PC Alpha 17 Stable B240 bug reporting thread

Summary: Obsolete Journal Reference

Version:

Platform: PC

OS/Version: Windows 10 Pro 64 bit

Game mode, NA

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off On

Status: NEW

Bug Description:

In journal under treasure hunting it tells you to "Invest in treasure hunter perk to make

treasure hunting easier to find"

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1)

2)

3)

Actual result: Journal refers to a perk that no longer exists

Expected result: Journal should tell you to invest in Lucky Looter perk instead

 
This is pretty bad english, but this happened to me too. Hit a tree with a bicycle. Went into the tree and kept getting damage. The world startet twirling so I pressed E to get off the bike. Turned out there were 20 trees arround the one I hit and some of them stacked on top of each other. Happened in SP.
3C7D5323463BF860CBAF5BF9A0B3502A96F7CDF9


It's almost as if someone would've programmed tree collision as removing a tree and placing another damaged one in front of the vehicle. Except the vehicle gets inside of the original tree and turns arround violently.
I had the same to me with my motorcycle and cacti. No mods, plain vanilla B240. I was riding my motorcycle along in the desert and suddenly I was surrounded by large cacti and if I tried to break them with the bike it would respawn the cacti. Took me a few minutes to be able to get out.

 
We just finally made a 4x4, and having the rider be able to open the map while driving is fantastic, and makes the rider a real value on long trips. GREAT JOB!

A feature request though would be for all party vehicles to show up on the compass and map, possibly in the random selected colors as the player indicators to help identify them.

(A rider in the 4x4 can't see its icon once they exit, and has to wait till the vehicle owner is at the vehicle if they aren't sure where it is located.)

Party members also need vehicle storage access if the vehicle is not locked. (Otherwise they need a dump container, and the driver/owner has to load scavenged goods into the 4x4.)

I'm pretty sure these issues were previously mentioned, but just for completion:

On mp, occasionally you can exit a vehicle, and it vanishes... however, if you go back to the location you mounted the vehicle, that's where it is!

For some reason its travelled location change isn't updated, and it snaps back to the mount location when dismounted. (We saw this with both the minibike and motorcycle.)

We are seeing vehicles move on dismount, even if you come to a full stop and wait a few seconds. Someone might think this looks more natural, but leaving them completely stopped when dismounted would be better play wise....we've seen them coast into water and spikes and they then take damage and must be picked up immediately.

Since vehicles have quality numbers, we should be able to add dye to them to change the color... or at least have them adopt the random color choice of the player indicator arrow.

Also please add a mask to all tintable items so they aren't all the solid tinted color. (For instance, on the compound bow only the body should be tinted... not all the mechanical parts.)

There is a mod in the mod forum to give each different vehicle type it's own unique horn sound...please add this officially!

Gazz said that lights intensity and range could be changed in xml now... but the spotlight and mining helmet don't look like they have these values... please add them.

The mining helmet light is still sun bright up close, washing everything out, and the spot light should have the light value of the streetlights, but only has the mining helmet light value. (These are both legacy complaints from a16 on.)

We can restore the capability of crafting the streetlights from a15 in xml, but it just makes far more sense to either give the spotlights the streetlight value, or give us the option to change it in xml.

Ideally, we should be able to change the spotlight brightness in its controls. (And also please unlock its rotation in its xml so the spotlight can be placed on walls or on underhangs.)

 
Summary: Lose Resources if taken out of Secure Chest but not put in backpack, as in you are still holding it resources

Version: A17 - b240

Platform: PC

OS/Version: Windows 10

Game mode, Max 4 players, only me playing in RWG - West Wejuro Territory - Survival

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off ? On

Status: NEW

Bug Description: It doesn't show that there is a bug. I separated some resources from the pile in Secure Wooden Chest but hadn't dropped into backpack when leaving chest. Previously they'd either drop to the floor, enter backpack or remain in chest. This time they completely disappeared. Can't supply screen shot as it was when the box closed.

Reproduce steps: First happened with 19 Lead Trophies, reproduced using 19 Sand

1) Opened Chest, Seperated Resources, Closed Chest, Opened Forge, no resources to move. They had vanished

2) Opened Chect, Seperated Resources, Closed Chest, Opened Backpack, no resources visible of time taken.

3)

Actual result: See above. Resources just vanished

Expected result: For resources to either return to pile in chest, fall on floor or enter packpack.

 
I exited the trader and got my my bicycle that was parked next to a tree. I turned the bike and rubbed up against the tree. I turned the bike the other way and the screen started skaking and I was inside the tree. I logged out and back and dropped from high level and broke my leg.

There were multiple trees with my bike in the middle. I couldn't cut the trees down. Got back on the bike and tried to wiggle out and the bike blew up. Just a minute prior I was killed after 5 vultures attacked me at night and when I respawned and bleed out to 50 health. Might be time to take a break from the game...

I have a pic of my bike inside the trees but when I try to upload it there is no option to post it. Hopefully you can see it with this link https://steamcommunity.com/profiles/76561198010142258/screenshot/958604282454512872

 
Summary: Player built vehicles randomly despawn

Version: A17 - b240

Platform: PC

OS/Version: Windows 10

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off ? On

Status: NEW

Bug Description: I a player built vehicle has been placed, and all players move far enough away for the chunk to unload, when the chunk reloads the vehicle has despawned, along with all it's contents. This has happened in both RWG and Navezgane. I strongly suspect this is due to player vehicles being improperly saved to the save file.

Reproduce steps: Unknown how to reproduce with regularity, possibly let the chunk unload with a vehicle in it, then move back towards it so the chunk reloads.

Actual result: Vehicle disappears

Expected result: Vehicle to not disappear.

 
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Summary: Solar Bank does not Charge Battery Bank

Version: A17 - b240

Platform: PC

OS/Version: Windows 10

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off ? On

Status: NEW

Bug Description: Have a Solar Bank full with Solar Panels. Connect it to a Battery Bank full of Batteries. Connect the Battery Bank to the Turrets.

Everything will work fine.

It will become night, and then the next morning. Now the Solar Bank will NOT start charging the battery bank.

You now have to switch the Solar Bank OFF and ON again for it to charge the Battery Bank.

Reproduce steps: Like the above

Actual result: Solar Bank does not charge Battery Bank when the morning comes.

Expected result: Solar Bank should start charging Battery Bank as soon as it is morning

 
Summary: POI-editor don't save WATERBLOCKS correctly - this causes water to dont spawn (or missing waterblocks)

Version: alpha17stable(b240)

Platform: PC

OS/Version: Windows

Game mode POI-editor

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No xml or dll mods !!!

I just use my custom-prefabs-set - but it happens also to the vanilla-prefabs

EAC is off

Status: NEW

Bug Description:

The ingame-POI-editor changes some important block-attributes from waterblocks when saving the prefab.

It changes the Rotation of waterblocks to 8 (instead of 0)

and the Meta-value to 2 (instead of 0)

(can be checked and confirmed with Pille's prefab-editor)

The result is:

Some Waterblocks are missing when Prefab is spawning somewhere !

This also causes some wierd displays-glitches on waterareas

(water seems to suddenly disappearing when player is moving)

Reproduce steps:

1. Create a little water-pool-POI (lets say 4by4by6 blocks) with ingame-POI-editor

2. save the POI with ingame-POI-editor

3. Let the Prefab spawn somewhere (playtest or Nave or RWG - no matter)

(or load the Prefab with Pille's editor and see the attribute-changes in numbers with your own eyes)

Actual result: Waterblocks that was saved with the ingame-editor are corrupted and causes wierd spawning

Expected result: POI-editor should not change the ROTATION- and META- attributes when saving a POI

before saving with ingame-editor:

canal is filled with water:

20190103215341_1.jpg

after saving with ingame-editor:

there are parts of the water missing now:

20190103214932_1.jpg

 
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Silencers on MP5, AK47, and Marksman not working due to XML issues:

MP5

Not Silenced:

<SoundDataNode name="mp5_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="2" range="7" volume="70" time="3" muffled_when_crouched="0.5"/>

Silenced:

<SoundDataNode name="mp5_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="2" range="7" volume="70" time="3" muffled_when_crouched="0.5"/>

AK47

Not Silenced:

<SoundDataNode name="ak47_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="5" range="60" volume="150" time="2" heat_map_strength="0.3" heat_map_time="120"/>

Silenced:

<SoundDataNode name="ak47_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="5" range="60" volume="150" time="2" heat_map_strength="0.3" heat_map_time="120"/>

Sniper

Not Silenced:

<SoundDataNode name="sniperrifle_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="5" range="60" volume="180" time="2" heat_map_strength="0.3" heat_map_time="120"/>

Silenced:

<SoundDataNode name="ak47_s_fire"> <AudioSource name="Sounds/AudioSource_WeaponFire"/> <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>

<Noise ID="5" range="60" volume="150" time="2" heat_map_strength="0.3" heat_map_time="120"/>

Thanks!

 
BUG REPORTING FORM

Please use this form to report bugs, Testers will then respond, if the form is not used we will assume you are just chatting to each other

Summary: Tobii Eye Trackning throws tons of errors and you cant play when its enabled.

Version: Stable B240

Platform: PC

OS/Version: Windows 10 Pro x64

Game mode, both single and multiplayer RWG and NavezGane

Did you wipe old saves? yes

Did you start a new game? both

Did you validate your files? yes

Are you using any mods? Relix hud

EAC ON

Status: NEW

Bug Description: If you enable Tobii Eye Tracking in Tobii/Gamehub the game spams the console and you can't move your character.

Reproduce steps: Enabled Tobii Eye Trackning and the error occurs.

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1)

2)

3)

Actual result: (description of what is occurring) Spamming Console and you cant play the game

Expected result: (what you expect to occur) this worked like a charm in A16.

Logfiles

https://drive.google.com/file/d/1FOYQI-Svk35plYKCenwbpf9DFss8MktX/view?usp=sharing

https://drive.google.com/file/d/1cJiLBAzsbijW9XIOV-8Ov2yPKtn08deo/view?usp=sharing

Screenshot

https://drive.google.com/file/d/1qKcEr7fSAOYpkwEAxvKp4YiYkA7iwety/view?usp=sharing

 
EAC Integrity Violation on Linux

Summary: Clean, verified version of a17 stable. No Mods at all, however the server is a mod project at work. Joining a server works for a short while and then one gets kicked with message in the log:

ERR [EAC] Integrity violation: Unknown game file (/home/dbat/.local/share/Steam/steamapps/common/7 Days to Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll)

Version: a17 stable

Platform: PC

OS/Version: Linux (Ubuntu 16.04)

Game mode: client on dedi (I tried joining a server that is a mod under construction.)

Did you wipe old saves? No? ... I have not played mp before. I think it would be blank.

Did you start a new game? Yes.

Did you validate your files? Yes.

Are you using any mods? No. Not on client.

EAC on or off ? On.

Status: NEW, afaict.

Bug Description:

After a few moments in a mp game, I get kicked with message:

ERR [EAC] Integrity violation: Unknown game file (/home/dbat/.local/share/Steam/steamapps/common/7 Days to Die/7DaysToDie_Data/Managed/UnityScript.Lang.dll)

Reproduce steps:

Start a mp game on Linux.

I attach my log file. Actually, I can't find how to do that ...

 
A17 B204

1) medicalPileSmall, medicalPileMedium, medicalPileLarge has no loot

2) While on bicycle (dont know the other vehicles) food and drinks not working, item consumend

 
Try this...
1) Update Windows

2) Disk Cleanup (particularly if you upgraded from Win7/8 to Win10...delete old Windows files)

3) Run Virus Scan

4) Validate Steam Files

My game would crash due to EAC validation on a particular file and when I googled it these things came up as possibly solutions. I did all of them and EAC was once again happy.
I ran a forced windows update, 3 different kinds of disk clean up, ran deep virus scan, and i have validated my steam file around 50 times since the start of this issue. I still get kicked for EAC validation.

- - - Updated - - -

I opened a ticket with EAC, they said its an issue the Fun Pimps need to address.

I opened a ticket with my server host too, and they said the samething.

- - - Updated - - -

Are you by chance running Windows10? If so, run 7DTD with EAC.exe as an admin. My group of friends had a couple people with the same issue you're describing and running as admin fixed it (apparently has something to do with Windows sandboxing EAC away from 7DTD at some point?)
Went from people getting kicked by EAC to people getting dropped by the horrible RAM bleed causing the game to crash. But at least it wasn't EAC. And it usually takes 1-2 hours before it happens, minimum.
I ran the 7daystodie_EAC.exe as admin, and still kicked for EAC validation.

 
Summary: Sleeping bag loses its "home tag". Essentially, the sleeping bag when first placed will mark your sleeping spot and no Zs will generate in the area. In my base, on the morning of day 8 and day 15, the bed icon disappeared from the map and I had Zs spawning inside my base. The sleeping bag was still where I had left it.

Version: B240

Platform: (PC or Mac) PC

OS/Version: Windows/Linux/mac Windows 10 Home edition

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): Single player Nav

Did you wipe old saves? (yes/No) Yes

Did you start a new game? (Yes/No) Yes

Are you using any mods? (yes/No) No

 
I ran a forced windows update, 3 different kinds of disk clean up, ran deep virus scan, and i have validated my steam file around 50 times since the start of this issue. I still get kicked for EAC validation.
- - - Updated - - -

I opened a ticket with EAC, they said its an issue the Fun Pimps need to address.

I opened a ticket with my server host too, and they said the samething.

- - - Updated - - -

I ran the 7daystodie_EAC.exe as admin, and still kicked for EAC validation.
Uninstall the game and reinstall from scratch.

 
Summary: Player built vehicles randomly despawnVersion: A17 - b240

Platform: PC

OS/Version: Windows 10

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off ? On

Status: NEW

Bug Description: I a player built vehicle has been placed, and all players move far enough away for the chunk to unload, when the chunk reloads the vehicle has despawned, along with all it's contents. This has happened in both RWG and Navezgane. I strongly suspect this is due to player vehicles being improperly saved to the save file.

Reproduce steps: Unknown how to reproduce with regularity, possibly let the chunk unload with a vehicle in it, then move back towards it so the chunk reloads.

Actual result: Vehicle disappears

Expected result: Vehicle to not disappear.
Look in the log file. Do you see something like this?

2019-01-01T11:44:20 1260.463 INF Vehicle vehicleBicycle_2579 out of world Kill

2019-01-01T11:44:20 1260.851 INF Entity 2718 killed.

Only instead of vehiclebicycle, it is whatever vehicle you are loosing. I get the same thing. I'm not sure what causes it, but when the chunk loads, it thinks the vehicle is out of the world, and it deletes it.

 
Uninstall the game and reinstall from scratch.
Regarding the EAC Validation kick, here is what i have done thus far:

  • Uninstalled the game
  • removed any 7daystodie and funpimps files from both the steam folder and roaming folders.
  • Reinstalled game
  • uninstalled and reinstalled EAC
  • ran EAC repair tool
  • opened 7days launcher and deleted all profile and map data.
  • launched game with lowest settings including UMA at lowest.
  • deleted my character profile from the hosted server
  • ran windows updates on my PC
  • ran virus scan on PC
  • updated all drivers
  • ran disk cleaner
  • validated 7days files before every launch of the game
  • i installed 7days on a different harddrive and retested everything again
  • opened a ticket with EAC, was told funpimps have to fix something
  • opened a ticket with server host, was told funpimps have to fix something
  • ran the 7daystodie_EAC.exe as admin
  • ran steam as admin
  • I can play Dead By Daylight that also uses EAC just fine.
  • I can play 7daystodie with EAC off just fine
  • Some of the above "fixes" have allowed me to log in, but upon relogging I am kicked for EAC violation again, and the same fix never works twice.


UPDATE:

so I found a work around after working with Grandpa Minion (thanks again), EAC is timing out.

The fix was to turn off everything on my computer but 7days and steam, turn all setting on 7days to low, then log in.

This lets me log into a 10k map.

On an 8k map there is typically no issues logging in with setting on normal or high, as long as you have 16gb of RAM.

 
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Summary: Bad spawn in house_old_bungalow_06

Version: A17 b240

Platform: PC

OS/Version: Windows

Game mode: SP & MP (dedi server)

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? Yes

EAC on or off: Off

Status: NEW

Bug Description:

Vendor quest involving "Clear" for house_old_bungalow_06 is bugged as there is a Sleeper Spawn that is not spawning, but marked as required for the clear.

This happened once in my multiplayer game (I disregarded as a fluke), but it just happened again in my SP game.

Reproduce steps:

* Acquire quest that involves "Clear" for house_old_bungalow_06.

* Clear all spawned zeds.

* Note that the last one cannot be killed because it doesn't exist.

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1)

2)

3)

Actual result: Target marker pointing to non-existent zed.

Expected result: Target markers that only point to zeds that exist. :p

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


confirmed and reported


 


thanks
:)

 


***************************************





 
Last edited by a moderator:
Summary: step corner block removes texture from connected block.

Version: B240

Platform: PC

OS/Version: Windows 8.1 64bit pro

Game mode: SP, NAV

Did you wipe old saves? No

Did you start a new game? No

Did you validate your files? No

Are you using any mods? None that affects graphics.

EAC on or off: Off

Status: NEW (New to me, probaly reported before)

Bug Description: The step corner block removes the texture of the block the

blunt end connects to.

Reproduce steps: Place step corner block with the blunt end onto another block.

Actual result: The texture on the side where the block connects vanishes.

Expected result: The texture on the connected block to not vanish.

20190106133505_1.jpg

 
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