PC Alpha 17 Stable B240 bug reporting thread

Look in the log file. Do you see something like this?
2019-01-01T11:44:20 1260.463 INF Vehicle vehicleBicycle_2579 out of world Kill

2019-01-01T11:44:20 1260.851 INF Entity 2718 killed.

Only instead of vehiclebicycle, it is whatever vehicle you are loosing. I get the same thing. I'm not sure what causes it, but when the chunk loads, it thinks the vehicle is out of the world, and it deletes it.
Unfortunately it's not my server, but I could easily test this.

 
Summary: wet concrete wedge step corner texture Bug

Version: Alpha 17 B240

Platform: PC

OS/Version: Windows 10

Game Mode Survival, MP Client - RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: NEW

Bug Description:

The block behind a "wet concret wedge step corner" becomes invisible. You can dig through to the block behind it and also shoot through.

Reproduce steps:

1. Place a standard reinforced concret block

2. Place any kind of wedge step corner underneath that.

Actual result:

The standard reinforced concrete block becomes invisible, maybe others too.

Expected result:

the block keeps visible.

attachment.php


 
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Summary: Mother Lode lvl 3 eliminates boulder break bonuses

Version: A17 (B240)

Platform: PC

OS/Version: Windows

solo play, but open for friends to join, RWG

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on

Status: NEW

Bug Description: Upon reaching Mother Lode lvl 3, while breaking boulders with an iron pickaxe and using normal swing, there are no breaking bonus for the 3 times the boulder breaks. Power attack seems to be uneffected. There are no points in Miner 69'er. Iron axe on trees seems to be un effected.

Reproduce steps:

1) Have lvl 3 Mother Lode, and no lvls in Miner 69'er

2) use normal swings on boulders

3) experience less profit then with lvl 2 mother lode

Actual result: 18 raw iron

Expected result: more then the 30 I was getting with lvl 2 Mother Lode

 
Summary: battery bank and solar bank (bug?)

Version: Alpha 17 B240

Platform: PC

OS/Version: Windows 10

Game Mode Survival, MP Client - RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: NEW

Bug Description:

The power (W) of the battery bank don't stack up if you put them in a row. You can't even connect them parallel for more power over one electric wire relay. If you support the battery banks with a solar bank the output power drains down to the power of the solar bank. It makes this system useless and seems to be a bug.

Reproduce steps:

1. Place a solar bank with 6 panelsto get about 200W power.

2. Place a battery bank with 6 batteries to get 300W power.

3. Then connect the solar bank and battery bank.

4. After that place 11 blade traps (20W) in a row and connect them.

Actual result:

At daytime, 10 of the blade traps keeps running (200W), while the eleventh one (220W) is not working. During the nighttime all blades are working fine and the power of the battery bank slowly decreases.

Expected result:

All the blades should work. The power of the solar panels charges the batteries. If the output power of the batteries is higher than that of the solar panels, then the power of the battery decreases according to the difference to 0. Being able to connect several batteries and solar panels together would increase the output power and bring a better balance in the whole electrical system.

 
Summary: garage door bug

Version: Alpha 17 B240

Platform: PC

OS/Version: Windows 10

Game Mode Survival, MP Client - RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: NEW

Bug Description:

1. Passing a garage door with a mining helmet occours a lighning bug.

2. Garage doors can't be protectet by dart traps. Only if you put the dart traps targeting directly the door. But never open this door when a zombie knocks...

Reproduce steps:

1a. Place a garage door

1b. Walk through the garage door with a mining helmet or another helmet with light switched on.

2a. Place a garage door

2b. Place dart traps around it and let a zombie hitting that door. The darts won't kill them.

Actual result:

1. Lightning bug if you walk through.

2. Darts shoots in the door.

Expected result:

1. Light goes through the door in the room behind.

2. Darts kill the Zombie or stranger.

 
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Summary: Magazines do not give temporary Perks

Version: A17 Stable

Platform: PC

OS/Version: Windows

Game mode, sp

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off ? (dont know what this is)

Status: NEW

Bug Description: Used the Advanced Engeneering magazine and the Hammer & Forge magazine. had intellect 4, got temporary intellect 5, but the perks remained unaltered. Had 0 Advanced Engineering, remained 0, had Hammer & Forge 1, remained 1. Level 13. Maybe the level gate prevents temporary perks as well?

Reproduce steps: use magazine, check perks

 
Summary: Sleeping bag loses its "home tag". Essentially, the sleeping bag when first placed will mark your sleeping spot and no Zs will generate in the area. In my base, on the morning of day 8 and day 15, the bed icon disappeared from the map and I had Zs spawning inside my base. The sleeping bag was still where I had left it.Version: B240

Platform: (PC or Mac) PC

OS/Version: Windows/Linux/mac Windows 10 Home edition

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): Single player Nav

Did you wipe old saves? (yes/No) Yes

Did you start a new game? (Yes/No) Yes

Are you using any mods? (yes/No) No
I have this same issue, and also, the bag icon disappears from the map whenever I go too far away from my base. When I get home my sleeping bag is still there so I pick it up and put it down again and the icon reappears on the map. I'm also not using any mods, wiped old saves, started a new game, etc.

 
The following two errors started popping up on my dedicated server console today. Quite frequently.

InvalidCastException: Cannot cast from source type to destination type.

at BlockLight.updateLightState (.WorldBase _world, Int32 _cIdx, Vector3i _blockPos, BlockValue _blockValue, Boolean _bSwitchLight, Boolean _enableState) [0x00000] in <filename unknown>:0

at BlockLight.OnBlockEntityTransformAfterActivated (.WorldBase _world, Vector3i _blockPos, Int32 _cIdx, BlockValue _blockValue, .BlockEntityData _ebcd) [0x00000] in <filename unknown>:0

at Chunk.OnDisplay (.World _world, UnityEngine.Transform _parentForEntityBlocks, .ChunkCluster _chunkCluster) [0x00000] in <filename unknown>:0

at ChunkManager.doCopyChunksToUnity () [0x00000] in <filename unknown>:0

at ChunkManager.CopyChunksToUnity () [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

--AND---

Very high penalty applied. Are you sure negative values haven't underflowed?

Penalty values this high could with long paths cause overflows and in some cases infinity loops because of that.

Penalty value applied: 4294547296

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

 
Maybe reported but whatever. Raw meat xml is not matching?

<triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" target="self" buff="buffIllFoodPoisoning0">

<requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="30"/>

</triggered_effect>

<display_value name="FoodPoisoningRisk" value=".5" />

display_value should match triggered_effect0-> value="30"

 
Summary: Sleeper Spawn not positioned correctly

Version: b240 Stable

Platform: PC

OS/Version: Windows 10

Game mode, MP Server

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (yes)

EAC on

Status: Old

Bug Description: When doing a quest for Hidden Cache and Clear, I had 1 sleeper left to clear the building according to my compass, but when I entered the basement area where the compass showed it was, there was nothing there. Just so happens, that this basement has a huge hole in it and if I dropped into the hole, I noticed the compass said the sleeper was UP from the bottom, but in line with 2 blocks up. So I added 2 wood frames to the bottom of the hole where the compass showed the sleeper, and boom she spawned in, 1 block lower than what floor level would have been, but 2 blocks above the dirt level of the hole. She was unable to spawn in until there was a floor under her spawn location. House: house_old_bungalow_06

Reproduce steps:

1) Just look at the sleeper spawn in house_old_bungalow_06 in the basement hole, it is not on a block and it prevents the sleeper from loading in.

2)

3)

Actual result: Sleeper will not spawn in unless there is a block under the spawn location, ends up "glitching" the quest as you are not able to complete the quest without building inside the house.

Expected result: Sleeper to spawn inside the pit on the ground, allowing you to complete the quest without any modification.

 
Summary: Active land claim block goes inactive on own; bedroll disappears from map but is still at base

Version: Alpha 17 Stable

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP/RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? ON

Status: NEW

Bug Description: I placed my land claim block. It was activated. On day 10 I noticed it was unactivated and I did not place any other land claim blocks anywhere. It was not damaged or moved. Also, twice now my bedroll has disappeared off the map when I'm out exploring. I find my way home again and discover it's still there at my base. I pick it up and place it down again and it reappears on the map.

Reproduce steps: Not sure how to do this for the land claim block, but for the bed roll you can just try going out exploring to see if it disappears.

Actual result: land claim block goes unactive, bed roll disappears off map

Expected result: (what you expect to occur) land claim block stays active, bed roll stays on map

 
I have this same issue, and also, the bag icon disappears from the map whenever I go too far away from my base. When I get home my sleeping bag is still there so I pick it up and put it down again and the icon reappears on the map. I'm also not using any mods, wiped old saves, started a new game, etc.
I reported a similar bug, but I thought it was because I hadn't played in a while, and the bag had deactivated as if I was on MP and hadn't logged in:

https://7daystodie.com/forums/showthread.php?101363-Alpha-17-Stable-B240-bug-reporting-thread&p=919940#post919940

I'm curious, do you think these could be related? When you were far away from your base, were you there for a few days (real time), e.g. quit the game and played again days later?

EDIT:

Same question for this bug:

Summary: Active land claim block goes inactive on own; bedroll disappears from map but is still at baseVersion: Alpha 17 Stable

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP/RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? ON

Status: NEW

Bug Description: I placed my land claim block. It was activated. On day 10 I noticed it was unactivated and I did not place any other land claim blocks anywhere. It was not damaged or moved. Also, twice now my bedroll has disappeared off the map when I'm out exploring. I find my way home again and discover it's still there at my base. I pick it up and place it down again and it reappears on the map.

Reproduce steps: Not sure how to do this for the land claim block, but for the bed roll you can just try going out exploring to see if it disappears.

Actual result: land claim block goes unactive, bed roll disappears off map

Expected result: (what you expect to occur) land claim block stays active, bed roll stays on map
 
Summary: Vehicle dissapeared

Version: Alpha17 (b240)

Platform: PC

OS/Version: Windows

Survival, MP Host, dedi, Nav

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No downloaded ones, just changed a few settings like 24 hour cycle, turned off airdrops.

Status: NEW

Bug Description: Motorcycle disappeared while looting a house in Diersville. Previously a bicycle disappeared while in the shotgun messiah factory.

Reproduce steps: Both occurred on Nav map. Both times vehicle was parked on road, flat surface. Both vehicles had items in the inventory. Both times happened after a recent login to the game.

Not sure how to screenshot this since the vehicle is just gone.

Actual result: Vehicle disappears randomly after a recent login. It's not consistent, so recreating is difficult.

Expected result: Vehicle not to disappear, and if vehicle is destroyed or "vanishes" from game some notification of it would be great

 
Summary: (Mineral Harvest)

Version: A17 (b240)

Platform: (PC)

OS/Version: Windows 10

Game mode: MP - Host (RWG)

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off? On

Status: NEW

Bug Description: Mineral Harvest. I finally leveled my character up to make Steel Tools and of course my Motherload and Miner 69ner is 5/5 but when I use my new Steel Pick Axe I acquire only 14 total Raw Iron when striking the mini boulder rocks that provides Stone, Raw Iron, Coal, Lead, and Nitrate in just 2 swings of it. With my Forged Iron Pick Axe and when my miner 69ner was at 4/5 and motherload at 4/5 I swing at total four hits and acquire 27 Raw Iron. I know in A16.4 The better the skills were maxed out and usage of better equipment, ie. Steel Tools you harvest more minerals. For some reason that isn't happening on A17 (b240) Its my first time reaching this far in the game because I have been wiping my maps with every minor update since Thanksgiving. Anyways, I hope this helps and you're able to solve this issue.

Reproduce steps: No, not starting another new game and grinding until lvl 70 to get steel tools to see if I'll harvest more minerals. I doubt I will.

 
Summary: log in menu yest turns to numbers cant connect

Version: A17 (b240)

Platform: (PC)

OS/Version: Windows 10

Game mode: MP - dedi (RWG)

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off? On

Status: NEW

here is a vid of the login screen

and here is the log file

https://file.io/29cr75

you cant log into the server, i have to reboot it when it does this

did it a few times on exp build also

 
Summary: block cable1 doesn't obey rotations when placed

Version: A17 (b240)

Platform: (PC)

OS/Version: Windows 7

Game mode: editing tools prefab editor

Did you wipe old saves? (yes)

Did you start a new game? (Yes)

Did you validate your files? (Yes)

Are you using any mods? (No)

EAC on or off? off

load into editor (assume anywhere tho), choose cable1 and try to place it in many rotations, find it has a mind of its own

07b0e7ace3.jpg

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(edit added comment by QA Tester-unholyjoe)


 


verified and reported


 


thanks
:)

 


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Summary: Infinite nails (iron) when accesing and leaving turret view and pressing E against blocks while having the nail gun selected.

Version:

Platform: PC

OS/Version: Windows

Game mode: mp client

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC: On

Status: NEW

Bug Description: While nail gun is equip and User enters and leaves turret view and keeps pressing E against adjadcent blocks, he receives 9-10 nails, if this is performed non stop User receives infinite Iron.

Reproduce steps:

1) Equip and select nail gun

2) Place a shotgun turret

3) Enter Turret view with E

4) Keep pressing E against adjadcent blocks (concrete and steel in this case) next to the turret

Actual result: User receives 9-10 free nails

Expected result: User leaves the turret view

Note: This has been seen while turrets were powered by a battery bank

keywords: Dupe, duplication, exploit, nail, multiply

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


verified and reported


 


also works on both turrets and do not need any power


 


thanks
:)

 


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Last edited by a moderator:
Summary: Stainless steel with rust

Version: A17, B240 stable

Platform: PC

OS/Version: Windows 8.1 pro, 64 bit

Game mode, Any.

Did you wipe old saves? No

Did you start a new game? No

Did you validate your files? No

Are you using any mods? No official mods.

EAC on or off : Off

Status: NEW

Bug Description:

The description claims this refrigerator is stainless, but it is not.

Reproduce steps:

Actual result: Description says refrigerator, stainless steel

Expected result: Description to say refrigerator, rusted steel.

20181231103254_1.jpg

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


this is not a bug and the intent from the pimps was to have an apocalypse look not new.


 


https://duckduckgo.com/?q=pics+of+rusted+stainless+steel&t=ffab&iax=images&ia=images

 


in my 60 yrs i have seen plenty of rusted stainless steel products.


 


thanks
:)

 


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Last edited by a moderator:
Summary: Quest not working

Version: A17, B240 stable

Platform: PC

OS/Version: Windows

Game mode: MP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off : On

Status: NEW

Bug Description:

A level 5 quest "Clear area and retrieve supply" does not work correctly, as the last zombie indicated on the compass does not spawn and thus the quest can not be finished. This happened twice and so far only in the building "apartment_brick_6_flr". The last zombie is shown to be somewhere the bathroom on the second floor of the building but unfortunately it does not exist.

Reproduce steps:

* Get Level 5 Quest of this type from the trader

* If it spawns in the building mentioned above, the error happens.

Actual result: Quest can not be finished because one Zombie is not killable

Expected result: To be able to kill all targets and successfully finish the quest

----------------------------------

Summary: Quest not working

Version: A17, B240 stable

Platform: PC

OS/Version: Windows

Game mode: MP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off : On

Status: NEW

Bug Description:

Getting into the 4x4 from a ladder breaks the camera.

Reproduce steps:

Park a 4x4 below a ladder so it can be "reached" to use it. Climb on the ladder, point at the car and press your Use Key (default E). The camera will be around shotgun-position, sometimes the characters feet are rotating like you're riding a bike.

Actual result: Camera position is broken, character animation sometimes weird

Expected result: "Normally" get in car to drive around and stuff.

---------------------------------

Edit: Bugs reported by others that we can confirm are still happening:

* Vehicles disappearing every now and then without a trace

* Bleeding and other status effects are not reset when dying, so after spawning fresh you're still bleeding (or whatever status you had). Once the Stamina bar was also stuck at the old max value from pre-death.

* "Flying Buildings" on RWG maps

 
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Bicycle Disappeared

Summary: VEHICULE DISAPPEARING (SP)Version: Alpha 17 Stable B240

Platform: W10

Game mode: SP RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: OLD

Bug Description: Motorcycle disappearing in SP.

Reproduce steps:

Totaly random. It happened 4 times before B240. On my current play, everything went right for hours (day 50). I parked the motorbike in front of a POI (no quest), left the game, came back, explored the POI then the bike wasn't there anymore. Don't know if it happened after disconnecting or after visiting the POI.

Hope you'll find the bug, it's certainly very hard to reproduce.

Thanks !
I had the same problem happen with me, I was killed by a zombie and when I respawned, my bicycle was nowhere to be found. I did find this line in the console

Vehicle vehicleBicycle_1087 out of work Kill

it showed up right after the "respawn almost done" and "PlayerSpawnedInWorld (reason: Died, position: .... ): localplayer

Newly created map, new save, etc...

 
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