PC Alpha 17 Stable B240 bug reporting thread

Summary: Nothing but wasteland

Version A17 Stable B240

Plateform: W10

Game mode: SP RWG

Did you wipe old save? Yes

Start new game? Yes

Validate Files? Yes

Any modes? Yes and No Increased some rates in XML, map played with and without them

EAC on

Bug?? All of the RWG maps I have tried are almost completely Wasteland with small strips of forest and desert. Also having large areas of

Radiation spots all around 0-0, I couldn't go on the west side of my map without getting radiated.

Maps are AnnesPretzels and I tried Priests Home.

I would really love to play a map that isn't almost completely wasteland. A section and occasional spots is fine but when you walk over 7-12 km

and you are still in wasteland it gets ridiculous. Maybe just bad RWG for me I don't know, if someone can tell me how to reduce the wasteland size on a map I would love to hear it.

 
Summary: Vehicle dissapearedVersion: Alpha17 (b240)

Platform: PC

OS/Version: Windows

Survival, MP Host, dedi, Nav

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No downloaded ones, just changed a few settings like 24 hour cycle, turned off airdrops.

Status: NEW

Bug Description: Motorcycle disappeared while looting a house in Diersville. Previously a bicycle disappeared while in the shotgun messiah factory.

Reproduce steps: Both occurred on Nav map. Both times vehicle was parked on road, flat surface. Both vehicles had items in the inventory. Both times happened after a recent login to the game.

Not sure how to screenshot this since the vehicle is just gone.

Actual result: Vehicle disappears randomly after a recent login. It's not consistent, so recreating is difficult.

Expected result: Vehicle not to disappear, and if vehicle is destroyed or "vanishes" from game some notification of it would be great
Is it gone when you re-log in, or does it vanish while you are in-game? There are a couple of bug reports about vehicles vanishing when you either log in, or travel far away and come back, forcing a chunk re-load. The server thinks the vehicle is out of the world and deletes it.

Can you look into the server log and see if there is anything like this?

2019-01-01T11:44:20 1260.463 INF Vehicle vehicleBicycle_2579 out of world Kill

2019-01-01T11:44:20 1260.851 INF Entity 2718 killed.

- - - Updated - - -

I had the same problem happen with me, I was killed by a zombie and when I respawned, my bicycle was nowhere to be found. I did find this line in the consoleVehicle vehicleBicycle_1087 out of work Kill

it showed up right after the "respawn almost done" and "PlayerSpawnedInWorld (reason: Died, position: .... ): localplayer

Newly created map, new save, etc...
Exactly what I got.

2019-01-01T11:44:20 1260.463 INF Vehicle vehicleBicycle_2579 out of world Kill

2019-01-01T11:44:20 1260.851 INF Entity 2718 killed.

The server thinks the vehicle is at invalid coords, and it deletes it.

 
Summary: tree spawning

Version: b240

Platform: PC

OS/Version: Windows 7

Game mode sp (RWG)

Did you wipe old saves? yes

Did you start a new game? Yes/

Did you validate your files? No

Are you using any mods? No

EAC off

Status: NEW? I have not flipped through all 26 pages, so i'm not sure

Bug Description: you can spawn infinite trees with minibike or bicycle

Reproduce steps: sprint with a minibike or a bicycle into a tree and take him down, if you continue sprinting you can spawn as many trees you want

https://pastebin.com/z6avDYXy

A17.0_2019-01-08_02-38-54.jpg

Actual result: you can spawn multiple trees with a bicycle or minibike knocking them down

 
There is a bug with ladders.

Build really tall pillar. 50 blocks. Build ladders on one side of pillar. Put hay bale on opposite side of pillar.

Jump off top of pillar not on ladder or hay bale. Dead.

Jump off pillar onto hay bale. Dead or broken leg.

Start climbing down ladder. Hit space to jump. Hit space again near bottom of ladder. No damage.

 
I posted 2 game-breaking exploits/bugs in the PC bugs page, 1 is for duping and the other is for clipping through the world.

Duping in action:

***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


repro successful for duping and reported


 


thanks
:)

 


***************************************





 
Last edited by a moderator:
Anyone else having an issue with "no show" Blood Moon Hordes? Playing on a hosted server, which was wiped and saves deleted, then setup as a vanilla Navegane game, set to 8 per player for Blood Moon.

Day 7....nothing shows up. Day 14...nothing again. Did a LE (list entities) that time and only saw the active players; no zombies.

Zombies are present in POI's....zombies are prevalent in the general environment. No Blood Moon Hordes.

Ideas?

 
Anyone else having an issue with "no show" Blood Moon Hordes? Playing on a hosted server, which was wiped and saves deleted, then setup as a vanilla Navegane game, set to 8 per player for Blood Moon.
Day 7....nothing shows up. Day 14...nothing again. Did a LE (list entities) that time and only saw the active players; no zombies.

Zombies are present in POI's....zombies are prevalent in the general environment. No Blood Moon Hordes.

Ideas?
There are historically many reasons this could happen and I suspect many still apply to A17.

they all are essentially the same issue which is zombies need to spawn in a nearby (loaded?) chunk, but also not too close. Here is a short list of ways to possibly reproduce:

1) build a tower that is so high zombies have nowhere to spawn (should still get vultures i imagine)

2) dig so deep zombies have nowhere to spawn

3) build on an island. nearby chunks distant enough for spawning are all water so no spawn.

4) play in a group of people and all have landclaim/bed rolls arranged around your group such that no nearby chunks have valid spawn locations. especially if land claim/bedroll size has been modded really high.

5) all surrounding terrain is player placed so no valid spawn locations exist

6) server has mods that purposely (or accidentally) disable them. Mods in the mods directory aren't deleted when reinstalling 7d2d (for me anyway).

Any of these sound like likely candidates?

 
Not really, no. This is vanilla 17 on Navezgane. In a solo game, using the same location/POI, Blood Moon Hordes appear as per normal. On the hosted MP game, they do not. In both cases there is one single LCB in the attic of the same POI. Server has no mods, no player made terrain.

Tried "spawnwanderinghorde" and got a set of dogs. Tried "spawnscouts" and got a screamer. But no Blood Moon Horde....

 
Can confirm thing with missing vehicles. I would suggest making vehicles as "kinematic" Gameobject before player interacts with it. So all xyz directories are locked. Thanks.

For example:

if (distance > 5 meters?)

{

Vehicle.GetComponent<RigidBody>().isKinematic = true;

}

 
I posted 2 game-breaking exploits/bugs in the PC bugs page, 1 is for duping and the other is for clipping through the world.
Duping in action:

With all due respect this one as well as the chest destruction bug has been around for ages and will never be fixed as it's too big of an adjustment to the base code - thus, posting videos like this publicly will just increase your chances of seeing the bug happening.

 
I posted 2 game-breaking exploits/bugs in the PC bugs page, 1 is for duping and the other is for clipping through the world.
Duping in action:


***************************************

 


(edit added comment by QA Tester-unholyjoe)


 


repro successful for duping and reported


 


thanks
:)

 


***************************************





 
With all due respect this one as well as the chest destruction bug has been around for ages and will never be fixed as it's too big of an adjustment to the base code - thus, posting videos like this publicly will just increase your chances of seeing the bug happening.
That's a pain because it basically breaks PVP at the moment. I know I could turn and look the other way but when you see people logging off and on, you cannot help but wonder if it's the dupe they're using.

Sigh....I'll come back at a later alpha if they decide to fix it with any sort of update.

 
Anyone is bothering to check this glich/bug? how many people have to post and upload the details until they are reporting?

 
my bicycle disappeared when i logged back in to my save game and im not very happy about it. i literally just made the bike and i dont have the resources to make another one. its the damn damn problem that i had in A16 except this time the marker on the map and compass is gone too

 
Last edited by a moderator:
This is pretty bad english, but this happened to me too. Hit a tree with a bicycle. Went into the tree and kept getting damage. The world startet twirling so I pressed E to get off the bike. Turned out there were 20 trees arround the one I hit and some of them stacked on top of each other. Happened in SP.
3C7D5323463BF860CBAF5BF9A0B3502A96F7CDF9


It's almost as if someone would've programmed tree collision as removing a tree and placing another damaged one in front of the vehicle. Except the vehicle gets inside of the original tree and turns arround violently.
Sorry, i mean this post:

Anyone is bothering to check this glich/bug? how many people have to post and upload the details until they are reporting?

 
I dont know if its already known, its not realy a bug, more a balancing thing: When u have barter at 5 and drink the grandpa's thing wich improves your trading, u can sell for more money than u buy it back. F.e. a chainsaw u sell for 28k and buy it back for 21k. So free xp and coins for you.

 
This is pretty bad english, but this happened to me too. Hit a tree with a bicycle. Went into the tree and kept getting damage. The world startet twirling so I pressed E to get off the bike. Turned out there were 20 trees arround the one I hit and some of them stacked on top of each other. Happened in SP.
3C7D5323463BF860CBAF5BF9A0B3502A96F7CDF9


It's almost as if someone would've programmed tree collision as removing a tree and placing another damaged one in front of the vehicle. Except the vehicle gets inside of the original tree and turns arround violently.
I had the same bug on mini bike. But it happened vs a tree inside the trader protection. Next thing I knew I was stuck in between 10-20 invincible trees, good times.

 
Summary: Multiple bugs.

Version: Alpha 17 B240

Platform: PC

OS/Version: Windows 10

Game Mode Survival, SP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: NEW

Bug 1: Solar Banks not working correctly

Bug Description: Solar Banks cause Extreme performance issues. With the solar bank on and charging 2 battery banks I'll get 10-15fps lower than i would if it were off. It will also cause massive lag spikes all the way down to 1-2 fps from 50-60fps. It seems that the banks can also occasionally cause the chunk it's located in to not completely load in when you leave the area and come back. Since I've stopped using them I've not had this issue.

Bug 2: Timer relay glitch.

Bug Description: When a Timer Relay is wired between a Gas generator and battery banks anything attached to the battery banks will not remain on when the timer relay switches off. You have to turn the battery banks off and on again to fix.

bug 3: Random Resolution changes.

Bug Description: I'm really confused as to what causes this one. I can't reliably replicate it as it seems to be very random. I'm not even sure it is solely a 7 days issue. What i can say certainly is that it has only happened while playing 7dtd. So my pc is connected to a Samsung MU8000 Series UHD tv as my monitor. If I turn on UHD support to the hdmi port connected to my pc it causes windows to switch over to UHD mode changing native resolution to 4k. It also changed color depth, etc... All of this works great until i play 7dtd at 1920x1080. The game runs fine, everything is beautiful and then randomly it will act as if it's changing resolution. Most of the time it stays the same but occasionally it will switch to 640x480. I really wish i had more info to give. I'm only reporting this here because it only happens while playing 7dtd.

 
I dont know if its already known, its not realy a bug, more a balancing thing: When u have barter at 5 and drink the grandpa's thing wich improves your trading, u can sell for more money than u buy it back. F.e. a chainsaw u sell for 28k and buy it back for 21k. So free xp and coins for you.
That was already reported, confirmed and adjusted in their internal build.

Somewhere on the early pages.

 
Dart Traps require steel

The Dart Traps, that require no steel to make, require steel to fix. Not sure if this is intended.

And while I'm discussing steel, is it on purpose that the crucible is locked behind level 70 talents in intellect? It seems super locked down, relying on finding or purchasing steel seems harsh, we have started mining heavily and by day 11, we have some 30,000 iron in our forge, but can only make forged iron. You can make the motorcycle at level 50 iirc, but have to find or purchase all the steel. Just something I wanted to point out. And if the steel is intended to be locked behind level 70, then the dart traps certainly should not require it for repairs.

 
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