PC Alpha 17.1 B9 Stable bug reporting thread

For those of you having poor performance, especially those with 6 or more cores, try this (You MUST have a Vulkan compatible GPU for this to work, that's any recent GPU, including Geforce 9xx, 1xxx, 2xxx, etc. and maybe older):

1) Grab v0.96 of the DXVK project from https://github.com/doitsujin/dxvk/releases

2) You will need 7zip to extract the DLLs, once you extract them, right click on 7 Days to Die in steam and click 'Browse Local Files...'

3) Copy the DLLs to this folder (the same folder as 7DaysToDie.exe)

4) Start 7 Days to Die from steam, don't run the game launcher and change anything.

Report back if you have performance improvements.

EDIT: I should add that in my own experience, on Windows it raises the minimums, so I don't get freezes/choppiness. On Linux using wine I actually got a higher framerate due to the game using both NUMA nodes of my Threadripper. All the project does is convert DX11 calls to Vulkan calls. Doing so can lead to threaded optimizations, but it doesn't work for every game. It does happen to work quite well for 7 days to die. In the desert biome I get over 100fps at times. We are talking maxed out settings, everything cranked up.

 
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Summary: Duplication of Items in Containers that are Destroyed While Interacting with

Version: A17.1

Platform: PC

OS/Version: Windows 10

Game Mode: MP Dedicated, Client

Did you wipe old saves?: Yes, new save started with 17.1

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC: Off

Status: NEW

Bug Description: A container that is destroyed while being looted will drop two of whatever was inside. If there was a stack of 300 wood, for example, it will drop two backpacks with 300 wood each. The container must be destroyed while it is being interacted with to work.

Reproduce steps: Place items in a garbage container. Swing a tool at it, but interact with it before the hit lands. If done correctly, the destroyed container will drop duplicates of whatever was inside the bag.

Screenshots:

1) Open container showing 400 fuel

https://i.imgur.com/zXeSkkd.jpg

2) Two dropped backpacks upon destroying open container

https://i.imgur.com/nMALGw5.jpg

3) Inventory showing two stacks of 400 fuel

https://i.imgur.com/aIKF78g.jpg

Actual result: Duplication of items in container

Expected result: Only one set of items dropping from container

Pastebin Link: https://pastebin.com/uK9CpP7k

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


was reported and fixed for 17.2


 


thanks
:)

 


***************************************





 
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Summary: Game froze then crashed. When I came back my motorcycle and its contents were gone.

Version: A17.1 B9

Platform: PC

OS/Version: Windows 10

Game mode: SP

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ?

Status: NEW

Bug Description: When I opened a chest in my prefab fort everything froze. Then game then crashed and when I came back my motorcycle and its contents were gone. I restarted the game and it was not able to start 2/4 times.

Reproduce steps: Since it was a random crash I have not been able to reproduce it.

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) I apologize I failed to get the bug report.

2)

3)

 
Summary: Floating Vehicles

Version: 17.1 b9

Game mode: MP Client Dedi - RWG

Did you wipe old saves? N - continue patch from b240

Did you start a new game? N - continue patch from b240

Are you using any mods? CPM (this mod is for commands, it does not affect anything else)

EAC on or off ? ON

Status: NEW

Bug Description: I haven't had any recent reports of vehicles vanishing since the update to 17.1, however, now we have vehicles that are floating into the air. According to the admin logs, some of them have gotten as high as almost 6000 meters off the ground, I'm not even sure how that's possible. Most of the time it is fixed when we teleport the vehicle back to the surface. Sometimes it does not, and the player has to quickly pick it up, and then place it back down, and it seems to fix.

example of the coding I see when someone's bike starts to float away:

10:22 AM INF Vehicle vehicleMotorcycle_1135855 (-1902.9, 54.8, -1856.6) out of world

 
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For those of you having poor performance, especially those with 6 or more cores, try this (You MUST have a Vulkan compatible GPU for this to work, that's any recent GPU, including Geforce 9xx, 1xxx, 2xxx, etc. and maybe older):
1) Grab v0.96 of the DXVK project from https://github.com/doitsujin/dxvk/releases

2) You will need 7zip to extract the DLLs, once you extract them, right click on 7 Days to Die in steam and click 'Browse Local Files...'

3) Copy the DLLs to this folder (the same folder as 7DaysToDie.exe)

4) Start 7 Days to Die from steam, don't run the game launcher and change anything.

Report back if you have performance improvements.

EDIT: I should add that in my own experience, on Windows it raises the minimums, so I don't get freezes/choppiness. On Linux using wine I actually got a higher framerate due to the game using both NUMA nodes of my Threadripper. All the project does is convert DX11 calls to Vulkan calls. Doing so can lead to threaded optimizations, but it doesn't work for every game. It does happen to work quite well for 7 days to die. In the desert biome I get over 100fps at times. We are talking maxed out settings, everything cranked up.
It's important to point out, per the DXVK dev: "Vulkan-based D3D11 and D3D10 implementation for Linux / Wine", Windows is unsupported.

 
Summary: Base Partially Reset

Version: 17.1 b9

Game mode: MP Client Dedi - RWG

Did you wipe old saves? N - continue patch from b240

Did you start a new game? N - continue patch from b240

Are you using any mods? CPM (this mod is for commands, it does not affect anything else)

EAC on or off ? ON

Status: NEW

Bug Description: Normally when I notice a base has partially reset, it's a 15x15 square, this one, however, seems to be a rectangle.

A17.1_2019-01-29_11-50-16.jpg

The player that reported the issue to me, said when he first approached, it seemed normal, then when he went inside he became stuck, and had to chop his way out. He also said afterwards, he punched a plant and a whole bunch of them started to explode/disintegrate.

I spoke to one of the builders, and they mentioned the farm around the building was behaving strangely yesterday, like they would just vanish after planting. Or what was already planted would be missing in large chunks.

A17.1_2019-01-29_11-50-02.jpg

 
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Summary: Loot Extremely Poor

Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode, SP (RWG)

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: Loot in the game is extremely poor for the gamestage, which makes prefab scavenging not worthwhile for players putting points into Intelligence, and seriously impacting players NOT putting points into scavenging. I didn't want to put this into an issue as it is feedback (I made related comments on the dev diary), but I've had an experience which have prompted me to do so.

First, let me state that this is not an unique experience. I've progressed even farther on Alpha 17 B240, with pretty much the same results. There, I put points into Intelligence and its perks, so the stuff I looted was pretty much useless. Better to just scrap all weapons right away, get the ammo, and sell self-made weapons to the trader. The stuff *I* used was all self-made.

On Alpha 17.1 B9, I'm playing without putting any points into Intelligence. As a result, I have no armor pieces above quality 2. I have no guns above quality 2 except for pistols and hunting rifles. My melee weapon was bought at the trader, since I didn't get anything above quality 2. That's not to say I never got anything above quality 2 -- I looted a quality 6 wrench, and quality 4 hoe, in addition to the pistols and hunting rifles. And a quality 3 magnum, I think.

And then, at gamestage 183, with Lucky Goggles on, and 4 points into Lucky Looter perk (Loot Bonus 250 according to player stats), I looted the Shotgun Messiah factory -- the factory, not the office/pub/warehouse that's more commonly found. I didn't find a single AK-47, Marksman Rifle or SMG. The only item above quality 2 I found was a quality 4 pistol. Ammunition per shotgun crate was in single digit quantities. The *whole* building gave me less than 50 7.62mm bullets.

That is not an RNG issue, since that's ballpark for every building I go into. And, even if it was bad luck, wearing Lucky Goggles and having a high level of Lucky Looter, the impact of lack of luck with RNG ought to be curtailed.

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) Create new character, level up to 100, buy Perception 10, Lucky Looter 5, get Lucky Goggles from creative and wear them.

2) Advance to day 30.

3) Spawn in/Go to prefabs with large amounts of shotgun messiah or working stiff crates.

4) Loot them.

Actual result: Looted equipment on par with a level 20 character putting points into Intelligence and related skills can craft outright.

Expected result: Looted equipment on par with the needs of a level 100 character on day 3.

 
Summary: Friendly fire with burning shaft modded sledgehammer

Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode: MP Dedi on windows

Did you wipe old saves? Yes

Did you start a new game? No

Did you validate your files? No

Are you using any mods? No

EAC on or off ? Off

Status: NEW

Bug Description: Hitting a member of Party and Ally with a Sledgehammer with Burning Shaft Mod will occasionally knock struck player to ground and catch him on fire. Damage is taken.

Reproduce steps: Ally and party with somebody, repeatedly attack said member with Sledgehammer with Burning shaft mod.

Actual result: Randomly knocks out ally/party member, sets him/her on fire, and does damage

Expected result: Nothing

Tested verified and reported , thank you , Twigg

Thank you, this will be fixed in an upcoming patch already.


-Hated

 
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Summary: Loot Extremely Poor
Version: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode, SP (RWG)

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: Loot in the game is extremely poor for the gamestage, which makes prefab scavenging not worthwhile for players putting points into Intelligence, and seriously impacting players NOT putting points into scavenging. I didn't want to put this into an issue as it is feedback (I made related comments on the dev diary), but I've had an experience which have prompted me to do so.

First, let me state that this is not an unique experience. I've progressed even farther on Alpha 17 B240, with pretty much the same results. There, I put points into Intelligence and its perks, so the stuff I looted was pretty much useless. Better to just scrap all weapons right away, get the ammo, and sell self-made weapons to the trader. The stuff *I* used was all self-made.

On Alpha 17.1 B9, I'm playing without putting any points into Intelligence. As a result, I have no armor pieces above quality 2. I have no guns above quality 2 except for pistols and hunting rifles. My melee weapon was bought at the trader, since I didn't get anything above quality 2. That's not to say I never got anything above quality 2 -- I looted a quality 6 wrench, and quality 4 hoe, in addition to the pistols and hunting rifles. And a quality 3 magnum, I think.

And then, at gamestage 183, with Lucky Goggles on, and 4 points into Lucky Looter perk (Loot Bonus 250 according to player stats), I looted the Shotgun Messiah factory -- the factory, not the office/pub/warehouse that's more commonly found. I didn't find a single AK-47, Marksman Rifle or SMG. The only item above quality 2 I found was a quality 4 pistol. Ammunition per shotgun crate was in single digit quantities. The *whole* building gave me less than 50 7.62mm bullets.

That is not an RNG issue, since that's ballpark for every building I go into. And, even if it was bad luck, wearing Lucky Goggles and having a high level of Lucky Looter, the impact of lack of luck with RNG ought to be curtailed.

Reproduce steps:

Press F1 to open the console, then type dbs

This will open a panel in game for you to type the bug in.

once done click ok

there will then be a SCREENSHOTS folder in the main 7 days folder.

1) Create new character, level up to 100, buy Perception 10, Lucky Looter 5, get Lucky Goggles from creative and wear them.

2) Advance to day 30.

3) Spawn in/Go to prefabs with large amounts of shotgun messiah or working stiff crates.

4) Loot them.

Actual result: Looted equipment on par with a level 20 character putting points into Intelligence and related skills can craft outright.

Expected result: Looted equipment on par with the needs of a level 100 character on day 3.
I second this but will go one step further.....I have all 5 Lucky Looters and Lucky goggles and rarely get anything over quality 1, if I do it might be a rare green item. This has occurred on multiple maps, multiple servers. Feels similar to the bug in A16 when Quality Joe was broken.

 
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Summary: Loot Extremely Poor
<snipped for space>

I second this but will go one step further.....I have all 5 Lucky Looters and Lucky goggles and rarely get anything over quality 1, if I do it might be a rare green item. This has occurred on multiple maps, multiple servers. Feels similar to the bug in A16 when Quality Joe was broken.
+1

Level 1-2 quality guns and weaponry is mostly just scrapped at this point when I can make lvl 6 everything (either for use or sale). At least if the possibility of more than 1 candlestick, or 5 bullets was also possible with better 'Luck'...

 
Charging Bull skill doesn't work.

Version: A17.1 stable

Platform: PC

OS/Version: Windows/Linux

Game mode: Any

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off ? on

Status: Since A17 probably

Bug Description:

The charging bull skill currently doesn't work. To test this, hit F1 to open console. Type dm to enter debug mode, then hit Numpad 0 to show enemy health. Sprinting while attacking doesn't do any extra damage. Also, the damage reduction doesn't work either.

 
Version: a17.1

Platform: PC

OS/Version: Windows 10

Game mode: SP RWG

Did you wipe old saves? Yes

Did you start a new game? Yes

Did you validate your files? Yes

Are you using any mods? No

EAC on or off:

Status: New

Bug Description:

On day 21 I just finished the horde and arrived at a near by trader and started floating up into the sky. I exited the game and restarted. Upon logging in I appear to be in the ground and this error continues to repeat.

INF Respawn almost done

INF Player Spawned in world (reason: Teleport Position 7095,1,-6855): localplayer

Logging into the game the next morning (real life) I was still encountering this repeating error with the music looping and the same visual as the picture. I tried to move and could not. I Turned on the Debug Menu and turned on fly and was able to fly slowly. The ground that I could see had nothing on it. There were no cars or rocks or plants, it was blank. The empty box around me, like in the picture remained around me where ever I moved and the ground would disappear as I moved towards it. I did try teleporting to a random location and everything was fine there. I was not able to go back to my location where this all happened and see if it is still messed up. I am happy to do so, but am thinking will just start a new game.

A17.1_2019-01-29_21-52-47.jpg

Added: Not wanting to drag on and on here, but just want you all to have the most information. When I logged this morning and teleported back to the trader everything appeared normal. My motorcycle was there as well as the ground. I did notice a second motorcycle a short distance off so I got on the one by the trader and headed to the other one. Half way there there was a visual glitch and the Motorcycle took off , with me on it, on its own. I could not steer it or get off of it. Logging out and in did not fix this as every time I logged in it would have me on the motorcycle and not let me off of it.

I deleted the save and have started over. I realize, now, that may be bad on your end and I am sorry for that, but if there is anything you all would like to know about what happened just ask.

Reproduction steps: Unknown

Actual result:

Expected result:

 
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CRASH TO DESKTOP

Version: A17.1 stable

Platform: PC

OS/Version: O/S Windows 10 home 64 bit 10,0 build 17763

Game mode: Any

Processor AMD A6-5400K APU dual core 3.6GHz

Memory 22gb RAM

Nvidia GeForce GTX 1050 Ti 4GB VRAM

All drivers are up to date.

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? Yes

Fresh install? yes

Are you using any mods? No Vanilla...

EAC on or off ? BOTH

64/32 bit? BOTH

Status: a17 ish

Bug Description:

So ive looked every where and cant seem to find an answer. If this is posted in the wrong place im sorry. I am hoping posting here will help. A friend and i have been trying to play 7dtd and the game crashes every 30 minutes or so no matter who hosts it. my system build is

Drivers are up to date. Did steam file check no issues. clean install. tried the last 3 builds and had the same problem. Turned graphics down to minimum and tried changing resolution. tried having my friend host his did the same thing. i can recreat it but im not sure what is crashing the game. it just closes with no warning and no error codes. it has happened a couple times stepping on a mine or dynamiting myself. its happened while building. its also happened while crafting. see to be a max of 1 hour playtime before a crash on average its 30 minutes. Here is a log of the crash report. please help. i really want to love this game but i cant play it due to crashes.

https://pastebin.com/NPGUnX3f

https://pastebin.com/pdUBCvcW

https://pastebin.com/RUhy9NLX

https://pastebin.com/Ddr22sgT

https://pastebin.com/Ve4hhwiZ

https://pastebin.com/ztNxhkew

https://pastebin.com/rVFehVkc

Thank you, passing this along, trying to get you some help/answers.


-Hated

 
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Summary: Dupe glitch

Version:

Platform: PC

OS/Version: Windows

Game mode, Sp rwg

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? Yes (Only increased motorcycle speed to 18, 35)

EAC on

Status: NEW

Bug Description: I accidently caused dupe glitch by crashing game. Before that I cruised to trader Jen, looted motorcycle, used her chem station and BAM. After re-opening the game, I got roll'd back to the front door. I had all the loot with me and motorcycle loot had respawned.

Reproduce steps:

Add things to motorcycles storage

Loot it

Crash and burn

Get rolled back and reloot storage

Actual result: Duped products

Expected result: Losing inventory loots

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


similar to another report where player gets disconnected, that fix should
hopefully fix this as well.

 


thanks
:)

 


***************************************





 
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Summary: Possible drink and water bugs

Version: 17.1B.9

Platform: (PC)

OS/Version: Windows

Game mode, SP

Did you wipe old saves? (No)

Did you start a new game? (Yes)

Did you validate your files? (No)

Are you using any mods? (No)

EAC on or off ?

Status: NEW

Bug Description: I think I found some bugs in drinks.

1. Yucca: No longer has any cooling effect.

2. Yucca: Smoothie has a cold resist of 30. It should have a heat resist of 30 and a 0 or -30 cold resist. Smoothies are cold after all.

3. Snowberry juice: No longer protects from the cold. No cold or heat resist. This even though you see this as a tip on the game's loading screen.

4. Wading through water: Player dries off instantly. Used to be that the water slowly dry's off the player. Either leaving the player cool in a hot environment or freezing to death in a cold one.

Reproduce steps: Drink the drinks and notice no protection.

Wade through water and see how quickly you dry off.

Actual result: (Drinks and water no longer working)

Expected result: (Same as what it was in Alpha-17)

 
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Summary: Friendly fire with burning shaft modded sledgehammerVersion: 17.1 B9

Platform: PC

OS/Version: Windows

Game mode: MP Dedi on windows

Did you wipe old saves? Yes

Did you start a new game? No

Did you validate your files? No

Are you using any mods? No

EAC on or off ? Off

Status: NEW

Bug Description: Hitting a member of Party and Ally with a Sledgehammer with Burning Shaft Mod will occasionally knock struck player to ground and catch him on fire. Damage is taken.

Reproduce steps: Ally and party with somebody, repeatedly attack said member with Sledgehammer with Burning shaft mod.

Actual result: Randomly knocks out ally/party member, sets him/her on fire, and does damage

Expected result: Nothing
I would like to second what this guy said. We have PVP turned off on our servers, but players are still able to knock each other down with an unmodded sledge. And they don't need to be in party or allies. I had godmode turned on (as im an admin), and I was knocked down by a player with a sledge.

 
I would like to second what this guy said. We have PVP turned off on our servers, but players are still able to knock each other down with an unmodded sledge. And they don't need to be in party or allies. I had godmode turned on (as im an admin), and I was knocked down by a player with a sledge.
I'd also add - although not damaging, is annoying...shotgun stun works on players when PVP turned off also as does burn/bleed from flaming machete.

 
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Summary: Flagstone Stairs 50 requires concrete mix to upgrade instead of cobblestone rocks

Version: A17.1 b9

Platform: PC

OS/Version: Windows 10

Game mode, mp host/mp client/sp /client on dedi (RWG or NAV) SP, RWG

Did you wipe old saves? yes

Did you start a new game? yes

Did you validate your files? yes

Are you using any mods? no

EAC on or off ? off

Status: NEW

Bug Description: Flagstone Stairs 50 requires concrete mix to upgrade instead of cobblestone rocks

Reproduce steps:

- craft or spawn a Flagstone Stairs 50 block

- craft or spawn a bunch of cobblestone rocks to inventory

- place block

- attempt to upgrade block (tested nailgun and stone axe)

- notice that in contrast to other flagstone blocks, it wants concrete instead of cobblestone

(in blocks.xml, cobblestoneStairs25 exists but cobblestoneStairs50 does not!)

Actual result: block does not upgrade with cobblestone, requires concrete

Expected result: block upgrades with cobblestone

***************************************

 


(edit added comment by
QA Tester-unholyjoe)

 


confirmed and reported


 


thanks
:)

 


***************************************





 
Last edited by a moderator:
Not sure if its known

when I use most of my stamina and breathing hard get into 4x4 havent tried other vehicles, I drive around and the panting sound dont stop till I get out of it.

 
Summary: Crash to desktop (not responding)

Platform:PC

OS/Version: Windows 7

Survival, mp client, both 32 and 64 versions of the game

Did you wipe old saves? yes

Did you start a new game? Yes

Did you validate your files? No

Are you using any mods? No

EAC on

Status: NEW

Bug Description: After a few minutes of gameplay, most often when combat with a zombie is started game crashes. It is not on the first encounter, I can fight multiple zombies before it crashes. No error pops up.

Reproduce steps: Just play

Output log: https://pastebin.com/sZVEr2fn

 
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