PC Alpha 18 Dev Diary!!

Alpha 18 Dev Diary!!

  • A18 Stable is Out!

    Votes: 2 66.7%
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    Votes: 1 33.3%

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Is there a way to mod changes to the map like adding a Mine with a maze of twisty passages (they all look alike - Zork) ?
I like the existing mine with the treasure in the game, it would be cool to expand on that- maybe some massive system with trader, etc.
Just make a POI composed of helper blocks that spawn air or a block, there is no guarantee it is a working maze though, but in a game where you break anything you want mazes don't really do much.

 
If you leave the game "difficult to learn" then it might entice people to seek out assistance here ;-)
Call me a butt-kisser, fanboy, or whatever you want.... but this community absolutely rocks. I've never seen anyone seeking help/advice dismissed or turned away
I might piss people off but my intent is to help them.

 
If I was totally engaged for 20 hours, I'd totally buy a 60 dollar game. The reality is most games lose my interest or cause frustration before 2 hours is up.
Why would you retire unless you hate your job? Start your own business and keep working, or at least have some personal development goals for your retirement. I can retire at will, but I will keep making games as long as I find them interesting to work on. I could quit lifting heavy but I like the progression of it so I keep going. I could stop reading but I like learning and evolving and becoming better.
fair enough. Actually to be honest it's due to annoying chronic health issues (nothing major, but annoying enough to bring my quality of life down) fatigue, motivation etc. Fixing that is my goal and I am having a hard time doing so while having to work a full time job because I need time off to just rest and recuperate etc. Everything honestly sucks when you are just always fatigued and tired. Once I fix that, then I can probably find enjoyment in work again.

lifting heavy is awesome!! I used to train powerlifting style (5/3/1, texas method, etc) but sadly due to ^^ issues I had to retire from that at least for now. Make sure you respect your health unlike me in my earlier years, once you lose it it's so hard to get it back. I hope one day I can also lift heavy again. Dunno when that will be though...

 
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Just make a POI composed of helper blocks that spawn air or a block, there is no guarantee it is a working maze though, but in a game where you break anything you want mazes don't really do much.
so is there not a block property that I can set that makes it PlayerDestroyable = TRUE/FALSE ? this would allow us to build (in designer?) places with a mix of breakable and non-breaking items.

 
I can barely get into an XL and I'm not fat :) I'm also 60 pounds over weight but have abs. Don't let anyone tell you what is normal.
Well, it's my "abs" that are the problem also. Problem is I've got more "abs" than I used to lol.

 
fair enough. Actually to be honest it's due to annoying chronic health issues (nothing major, but annoying enough to bring my quality of life down) fatigue, motivation etc. Fixing that is my goal and I am having a hard time doing so while having to work a full time job because I need time off to just rest and recuperate etc. Everything honestly sucks when you are just always fatigued and tired. Once I fix that, then I can probably find enjoyment in work again.
lifting heavy is awesome!! I used to train powerlifting style (5/3/1, texas method, etc) but sadly due to ^^ issues I had to retire from that at least for now. Make sure you respect your health unlike me in my earlier years, once you lose it it's so hard to get it back. I hope one day I can also lift heavy again. Dunno when that will be though...
That is too bad. I lost my health in 2014 and finally have it back to the best of my expectations. I get blood work from a holistic hormone doctor and she gives me nutritional advice, supplements and hormones to balance them. I feel amazing again and I'm even growing my hair back (I was nearly bald from too high of DHT) so looking younger and feeling great is awesome. I'd highly recommend getting your hormones checked, exercising, watching comedies before bed to reduce stress (cortisol causes you to not get deep REM sleep), rotate your foods, eat organic and cook almost everything yourself, drink a gallon of water every day. I reversed all my problems, for now at least and I had a LOT. Clogged arteries, low t, borderline diabetic, nerve problems, sleep apnea, baldness, high body fat %, brain fog, low energy, adrenal fatigue, high cortisol to and about half of 100 tests in the RED zone now all in the green with a few in the mild yellow, so much better.

And I was one who thought I was taking care of myself, I worked out and ate what I thought was a fairly healthy diet but the standard diet is full of chemical and estrogen, too much sugar and carbs for a guy who works from his desk.

EDIT: Find a good anti aging holistic practitioner and get blood work done. Best investment ever.

 
Well, it's my "abs" that are the problem also. Problem is I've got more "abs" than I used to lol.
From abs to flabs! Happens to the best of us. Some diet and exercise are the key.

 
so is there not a block property that I can set that makes it PlayerDestroyable = TRUE/FALSE ? this would allow us to build (in designer?) places with a mix of breakable and non-breaking items.
Gazz can help better than I can at the specifics.

 
That is too bad. I lost my health in 2014 and finally have it back to the best of my expectations. I get blood work from a holistic hormone doctor and she gives me nutritional advice, supplements and hormones to balance them. I feel amazing again and I'm even growing my hair back (I was nearly bald from too high of DHT) so looking younger and feeling great is awesome. I'd highly recommend getting your hormones checked, exercising, watching comedies before bed to reduce stress (cortisol causes you to not get deep REM sleep), rotate your foods, eat organic and cook almost everything yourself, drink a gallon of water every day. I reversed all my problems, for now at least and I had a LOT. Clogged arteries, low t, borderline diabetic, nerve problems, sleep apnea, baldness, high body fat %, brain fog, low energy, adrenal fatigue, high cortisol to and about half of 100 tests in the RED zone now all in the green with a few in the mild yellow, so much better.
And I was one who thought I was taking care of myself, I worked out and ate what I thought was a fairly healthy diet but the standard diet is full of chemical and estrogen, too much sugar and carbs for a guy who works from his desk.

EDIT: Find a good anti aging holistic practitioner and get blood work done. Best investment ever.
You sound a lot like me. My problem is I have gotten blood work done and did follow the advice of someone like that and didn't get much luck though. I have become my "own" doctor at this point as a result. Currently I follow a lot of principles that Dr. Ray Peat advises. He does advocate high carb/sugars (mostly quality sugars like from fruit though if possible) because his theories show an inability to process glucose/carbs, but not from intaking too much (necessarily), but from eating poor foods (like you said full of bad chemicals) but also PUFA's (poly unsaturated fats). The problem is that PUFA's take so long to remove (600 day half life). PUFA's easily oxidize and cause stress to your cells/mitochondria. Yes, even omega-3's, but especially omega-6's. But he does like saturated fats, and to a lesser extent monounsaturated fats. Breaking the cortisol/stress cycle is the hard part. I literally never get restful sleep, need to sleep 12+ hr a night to even be "somewhat" rested. Any less than 9 hrs and I'm completely zombie-like (appropriate for these forums haha). The annoying thing is that low thyroid / low CO2 etc causes poor sleep, but in order to raise thyroid / raise CO2, restful sleep is a big factor. Breaking the cycle is the challenge. That and I eat a lot to keep stress down, but also keeps the body fat on. Dropping calories drops body fat, but also raises stress even further. This is the constant cycle I am trapped in lol sigh.

If anything is my passion for work it's probably this stuff now. When I finally get well I'm probably gonna write a book and not just for money but to try to help people who have really struggled like myself.

I like to talk about this stuff but don't wanna derail the thread, so maybe over PM's or something?

 
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At the end of the day it takes money to keep things rolling. If we improve the first 20 to 30 hours of the game we'll have more people say its a great game (2 hour customers are going to review bomb us) and we'll sell more copies and have more revenue for future features. So in a round about way to get what you guys want (late game, more content) this is the correct way to achieve it by finishing the game in a high quality fashion so it sells well and gives us funding to keep updating it. Adding more and more crap to alpha just makes more bugs and keeps us from delivering our KS promises.
I'll be quite frank - most of the copies you are able to sell are already sold. That's the fate of early access.

The playerbase you keep interested is the cash cow for DLCs, though, and this foundation is good, albeit I would have preferred reworking and expanding on 16.4 instead of reinventing the wheel (not going into a pro / con discussion, but steam reviews tell that I am not alone there).

I do hope that you don't leave it up to the modders but DO a paid DLC. It keeps the community together, if devs have a mainstay version of the game. Whilst I like modding, I think paid, content heavy DLCs in this game could work very well! Hope you go for it!

The biggest challenge will be NOT going by the forums, because your average forum user with 2,000 hours in game time is not the average user, who buys the game. Going by what the forum thinks is fine might easily make the game too hard for average joe (who doesn't want to start on a "extra noob" level either) :-)

N.

 
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To you yes.To me, actually yes. And I'm largely a script kiddie.

To the average Joe, you and I both have magical powers that cannot be comprehended.

I swear. Every single software developer should spend at least a year working on a general help desk.

Your defensiveness is understandable.

Making a point of it, is ignorant.

Or maybe to be fair... Hot headed.
Its been said that..."great minds think alike, but morons tend to agree with one another"

You are right.......its magic!!

 
Nothing has changed except your perception. We've always targeted the average consumer with a larger goal of making games that can become a hobby where players spend 1000's of hours.
Its obvious you guys are more than just a number or I wouldn't spend my free time talking with you. If you had fun playing the game or modding it, how is it a waste? One man's "waste of money" is another mans "40 hours of fun" and another mans "12,000 hours and counting, I love this game!". Your putting an unnecessary label on it. Do I hate Bethesda for making Skyrim for average consumers? No because I personally enjoyed it for a few hundred hours and with mods I got 2k hours. I don't know why you would hate on someone because he's color blind, f.e. his perception of red is different than yours.
There seems to be a peculiar brand of entitlement by some who for some reason see hours spent as hours invested. When people engage in leisure they are spending time in exchange for entertainment and that's it. They aren't investing that time for any kind of future return of tangible value. Maybe "good memories" could be an argument for a kind of return on investment but certainly not "development say so".

 
Just make a POI composed of helper blocks that spawn air or a block, there is no guarantee it is a working maze though, but in a game where you break anything you want mazes don't really do much.
Starbound, a 2D sandbox game that works the same as 7 days in that all the terrain is editable, resolved this by introducing some POIs that had areas which were protected by a shield generator, which made it impossible to destroy or place blocks in them until you destroyed said generator (which is usually at the end of the maze, thus allowing you to do whatever you want with the POI once you clear it).

Basically what the traders have, except you can turn it off if you reach the land claim/generator at the end of the POI. I think that's something you guys can look into if you're interested in making bigger POIs that act as mazes or have platforming challenges.

If the concern is that players will use those areas as shelter from zombies during blood moon hordes, there are a few possibilities to counter that. You could make zombies ignore the restriction of breaking blocks in that area, or you could do like with traders and teleport the players out of them during a blood moon horde.

 
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We have no planned pay for DLCs yet.

Good sir, I am 99% sure most people would gladly pay for a great DLC (a New York Map with subways and factions for example)

With a storyline, I am 100% sure if you follow the advise in the book "The Hero of a Thousand Faces", you will make a great story.

George Lucas used it as his "Play Book" in his Star Wars series. Focus on the Heroes Journey section if time is short, free to download.

 
Starbound, a 2D sandbox game that works the same as 7 days in that all the terrain is editable, resolved this by introducing some POIs that had areas which were protected by a shield generator, which made it impossible to destroy or place blocks in them until you destroyed said generator (which is usually at the end of the maze, thus allowing you to do whatever you want with the POI once you clear it).
Basically what the traders have, except you can turn it off if you reach the land claim/generator at the end of the POI. I think that's something you guys can look into if you're interested in making bigger POIs that act as mazes or have platforming challenges.

If the concern is that players will use those areas as shelter from zombies during blood moon hordes, there are a few possibilities to counter that. You could make zombies ignore the restriction of breaking blocks in that area, or you could do like with traders and teleport the players out of them during a blood moon horde.
interesting. Empyrion also does this via their "cores" you must destroy first.

 
I'll just say that I'm happy with how things are going at the moment. That isn't to say I like every decision TFP makes, but at the same time... this is their game, not mine. Also, I rarely agree with anyone or thing 100%. ;)

I don't play the game much and haven't for some time, mostly because myself and my group of friends don't want to keep starting over. I play each update for a few hours to see the new changes, etc, but I don't "play". Sure, we could not update, but then the bug fixes aren't there, the cool new stuff can't be used, etc. This isn't TFPs fault, its the nature of EA. We know that, we accept that. So waiting for the game to be gold and relatively bug free (nothing is 100% bug free), is what we've been doing.

I've spent 1000's of hours writing my RAT server manager over the years for 7D2D. Sometimes it is frustrating, sometimes thankless, but ultimately I find it rewarding and it is how I CHOOSE to spend my time. I could just wait until the game is released, and never work on it again and just "do it once". But I enjoy the time I choose to put into it, just as everyone else here enjoys the time they choose to put into playing the game itself.

People just need to mellow the hell out and either step away from the keyboard, or at least the forum for a bit and accept some personal responsibility for how they choose to spend their time. You are owed the game TFP promised in the KS, nothing more. Anything more (and there is a LOT more that they've added) is a bonus you should be grateful for, not whine about.

 
Thanks, but what I mean is I want to be able to ship a game in 3-4 years like they can, and I want to be able to have interesting story, memorable NPCs and quest lines like Bethesda and a moddable framework for mod authors to keep the game interesting with new mods for years to come.
As for AAA, I want our game to look and feel close to the quality of a AAA game. That means it runs good on average computers, and visually looks nice and sounds nice, plays nice, all of it. Not "Why does this game look 20 years old and runs like crap?"
Wait, really? Is that realistic?

7 Days is probably always going to have sub par graphics. But that's a Voxel fully destroyable world trade off right?

- - - Updated - - -

The steam backend shows how many players fit into "hours buckets". Most players are 2 hours or less. I'm like that. I buy games and don't like them and never play them again.
Uuugh. Statistics fail Madmole.

Those 2 hour counts are throw aways. Of course most fall into the 2 hour bucket. Steam has loads of stupid cheap or sometimes free to play games that people try for a minute and don't like it.

 
The steam backend shows how many players fit into "hours buckets". Most players are 2 hours or less. I'm like that. I buy games and don't like them and never play them again.
With statistics one should be careful. It also depends on how these statistics came about. The correct interpretation of the statistics is important, so that one does not draw wrong conclusions.

I checked my stream account. About 30% of the games I bought, I did not play or very little. However, during each game I carefully considered whether to buy it or not.

Example "Fallout New Vegas": I bought the game when there was a discount at that time. So far, I have not come to play it yet. But I know that it is a good game and will bring me many hours of fun. I loved the predecessor "Fallout 3" and played many hours.

By contrast, I'll probably never buy "Fallout 76". I watched videos and read reviews. It does not fulfill my expectations.

Conclusion: The Steam statistics are deceptive and can give a distorted impression.

Keep in mind that many games are also bought based on recommendations from other players, reviews in magazines, and videos on YouTube. Even if these buyers then find little time to play the game, these customers have bought the game because it promises many hours of fun.

But if that promise is not or only partially in place from the beginning, fewer customers will buy the game.

It's about the impression the potential player has before buying.

It's about the impression the player has when playing.

It's about the player's impression when he stops playing.

- - - - - - - - - -

Of course you can find a hair in the soup with every game. But it's all about basic things that make up an Open World Sandbox Survival Game.

Example: If I go to the desert, then my expectation is that there is a snake that is non-toxic and there is a very dangerous snake that is poisonous. Also, I expect that there will be an antidote if I get poisoned by a snakebite. Whether in reality or in the game. Little things can sometimes have a strong influence on the feeling of playing. Implementing a special zombie and a specific animal for every biome can make a big difference.

If the player tells a "7 Days to Die" story, then the story will be particularly exciting where the player in the desert has been poisoned by a snake and barely survived. A poisonous snake bite would be a danger even in the later game with steel armor.

With the Alpha 17, the game "7 Days to Die" has made a big leap forward, but there is still much to do. It still feels very unfinished, even if you can have a lot of fun.

(Unfortunately, I can only speak very little English. I have used translation program German – English.)

 
Uuugh. Statistics fail Madmole.
Those 2 hour counts are throw aways. Of course most fall into the 2 hour bucket. Steam has loads of stupid cheap or sometimes free to play games that people try for a minute and don't like it.
That doesn't go against the point he's making, though. If those cheap or free games were of good quality and engaging from the first minute, and free of game-breaking bugs or annoying interfaces then the average amount of hours that players play it would increase.

 
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