madmole
Fun Pimps Staff
Yes we are planning it.+ 1 on this. It is really nice having some direction on where the traders are as they are fundamental in game play now.
Yes we are planning it.+ 1 on this. It is really nice having some direction on where the traders are as they are fundamental in game play now.
What about dogs in minecraft?Yes this is why I said no to followers, if AAA companies have a hard time pulling it off with static worlds, imagine how hard it would be to look convincing and be bug free in a fully destroyable game.
No prone is planned. We can buff your stealth against zombies in the ghillie suit a bit. I don't know why jail doors got broke and I"m not sure they can be brought back easily. I do want some more doors for players.I would settle for powerful enough that you do not skip over them entirely. I have never in like 1000 hours of game time made a blunderbuss. It is a waste of resources that could be used for making bullets for real guns, which by the way are a dime a dozen to find.
I like the addition of the ghillie suit, but it is kind of limited usefulness in a game where you cannot go prone, are you going to add the ability to go prone? Will it work to help you hide/break line of sight with zombies or is it strictly fluff?
What about adding the sliding jail doors back in? Those were one of my favorites for base building.
What about adding back in some kind of "wellness system" so that eating higher quality food is worthwhile again?
Is the zombie AI still going to be FUBAR?
Currently if you kill an animal with a decapitation perk the corpse disappears and you get no ability to harvest, can you confirm this bug and fix it?
I think there are ways out of these basements without building. We could mention in the tutorial frames are useful for navigating out of wells and collapsed basements etc.I have been wondering about something:
It has been said that the goal is to NOT create death cycles. In A16 when you died the zombies in the area would de-spawn. So when you went back to your bag it was relatively clear.
With the new dungeon POIs (which I love) and the new AO I have experienced, more than once, some scenarios that are decidedly death cycle invoking.
You enter a house and fall through the floor into the basement.
Every Zombie in the place wakes up (which is understandable)
You can't get out of the basement so you die. (again, understandable)
You spawn in and go to retrieve your bag, which is in a basement of a house with all those zombies just waiting to gank you again.
I think this would be pretty disheartening to a new player and would feel impossible to get their bag back. It felt that way to me and I am not a new player by any means. I think if the focus is on the new player experience ( which I am totally on board with), then this should be looked at.
This, of course, is all just my 2 cents and has an implied IMHO. Thank you for your time and efforts,
Caz
Rust you drop everything no matter what and there is no marker, just a corpse for a bit then a small green hard to see backpack after that. Its brutal, but losing your stuff forever is common in most survival games and should be expected from time to time. Ark at least has a beam coming out of it but thats also like a beacon for everyone unless your the only one who sees it, I'm not sure.Personally I love those tough backpack recovery quests when they occur. To fix it for noobs I would say add in the option of “drop nothing” and make that default. I’m happy to switch over to “drop everything” so I can still have those situations come up in my game.
Navy Term FUBAR = ♥♥♥♥ed Up Beyond All RecognitionNo prone is planned. We can buff your stealth against zombies in the ghillie suit a bit. I don't know why jail doors got broke and I"m not sure they can be brought back easily. I do want some more doors for players. Food has lots of new buffs and potential that is more interesting than wellness.
Describe FUBAR? I think A1-16 was fubar, now it is really great pathing and much improved.
Harvested a deer and boar after decapitating the heads. I can also still harvest after dismemberment hits on a corpse.Currently if you kill an animal with a decapitation perk the corpse disappears and you get no ability to harvest, can you confirm this bug and fix it?
17.3 is the focus right now, so I'm sure it will all come soon.Is the 17.3 FAQ for what's been changed added/fixed/ removed at least coming soon?
Not without a bunch of work. Its a block which is part of the world. One version is the broken one the other is the fixed one. I don't see any value in it either, you can craft your own work bench, unless you like to play as a nomad?Cant you just do a unique id, so the person who did the quest can use it but the person who has not cant? therefor a quest giving a "perk" of using the workstation, could do that with other things as well
Only you see the beacon in Ark. But still, same as with 7 days to die, getting to said backpack is the hardest part... you died for a reason and mostly that reason is still thereRust you drop everything no matter what and there is no marker, just a corpse for a bit then a small green hard to see backpack after that. Its brutal, but losing your stuff forever is common in most survival games and should be expected from time to time. Ark at least has a beam coming out of it but thats also like a beacon for everyone unless your the only one who sees it, I'm not sure.
We used to have bunny hopping zombies jumping 1 meter blocks all over the place. Wasn't up to our standards and neither is minecraft.What about dogs in minecraft?
Well duh, anyone born before 2000 should probably knows what fubar means.Navy Term FUBAR = ♥♥♥♥ed Up Beyond All Recognition
Minecraft's pathing is one of the biggest sources of lag in the game. It also cheats by teleporting pets that get too far away (not far at all) or can't path for whatever reason.What about dogs in minecraft?
Backup gear, backup bases, spare vehicles... its all being prepared for bad crap that happens, and not making stupid choices to begin with. I was playing Rust with my son over the weekend, I wanted to see all the new stuff they added in the last 2 years since I played and it was his toxic random ideas that kept getting me killed. "Lets fight this helicopter" yeah ok, maybe after we have an armored base and some rocket launchers and high caliber guns. "Lets fly this gyro we found home" oh have you flown before? Because those things are touchy, one wrong turn and boom, we're dead walking for 10 minutes lol.Only you see the beacon in Ark. But still, same as with 7 days to die, getting to said backpack is the hardest part... you died for a reason and mostly that reason is still thereSo I think it's fine as it is, the marker is handy and often hard to get back to.
No it was only there because we did't have the ability to display an ammo count or something weird, I don't remember exactly but we didn't like them. It was just a limitation of the minecraft like engine we got when we partnered with Chris.@madmole Are you considering to bring back the magazines for the firearms ? It was awesome back in A4-A5 with them. Also it would be more cool and realistic. You can also do magazine pounch equipment for the body armor in order to carry more magazines, just like in real life. IMO it will really fit in the current state of the game
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