PC Alpha 17.1 B9 Stable bug reporting thread

Summary: Increases in Health and Stamina have different behaviors regarding food and water

Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode, SP NAV

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: When increasing maximum stamina, the amount of food increases by the same level, but when increasing maximum health, the amount of water stays the same, which may result in the player getting thirsty, and differing from stamina behavior.

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) Start new game, give yourself skill points

2) Check character food and water levels

3) Increase agility and fortitude by 1

4) Check food and water level again

Actual result: Food level increased by 10, but water level stayed the same.

Expected result: Food and water level increased by 10.

 
Summary: Shared buried supplies quest results in empty chests

Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode, MP RWG

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: When a quest of the type Buried Supplies is shared, the first player to loot the chest will make it look empty to other players (they see it described as Empty), though they can still loot it, and the supplies for their quest will be there. It occurs to me this might happen because a chest that _only_ has a trader supply will show as empty -- perhaps it would be best for these chest to be like the satchels in the houses, and never show up as empty?

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) On an MP game, get a Buried Supply Quest

2) Share the quest

3) Save the quest as another player

4) Find the buried supply and loot it, emptying it out

5) Look at the chest as another player

Actual result: Chest is described as being empty

Expected result: Chest isn't described as being empty


Thank you, handing this feedback to the right dev.


-Hated

 
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Summary: Trees Planted on second floor cannot be harvested on second floor
Version:

Platform: PC

OS/Version: Windows

Game mode, client on dedi RWG

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC off

Status: NEW

Bug Description: If you plant a tree on a roof of user-made building on top of a pillar, when trees mature you must harvest them by destroying pillar blocks on first floor then chopping the trees. You cannot chop down trees from second floor.

Reproduce steps:

1) Build square building using any block types....say 13 x 13 x 13

2) Place floor to roof pillar using flagstone blocks(block type not critical but this is what I use)

3) Go to roof and put one piece of soil, type doesn't matter, on top of pillar

4) Plant blue spruce seed on piece of soil....blue spruce gives dramatic effect compared to other seeds

5) Leave chunk for a period of time until seed grows to second stage of growth

6) Enter first floor of building, notice branches and leaves fill the first floor even though tree planted on roof

7) Go to roof and try to use axe on tree....you hit soil no matter how high on tree you try to chop

8) Go back to first floor, destroy a block midway of pillar....now you can chop down the tree in the space where the destroyed block was. As the tree falls, it attempts to rise back up to roof where planted before falling over.

Actual result: It seems that if you plant a tree on top of a user building, when it grows it snaps down to the ground rather than growing from placed soil. If you have several trees planted on a roof, your entire first floor will be filled with limbs and leaves to the point of not being able to see anything in that room.

Expected result: If you plant trees on a roof, you should be able to harvest on the roof, not have the trees grow downward.

Side note: If a player is on the roof next to the tree and another player chops down the tree via the first floor, the roof player is very often tossed off the roof. None of what I spelled out occurred before A17 and has been present in every version of A17
Here are screenshots demonstrating this:

Thank you, verified and reported, interesting, how they relocate.


-Hated

20190131205328_1.jpg

20190131204727_1.jpg

20190131204710_1.jpg
 
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So ive looked every where and cant seem to find an answer. If this is posted in the wrong place im sorry. I am hoping posting here will help. A friend and i have been trying to play 7dtd and the game crashes every 30 minutes or so no matter who hosts it. my system build is
O/S Windows 10 home 64 bit 10,0 build 17763

Processor Amd A6-5400K APU dual core 3.6GHz

Memory 22528MB RAM

Nvidia GeForce GTX 1050 Ti

Total Memory 15229mb

VRAM 4018

Drivers are up to date. Did steam file check no issues. clean install. tried the last 3 builds and had the same problem. Turned graphics down to minimum and tried changing resolution. tried having my friend host his did the same thing. i can recreat it but im not sure what is crashing the game. it just closes with no warning and no error codes. it has happened a couple times stepping on a mine or dynamiting myself. its happened while building. its also happened while crafting. see to be a max of 1 hour playtime before a crash on average its 30 minutes. Here is a log of the crash report. please help. i really want to love this game but i cant play it due to crashes.

https://pastebin.com/NPGUnX3f
Yeah it's "7 crashes to die" now. Good luck. I gave up trying.

 
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Summary: Massive Amount of Zeds

Version: 17.1 b9 Stable

Platform: PC

OS/Version: Ubuntu

Game mode, mp host on dedi (RWG or NAV)

Did you wipe old saves? No

Did you start a new game? No

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? ON

Status: NEW

Bug Description: The server has started to spawn a massive amount of Zeds. 100-1000 Zeds

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) https://drive.google.com/open?id=1i8qk7az5ybmfXr65rKLfbRjV8YXfiT0c

2) https://photos.app.goo.gl/oeW7v3LuXtr4Chad8

3)

Actual result: (description of what is occurring)

Expected result: (what you expect to occur)

Would you please provide me with the server outputlog for when this happened ?


-Hated

 
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4x4 fragility against metal fences

Version: A17.1 stable

Platform: PC

OS/Version: Windows/Linux

Game mode: solo

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? on

Status: Didn't read all the bugs reports, so I don't know if it's a known bug

Bug Description:

Video here (sorry, I deleted it from my HD, so I only have a FB link)

The 4x4 seems way too sensitive to metal fences, unlike the other vehicles.

 
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Toolbelt lost after being bugged on a vehicle

Version: A17.1 stable

Platform: PC

OS/Version: Windows

Game mode: MP dedicated

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? on

There's been 3 people lose their toolbelt items on a RWG server I was on (on different days) after having some issue freezing up and then logging off and back in.

In my case, I was on a motorbike, hopped off, then couldn't use the keyboard to walk anymore. I could still turn around with the mouse, and open or hop back on my bike. Just couldn't walk. I logged out and back on...toolbelt items were gone. Also the server is set to keep toolbelt items on death. When it happened, I was just outside the front gate of a trader.

https://pastebin.com/vxWFLRwF

Thank you, this should be fixed in the next patch already.


-Hated

 
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Summary: Vehicle controls (steering) do not work as provided for in the Control Settings options

Version: A17 b9

Platform: PC

OS/Version: Windows 10

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? off

Status: NEW

Bug Description: The Control Settings options UI provides "left" and "right" keybind options for vehicle control, A and D by default. These do not work. Additionally, the "free camera move" key (left ALT by default) does not work while on a vehicle (or at all, for that matter). Mouse steering is the only option. This is a regression versus Alpha 16.

Reproduce steps: Check the Control Settings UI, notice that there are keybinds for vehicle steering, and that they do nothing. Weep.

Actual result: Keys bound for vehicle steering do not work.

Expected result: Keys bound for vehicle steering actually work (and there's an option to switch between that and mouse steering)

As Kirk said, left mouse button will switch between steering modes, hope you will enjoy your ingame driving lessons more from now on.


-Hated

 
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Summary: Vehicle controls (steering) do not work as provided for in the Control Settings options
Version: A17 b9

Platform: PC

OS/Version: Windows 10

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? off

Status: NEW

Bug Description: The Control Settings options UI provides "left" and "right" keybind options for vehicle control, A and D by default. These do not work. Additionally, the "free camera move" key (left ALT by default) does not work while on a vehicle (or at all, for that matter). Mouse steering is the only option. This is a regression versus Alpha 16.

Reproduce steps: Check the Control Settings UI, notice that there are keybinds for vehicle steering, and that they do nothing. Weep.

Actual result: Keys bound for vehicle steering do not work.

Expected result: Keys bound for vehicle steering actually work (and there's an option to switch between that and mouse steering)
Klick several times on the left mouse button while mounted, you will toggle between several options for steering then.

After the 3d or 4th click you'll have what you need.

 
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Klick several times on the left mouse button while mounted, you will toggle between several options for steering then.After the 3d or 4th click you'll have what you need.
Thanks, will try that.

Assuming that works, it should be documented in-game in the journal and possibly on the Control Settings screen.

 
Summary: Storage Pocket mod has no effect on some compatible armor pieces

Version: A17 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? y

EAC on or off ? off

Status: NEW

Bug Description: The Storage Pocket mod (the one that adds a single inventory slot) is compatible with (at least) leather gloves and boots and the mining helmet. However, adding the mod to those armor pieces does not open up an unencumbered inventory slot.

Reproduce steps: Spawn a single-slot Storage Pocket mod. Add to leather boots and gloves, and mining helmet. Wear the item. Notice that no inventory slot becomes unencumbered.

Actual result: as above

Expected result: an inventory slot becomes unencumbered when wearing any armor piece with the mod -or- the mod is incompatible with armor pieces it doesn't work on.

Sorry, I am unable to reproduce this at all, do you have any packmule perks enabled when trying this?


-Hated

 
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Summary: Zombie Not spawning in properly

Version: 17.1 b9

Platform: PC

OS/Version: Windows 10

Game mode, mp RWG

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? No

Are you using any mods? No

EAC on

Status: NEW

Bug Description: Zombie did not spawn in resulting in the inability to complete the quest

Reproduce steps: entered debug mode, killall zombies did not work, flying through the area with co collision on and did not spot a zombie. exited server and restarted (only to find out that the quest had to be redone). Redid the quest and the problem persisted.

1)https://imgur.com/a/a9M5NzJ

Zombie should be in this room

2)https://imgur.com/CUs9PgB

This is the POI

A simple option in the debug mode such as allowing the player to complete the quest at the trader under admin options would be great because this isnt the first time this save i had to deal with quest poi's being bugged.

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


that poi is known issue and already reported


 


Thanks
:)

 


***************************************





 
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Player sound and ambience volume

Summary: volume of player sounds (grunts, breathing, etc.) is very high while ambient sounds are almost impossible to hear

Version: a17 b9

Platform: PC

OS/Version: Windows 7

Game mode: sp

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? On

Status: NEW

Bug Description:

Player sounds (grunts, breathing, etc.) have gotten way louder in a17 to the point of it being uncomfortable. I mean the actual volume of the sounds heard by the user, not the zombies. Reducing overall volume is not an option, since then it will become hard to hear anything else. Please reduce the volume to previous levels or provide a separate slider in the settings.

On the other hand, ambient sounds are very quiet now, even if set to 100% in the settings. I've been able to set them to 200% (by editing the configuration file manually) to be able to hear them nicely again.

Reproduce steps:

Start a new game. Try jumping, running. The grunts and breathing sounds are a lot louder than most other sounds in the game.

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1)

2)

3)

Actual result: player sounds are very loud

Expected result: player sounds should not be as loud

Thank you, this is already subject to be adressed in a future A17 patch.


-Hated

 
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Summary: Land Claim still sometimes can be shown to other players

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: Unfortunately, despite the fact this issue marked as "solved", this bug still sometimes appears on Dedi MP servers. Once you may notice a new land claim mark on your compass and in map, also, you may see it through the console. After approaching to this bugged claim you will see that area, protected by this claim block, marked as green "friendly area", where you can build or even put down your own claim block. From my point of view, it is not acceptible for dedi PVP servers

Reproduce steps: This bug occasionally happens only on dedi servers after someone has put a new claim block. You may see it through the console as:

"INF BlockAdded: (PLAYER_STEAMID), Coordinates (for example -2000, 50, -10)

INF BlockAdded: Coordinates (for example -2000, 50, -10)"

The second line in console is certainly about the bugged claim, it is written without PLAYER_STEAMID and as I may suppose, is the reason why this claim is marked as "friendly" for everyone. This bug can also occasionally stop after the owner joins the game or the new claim block was added to landscape.

Actual result: as above

Expected result: No one claim block should be friendly for every other player. It completely ruins game as on PVP as on PVE servers.

Thank you, can you please provide me with a serverlog for this, so I can bring this to the dev to look at?


-Hated

 
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Summary: Land Claim coordinates are written in console and available for everyone

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: There is a line with coordinates in the console after a placement of new claim block. For example: INF BlockAdded: (PLAYER_STEAMID), -2000, 50, -10;. It can be observed and marked by every player, making hidden bases useless.

Reproduce steps: This bug happens on dedi servers after someone has put a new claim block. You may see it through the console as:

"INF BlockAdded: (PLAYER_STEAMID), Coordinates (for example -2000, 50, -10)

Actual result: as above

Expected result: The coordinates of fresh land claim block should not been written in console for every player in MP dedi server. This problem is almost similar to previous bedroll bug, when everyone could see coordinates of your bedroll.

Thank you, verified and reported.


-Hated

 
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Summary: Light armor and Heavy armor skills dont work as intended

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: There is no difference in armor stats and amount of received damage depending on amount of point put in appropriate skill. This has been noticed after A17 B23*, when Madmole wrote in change log "Armor protection was too hig"

Reproduce steps: 1st way: Put light or heavy armor on. Start putting points in skills gradually. No changes in displayed armor stats in protection and durablity at all.

2nd way: Put light or heavy armor on. Start putting points in skills gradually while some zombie should attack you. You will see no changes in receiving damage

Actual result: as above

Expected result: Heavy armor and Light armor skils should work properly, as intended, and give additional bonus to protection and durablity.

 
Summary: Sound supressor dont work as it supposed and gun with it can be heard from almost the same distance like the "unsupressed" version with the same volume level

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: There is no sense in using supressor, because it has no use in it`s main role. The "supressed" sound and "unsupressed" are almost the same and can be heared from almost the same distance.

Reproduce steps: You need 2nd person to compare sounds. Take marksman rifle, fire and your mate will hear shot at 90 meter range. Take supressor, put it on rifle, and your mate will hear "supressed" sound from almost the same distance.

Actual result: as above

Expected result: Supressor should significantly reduce volume and range of a shot.

 
Summary: Vehicle block impact damage is very high and can be used for easy raids of underground bases

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: Almost any vehicle, especially two-weeled, can be used as a cheap way to raid under the land claim protection. The rate of collision damage is VERY high and you can obliterate reinforced concrete block under x64 claim power during 1-2 min of a real time. There is no way to turn off vehicle impact damage to blocks, neither in vehicles.xml, nor in entityclasses.xml.

Reproduce steps: You need 2nd person to test it on dedi MP server. The one should put r.concrete block with claim and the other one should rub it with vehicle, moving mouse left to right and pressing S and W alternately. You will see, how fast vehicle damages a block.

The second way is to dig a 1 block on the surface and move with bicycle there. When the front wheel is in hole, you should get off the bike and observe, how it digs downward itself.

In both cases damage returned to vehicle is significantly small and can be neglected.

Actual result: as above

Expected result: Vehicle block damage should be possible to turn off via modding of xml files or by reducing it`s tick rate.

 
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Summary: Gyrocopter dont fall down on dedi MP servers

Version: A17.1 b9

Platform: PC

OS/Version: Windows

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV): MP dedi client RWG

Did you wipe old saves? y

Did you start a new game? y

Did you validate your files? y

Are you using any mods? n

EAC on or off ? on

Status: NEW

Bug Description: Gyrocopter continues to stay in air after driver has jumped down. The only way to grab it is to make a high frame pole and reach it. It is very annoying and should be fixed

Reproduce steps: Join the dedi server. Put down gyrocopter, take off to the sky. Jump down at some attitude, watch your gyrocopter staying pinned to air.

Actual result: as above

Expected result: Gyrocopter should fall down after driver left it.

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


known issue and already reported


 


Thanks
:)

 


***************************************





 
Last edited by a moderator:
Summary: Controller does not work for targeting spotlights or turrets

Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode, sp, mp rwg

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: When trying to select the window to target the spotlight or turret, the cursor will noit always allow you to move it up to the viewport window for selection

Reproduce steps:Hold to select the spotlight radial, and try to select the target option

You can manually use the mouse to select the window and then adjust it's target as usual, but you should be able to use the controller to select the target window preview.

Actual result: You cannot select the spotlight preview window to adjust the spotlight's target.

Expected result: You should be able to select the spotlights preview window to change its target.

 
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