PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

  • Total voters
    3
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Yes this is why I said no to followers, if AAA companies have a hard time pulling it off with static worlds, imagine how hard it would be to look convincing and be bug free in a fully destroyable game.
What about dogs in minecraft?

 
I would settle for powerful enough that you do not skip over them entirely. I have never in like 1000 hours of game time made a blunderbuss. It is a waste of resources that could be used for making bullets for real guns, which by the way are a dime a dozen to find.

I like the addition of the ghillie suit, but it is kind of limited usefulness in a game where you cannot go prone, are you going to add the ability to go prone? Will it work to help you hide/break line of sight with zombies or is it strictly fluff?

What about adding the sliding jail doors back in? Those were one of my favorites for base building.

What about adding back in some kind of "wellness system" so that eating higher quality food is worthwhile again?

Is the zombie AI still going to be FUBAR?

Currently if you kill an animal with a decapitation perk the corpse disappears and you get no ability to harvest, can you confirm this bug and fix it?
No prone is planned. We can buff your stealth against zombies in the ghillie suit a bit. I don't know why jail doors got broke and I"m not sure they can be brought back easily. I do want some more doors for players.

Food has lots of new buffs and potential that is more interesting than wellness.

Describe FUBAR? I think A1-16 was fubar, now it is really great pathing and much improved.

 
I have been wondering about something:
It has been said that the goal is to NOT create death cycles. In A16 when you died the zombies in the area would de-spawn. So when you went back to your bag it was relatively clear.

With the new dungeon POIs (which I love) and the new AO I have experienced, more than once, some scenarios that are decidedly death cycle invoking.

You enter a house and fall through the floor into the basement.

Every Zombie in the place wakes up (which is understandable)

You can't get out of the basement so you die. (again, understandable)

You spawn in and go to retrieve your bag, which is in a basement of a house with all those zombies just waiting to gank you again.

I think this would be pretty disheartening to a new player and would feel impossible to get their bag back. It felt that way to me and I am not a new player by any means. I think if the focus is on the new player experience ( which I am totally on board with), then this should be looked at.

This, of course, is all just my 2 cents and has an implied IMHO. Thank you for your time and efforts,

Caz
I think there are ways out of these basements without building. We could mention in the tutorial frames are useful for navigating out of wells and collapsed basements etc.

 
Personally I love those tough backpack recovery quests when they occur. To fix it for noobs I would say add in the option of “drop nothing” and make that default. I’m happy to switch over to “drop everything” so I can still have those situations come up in my game.
Rust you drop everything no matter what and there is no marker, just a corpse for a bit then a small green hard to see backpack after that. Its brutal, but losing your stuff forever is common in most survival games and should be expected from time to time. Ark at least has a beam coming out of it but thats also like a beacon for everyone unless your the only one who sees it, I'm not sure.

 
No prone is planned. We can buff your stealth against zombies in the ghillie suit a bit. I don't know why jail doors got broke and I"m not sure they can be brought back easily. I do want some more doors for players. Food has lots of new buffs and potential that is more interesting than wellness.

Describe FUBAR? I think A1-16 was fubar, now it is really great pathing and much improved.
Navy Term FUBAR = ♥♥♥♥ed Up Beyond All Recognition

 
Currently if you kill an animal with a decapitation perk the corpse disappears and you get no ability to harvest, can you confirm this bug and fix it?
Harvested a deer and boar after decapitating the heads. I can also still harvest after dismemberment hits on a corpse.

 
@madmole.

For me 7D2D is more than a simple game, it's a real toolbox and we play thousand hours on it. You've had prefabs editors, characters editors etc, and, have you think about add a quest maker system ? I don't know how name it. At this time, i work on a questmod, with chapter (to create a large story), it's a little hard for me, but while i make my job i thinking about a general quest mod. Of course, this tool will be "gadget" but when i see the prefabs editor i tell me that 7daystodie can be a beautiful game and a beautiful toolbox. Maybe more a ModMaker like bethesda? i don't know. And other question specialy for A18, will you fix women trader voice? Not realy important but talking to a girl who has old drunker voice is a little bit special Kappa.

Sorry for my english !

 
Cant you just do a unique id, so the person who did the quest can use it but the person who has not cant? therefor a quest giving a "perk" of using the workstation, could do that with other things as well
Not without a bunch of work. Its a block which is part of the world. One version is the broken one the other is the fixed one. I don't see any value in it either, you can craft your own work bench, unless you like to play as a nomad?

The right way to do it would be to just have random events that break them again, and if its broken, sure a fix it quest would be first come first serve.

 
Rust you drop everything no matter what and there is no marker, just a corpse for a bit then a small green hard to see backpack after that. Its brutal, but losing your stuff forever is common in most survival games and should be expected from time to time. Ark at least has a beam coming out of it but thats also like a beacon for everyone unless your the only one who sees it, I'm not sure.
Only you see the beacon in Ark. But still, same as with 7 days to die, getting to said backpack is the hardest part... you died for a reason and mostly that reason is still there :p So I think it's fine as it is, the marker is handy and often hard to get back to.

 
@madmole Are you considering to bring back the magazines for the firearms ? It was awesome back in A4-A5 with them. Also it would be more cool and realistic. You can also do magazine pounch equipment for the body armor in order to carry more magazines, just like in real life. IMO it will really fit in the current state of the game

Thanks :)

 
Navy Term FUBAR = ♥♥♥♥ed Up Beyond All Recognition
Well duh, anyone born before 2000 should probably knows what fubar means. :) I remember when Kurt Russell coined the phrase.

What I meant why does he think the zombies AI is fubar?

 
What about dogs in minecraft?
Minecraft's pathing is one of the biggest sources of lag in the game. It also cheats by teleporting pets that get too far away (not far at all) or can't path for whatever reason.

I wouldn't be surprised if 7DtD gets tameable wolves via mods...more surprised if it didn't...but it's a huge amount of effort to do it well.

 
Only you see the beacon in Ark. But still, same as with 7 days to die, getting to said backpack is the hardest part... you died for a reason and mostly that reason is still there :p So I think it's fine as it is, the marker is handy and often hard to get back to.
Backup gear, backup bases, spare vehicles... its all being prepared for bad crap that happens, and not making stupid choices to begin with. I was playing Rust with my son over the weekend, I wanted to see all the new stuff they added in the last 2 years since I played and it was his toxic random ideas that kept getting me killed. "Lets fight this helicopter" yeah ok, maybe after we have an armored base and some rocket launchers and high caliber guns. "Lets fly this gyro we found home" oh have you flown before? Because those things are touchy, one wrong turn and boom, we're dead walking for 10 minutes lol.

 
@madmole Are you considering to bring back the magazines for the firearms ? It was awesome back in A4-A5 with them. Also it would be more cool and realistic. You can also do magazine pounch equipment for the body armor in order to carry more magazines, just like in real life. IMO it will really fit in the current state of the game
Thanks :)
No it was only there because we did't have the ability to display an ammo count or something weird, I don't remember exactly but we didn't like them. It was just a limitation of the minecraft like engine we got when we partnered with Chris.

 
https://en.wikipedia.org/wiki/List_of_military_slang_terms

Looks like fubar is from WWII.

Weird that the wikipedia list doesn't include, "lifer". That was already widely known & used in the early 80's.

I remember walking the motorpool on a Friday afternoon with the battalion Command Sergeant Major (I'd been temp assigned as his driver) when a paper coffee cup rolled by (windy). I looked at the cup then looked at the CSM. He was giving me the eye, so I ran and fetched it. Came back and made the mistake of muttering, "damn lifer juice..". CSM says, "What did you say!" Me = "err... mumble mumble..." CSM, "WHaT IS 'LiFer Juice' Sergeant!?" I try to get away with, "Coffee Sergeant Major. Coffee." CSM &lt;glaring&gt;, "and lifer...?" Me (thinking oh crap!), "Well, that's a Lazy Incompetent F+++er Expecting Retirement, Sergeant Major."

...

we walk a bit more

...

CSM casually says, "I like coffee."

...

couple more steps

...

CSM, "have since Viet Nam."

...

me dying by inches

...

CSM, "Am I a lifer?"

...

Me, some incoherent babbling...

---

Next morning I report to the CSM, ask if he has anything for me, 'not right now'. Me, "I'll head out and do a PMCS then.". I'm a few steps from freedom, across most of the headquarters office space and I hear the CSM, quite loudly say, "Machete, get me a fresh cup of lifer juce before you leave!"

Dead silence for two seconds then the Colonel starts laughing and everyone else starts.

 
Not that I worry about the quests to much but more out of curiosity could the followers that madmole said no to get the zombie AI to follow the character back to a trader? Of course it’s changed to just follow and track and not kill.

 
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