Yeah honestly this makes the most sense.I'd just do GS pois. You want tier 5 loot, go to a tier 5 poi.
Yeah honestly this makes the most sense.I'd just do GS pois. You want tier 5 loot, go to a tier 5 poi.
I guess he knows his role, and he does inquire about it. But then it is not his field of work to explain us better than a developer. So he let someone like Fataal to do the explanation on optimization to us. Fair enough?Yeah but you are the Co-Owner of the company and you can inquire about it, just sayin'.
That's good for loot and questing but it makes blood moons quite lackluster.I'd just do GS pois. You want tier 5 loot, go to a tier 5 poi.
I think there is alot of people who actually would like that concept vs the game stage system.I'd just do GS pois. You want tier 5 loot, go to a tier 5 poi.
Great news! I love them
What menus, we just got new UI with a17x ?Great news! I love themwell done
Would it be possible to restyle the menus also? They look a little old imo
Backpack? Will we can use various backpacks? Will inventory system perks and mods be changed in A18?
ok i am quite happy to admit i am a bit different. i collect garden magazines. i find it fascinating to see the ads and articles from ww2 and after about agreed national farming quotas to support the war effort, burlap sack rationing and the application of 245t and other nasty nasty ♥♥♥♥ they used to use. bought some the other day from 1908.Yes, the majority of books found will be "old novels" or something like that. Read for xp or sell for a few dukes. Perk books will be kind of rare, so collecting all of them will be an achievement IMO. Even if I made them fairly common, the fact that there are over 130 of them and a ton of schematics means RNG will make it hard to get that last one you NEED to get the collectors bonus perk.
Things like inventory, forge UI, workbench UI... They look very old to me. Rust for example is a lot more pleasing to the eye in this regardWhat menus, we just got new UI with a17x ?
Good job, MM !
Ah I get you. Its true, I remember this layout since a13 probably. I actually don`t mind it, as an ui and ux designer I think it works well. Though, I am pretty much sure that Joel sayd he could refine it, following the trend to wisely streamline the gameplay.Things like inventory, forge UI, workbench UI... They look very old to me. Rust for example is a lot more pleasing to the eye in this regard
I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.Ah I get you. Its true, I remember this layout since a13 probably. I actually don`t mind it, as an ui and ux designer I think it works well. Though, I am pretty much sure that Joel sayd he could refine it, following the trend to wisely streamline the gameplay.
Seen that in few games and this was mostly because there is really much info at real time to be seen and managed by player.I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.
Makes me think of Kingsway.I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.
so what you're saying is 1024 would be a 1x2 area, essentially 2 blocks wide or 2 blocks high. 2048 would cover 2x2 area or 1x4.That simply isn't true. It is hard set now, but its 512 pixels per meter. So if you want it to tile over 2 meters you make it 1024, if you want it over 4 you make it 2048.
its been done already in a mod. there is also a radio with a remote control.I always wanted an mp3 player at my base to drown out the spooky stuff.