Weazelsun
New member
Indeed, and that's why I mention if AI was worked on it could be called a proper escort quest and not simply another variation of a fetch quest as is in-game already. Though I do wonder, maybe instead they could somehow implement the zombie AI to an NPC and set it to be friendly. @faatal The NPC would also have to invulnerable like the current NPC trader so one doesn't automatically fail it if the zombies attack. So, what I'm thinking IF an escort quest were to somehow be implemented. It'd be like this:Makes no sense to call it an escort mission. Making a delivery quest is simple, clean and makes sense.
As far as followers, I am fairly certain that the devs have directly stated this is not going to happen. This has been bandied about for a while and outright rejected because the massive pathing issues that would cause in an environment that the player can alter so completely.
1) Go to the trader for the quest.
2) Head to the quest location
3) Find the NPC that would be in some sort of safe room with no zombies around.
4) Interact with them and have them follow you out of the room and have more dialogue telling them where to go. NPC will then magically disappear to simulate that they've gone to the safety of the tracer compound.
5) Return back to the trader and turn in-quest.