The steam backend shows how many players fit into "hours buckets". Most players are 2 hours or less. I'm like that. I buy games and don't like them and never play them again.
With statistics one should be careful. It also depends on how these statistics came about. The correct interpretation of the statistics is important, so that one does not draw wrong conclusions.
I checked my stream account. About 30% of the games I bought, I did not play or very little. However, during each game I carefully considered whether to buy it or not.
Example "Fallout New Vegas": I bought the game when there was a discount at that time. So far, I have not come to play it yet. But I know that it is a good game and will bring me many hours of fun. I loved the predecessor "Fallout 3" and played many hours.
By contrast, I'll probably never buy "Fallout 76". I watched videos and read reviews. It does not fulfill my expectations.
Conclusion: The Steam statistics are deceptive and can give a distorted impression.
Keep in mind that many games are also bought based on recommendations from other players, reviews in magazines, and videos on YouTube. Even if these buyers then find little time to play the game, these customers have bought the game because it promises many hours of fun.
But if that promise is not or only partially in place from the beginning, fewer customers will buy the game.
It's about the impression the potential player has before buying.
It's about the impression the player has when playing.
It's about the player's impression when he stops playing.
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Of course you can find a hair in the soup with every game. But it's all about basic things that make up an Open World Sandbox Survival Game.
Example: If I go to the desert, then my expectation is that there is a snake that is non-toxic and there is a very dangerous snake that is poisonous. Also, I expect that there will be an antidote if I get poisoned by a snakebite. Whether in reality or in the game. Little things can sometimes have a strong influence on the feeling of playing. Implementing a special zombie and a specific animal for every biome can make a big difference.
If the player tells a "7 Days to Die" story, then the story will be particularly exciting where the player in the desert has been poisoned by a snake and barely survived. A poisonous snake bite would be a danger even in the later game with steel armor.
With the Alpha 17, the game "7 Days to Die" has made a big leap forward, but there is still much to do. It still feels very unfinished, even if you can have a lot of fun.
(Unfortunately, I can only speak very little English. I have used translation program German – English.)