

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top