PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
  • <img alt=":)" data-src="" src="___base_url___/applications/core/interface/js/spacer.png" />

    Votes: 1 33.3%

  • Total voters
    3
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Yeah but you are the Co-Owner of the company and you can inquire about it, just sayin'.
I guess he knows his role, and he does inquire about it. But then it is not his field of work to explain us better than a developer. So he let someone like Fataal to do the explanation on optimization to us. Fair enough?

 
I'd just do GS pois. You want tier 5 loot, go to a tier 5 poi.
I think there is alot of people who actually would like that concept vs the game stage system.

The tricky part is how achieve that organically and balance some type of progression over time. I suppose one way is to put higher tier POIs in distinct biomes such as destroyed/radiated vs. Lower tier POIs in forest biomes. We technically had something like that when we had a central city within the destroyed biome at coordinate 0,0. Those were fun times as the spawn rate was more challenging in that area.

There is also the matter of blood moon hordes. Perhaps the game stage mechanic could remain but only for blood moon hordes.

 
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Backpack? Will we can use various backpacks? Will inventory system perks and mods be changed in A18?

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Yes, the majority of books found will be "old novels" or something like that. Read for xp or sell for a few dukes. Perk books will be kind of rare, so collecting all of them will be an achievement IMO. Even if I made them fairly common, the fact that there are over 130 of them and a ton of schematics means RNG will make it hard to get that last one you NEED to get the collectors bonus perk.
ok i am quite happy to admit i am a bit different. i collect garden magazines. i find it fascinating to see the ads and articles from ww2 and after about agreed national farming quotas to support the war effort, burlap sack rationing and the application of 245t and other nasty nasty ♥♥♥♥ they used to use. bought some the other day from 1908.

put collecting books in a zombie horde crafting survival game?

sorry, i need to adjourn and have a private moment...

ahhhh if only there was fishing

and boats

 
What menus, we just got new UI with a17x ?
Good job, MM !
Things like inventory, forge UI, workbench UI... They look very old to me. Rust for example is a lot more pleasing to the eye in this regard

 
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Things like inventory, forge UI, workbench UI... They look very old to me. Rust for example is a lot more pleasing to the eye in this regard
Ah I get you. Its true, I remember this layout since a13 probably. I actually don`t mind it, as an ui and ux designer I think it works well. Though, I am pretty much sure that Joel sayd he could refine it, following the trend to wisely streamline the gameplay.

 
Ah I get you. Its true, I remember this layout since a13 probably. I actually don`t mind it, as an ui and ux designer I think it works well. Though, I am pretty much sure that Joel sayd he could refine it, following the trend to wisely streamline the gameplay.
I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.

 
are you going to fix the public servers issues? i tried a lot to connect to public servers, but only i get a "connecting to..." message stuck indefinately, or being sent to the main menu. just please, there are lots of players who cant enjoy mp cause of that bug.

i even tried removing steamNetworking as you suggest, but is always the same problem.

 
Almost everyone in A17 has a problem of having tons of firearms dusting in chests. I know you can sell or scrap them, but it is not the case. Firearms had always been some kind of "reward" for breaking safes and looting dangerous buildings. But now when I go looting I don't get such pleasure from finding a gun. Back in A15(and bellow) finding a gun part of high quality was satisfying and challenging, but now when I can craft a perfect gun (and almost everything else) I can't see any sense in looting big buildings. olds will understand: when you can't find something you need for weeks, and then just find it by chance, it is like winning a lottery. I miss those feelings so much...

 
I think GS is part of the Narrative choices TFP made.

Instead of location challenge where you engage when you feel ready. It would be a "The player is in control" Narrative.

GS is a "the Apocalypse is coming for you" and many games chose this style.

 
I could live with GS remaining to calculate BM horde difficulties. But GS should not determine POI zombies IMO. Quest tier / overall "difficulty" of POI itself should. Tier 1 = all basic easy zombies, Tier 2 = basic zombies with one or two heavier (hawaiian, fat momma), Tier 3 = feral regular zombies, cops, wights, spiders, Tier 4 = irradiated regular zombies, feral everything else... Tier 5 = all irradiated

 
I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.
Seen that in few games and this was mostly because there is really much info at real time to be seen and managed by player.

 
I think 7 days to die could use a ui you can move around . I saw one program forgot it's name but each part of a ui was in its own box and you just dragged the box to where you wanted it and it show up there. I mentioned it to KINYAJUU a while back also with a link to what I meant.
Makes me think of Kingsway.

 
My question is this...

I'm going to completely destroy Navezgane and rebuild to fit my idea that I have... .. and my destroy I mean remove everything that doesn't fit my idea then rebuild it replace buildings blah blah blah.

Should I start now or wait until A18 hits or is A18 going to pretty compatible with A17? Again what I mean by that is, are there going to be a lot of changes to Navezgane from A17 to A18?

 
That simply isn't true. It is hard set now, but its 512 pixels per meter. So if you want it to tile over 2 meters you make it 1024, if you want it over 4 you make it 2048.
so what you're saying is 1024 would be a 1x2 area, essentially 2 blocks wide or 2 blocks high. 2048 would cover 2x2 area or 1x4.

 
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