PC After 4000 hours with a11-a16, I won't spend much time in a17x. Here's why... no fun!

I would have thought for experimental the devs would welcome active feed back good and bad.

I have problems like the OP with the game. The OP has done this in a constructive view.

I believe a lot of threads are hi-jacked and turned into a personal attack on posters raising any valid concerns or issues they bring up.

Roland said we are the one's raging on steam facebook etc maybe some do "I don't" But judging by the response you get on here and the insults you get for raising any valid points I can understand. Calling the kettle black springs to mind

 
Well.. I'm not a building safety specialist, so I'll probably tell you that you bought real estate in the wrong neighbourhood.

I could tell you exactly what kind of mud destroyed your house though!
Which would be important, because we cover mudslides but not landslides.

 
I would have thought for experimental the devs would welcome active feed back good and bad.I have problems like the OP with the game. The OP has done this in a constructive view.

I believe a lot of threads are hi-jacked and turned into a personal attack on posters raising any valid concerns or issues they bring up.

Roland said we are the one's raging on steam facebook etc maybe some do "I don't" But judging by the response you get on here and the insults you get for raising any valid points I can understand. Calling the kettle black springs to mind
Constructive. That word doesn’t mean what you think it means.

 
Not out of nowhere. I was answering directly your post here:


Your first line says that you should be able to post impolite criticism if you want to.

Your middle single formula sentence seems to say that the tone and words you use shouldn't matter.

Your last paragraph basically is saying don't be politically correct and don't get triggered which begs the question of what it is you want to post that would lead to people getting triggered (hint: usually insults and flame bait).

Now what is funny is that I was just being blunt with you about what I'm not going to allow to happen in these forums and you broke your own advice about getting triggered. I really have no idea about what you have or have not posted but your post was a good one to respond to so that people would know what I'm not going to allow since you seemed to be saying "We should be able to post criticism any way we like and you should just take the point of criticism and ignore the rest no matter how rude it might be"

I'm not trying to protect A17. A17 doesn't need protecting. I am protecting the forums from becoming a place that (again) it seemed you were suggesting we should become.
I guess when your only tool is a ban hammer everything is going to look like a nail. I mention tone and you assume it to be hostile.

What I was actually referencing was how you and others have been focusing too much on the way in which some complaints have been expressed. Dismissing legitimate criticism because you dislike the posters doom and gloom attitude or because they made generalized statments based on their perception of how this update was recievied.

I mentioned the overly polite customer service rep because typically those are the type of people who have to listen to customers complain. Good CS reps will listen to the upset customers complaints without getting pulled into arguments about little things the customer might utter, like how bad the company is, or how bad the situation is. The last thing an upset customer wants to hear is statistics explaining how the situation is just great.

Could you imagine going into Walmart and saying to the CS rep "This product is not what I expected, its not what was advertised, I am not happy that your company is pushing an inferior product on customers who are expecting the product you were selling last week." and the employees response is something like "People love our new product. Here are our latest sales numbers. Your opinion is just a one off, so it will be ignored."

Look, I get it. Your job isnt strictly customer service, and you have your own opinions. But from our perspective you are the face of the fun pimps here, so when you start throwing statistics at complaint threads, and saying some posts arent being constructive enough, it feels like our complaints are being dismissed by the company. It also feels like you are lumping us all together into one cohesive group, as if the OP has the power to make every post in the thread constructive and overly polite. There is no 'us', we are all just customers who bought a game.

 
I guess when your only tool is a ban hammer everything is going to look like a nail. I mention tone and you assume it to be hostile.
What I was actually referencing was how you and others have been focusing too much on the way in which some complaints have been expressed. Dismissing legitimate criticism because you dislike the posters doom and gloom attitude or because they made generalized statments based on their perception of how this update was recievied.

I mentioned the overly polite customer service rep because typically those are the type of people who have to listen to customers complain. Good CS reps will listen to the upset customers complaints without getting pulled into arguments about little things the customer might utter, like how bad the company is, or how bad the situation is. The last thing an upset customer wants to hear is statistics explaining how the situation is just great.

Could you imagine going into Walmart and saying to the CS rep "This product is not what I expected, its not what was advertised, I am not happy that your company is pushing an inferior product on customers who are expecting the product you were selling last week." and the employees response is something like "People love our new product. Here are our latest sales numbers. Your opinion is just a one off, so it will be ignored."

Look, I get it. Your job isnt strictly customer service, and you have your own opinions. But from our perspective you are the face of the fun pimps here, so when you start throwing statistics at complaint threads, and saying some posts arent being constructive enough, it feels like our complaints are being dismissed by the company. It also feels like you are lumping us all together into one cohesive group, as if the OP has the power to make every post in the thread constructive and overly polite. There is no 'us', we are all just customers who bought a game.
Well put. I think they are coming around to that realization on their own though. I know Hawkeye has, and Roland recanted on drawing A17e = good arguments from the aggregate steam statistics.

 
Your one line, essentially that you disagree, in response to the OP's 1800+ word essay and 13 pages of points/counterpoints is not very satisfying. Do you think it gives you equal consideration?
I would think his opinion is absolutely equal to the OP. Why would it not be? Because he didn't write a wall of post to convey his feelings? Seems pretty short sighted to me.

For the record, I am enjoying the changes also.

 
What I was actually referencing was how you and others have been focusing too much on the way in which some complaints have been expressed. Dismissing legitimate criticism because you dislike the posters doom and gloom attitude or because they made generalized statments based on their perception of how this update was recievied.
As I said, my primary role as I see it is to keep the people who cannot deliver a message civilly from taking over the forums. It is so easy to let things sink to the lowest basest style which is to insult and predict the end and be vile and hateful. So no, I do as a moderator focus on those parts and I hold the line on level of decency when posting. If someone simply cannot be civil as they post their criticism then they be banned from this location and go post on Joel's youtube comments where you see exactly what I'm fighting against.

 
I think the leveling slog and the skill gating is the worst part of the game right now. they fixed zombie AI which is now nearly perfect.

 
I think the leveling slog and the skill gating is the worst part of the game right now. they fixed zombie AI which is now nearly perfect.
Leveling is fun. Just god mode and creative mode everything if u instantly want to be jesus.

 
Leveling is fun. Just god mode and creative mode everything if u instantly want to be jesus.
The leveling introduced in A16 was slog for me. It is double slog, by their stated design and goals, in A17. I'd really rather play the game in a mode where other people can play too. Multiplayer is where it's at.

 
Leveling is fun. Just god mode and creative mode everything if u instantly want to be jesus.
It's a poor argument the conflates the desire of some people who prefer faster leveling with them wanting to be instantly all-powerful.

That said, the XP progression is VERY easily modded, so I don't see too much reason for TFP to spend a great deal of time tweaking the values (some perhaps, but not a lot), which is why I've never had an issue with the games default settings.

Now, XP relative to one activity versus another, is something worth some balance consideration in the default game, because it does seem to favour Zombie kills quite extensively.

 
- Skill gating and item quality: The game has become totally cookie cutter - every player is now the same, every item the same, there is no luck any more, there is no hard working any more - except grind to get those skill points. You wanna make the game more realistic so it takes much longer to climb up a frigging ladder? That's just annoying and to no use for the player! You're overthinking everything! Just relax and make it more fun and give freedom rather than thinking that a lot of rules and regulations will add fun because it's an added challenge. No! You don't understand! That's not how fun works! Minecraft is fun. It's a total crap game from a logical standpoint and it looks like sh* - but freedom is fun! If you want to build your forge the first thing you wanna do out of the gate - let the player have it! What's the problem? Why control everything everybody is doing? It's paranoid!

what he really waants is to be done with the game like in a16 in a17 forge day one or else I BABY RAGE WRAAAAAAAAAAAGH THE GRASS LOOKS BLEND WRAAGH! why u even loooking hard at grass for? you surviving dumbass its so yikes.

 
Hey there and first of all.. sorry for my bad english :-)

As i read most of the posts here i started to think, that you all want the same but on different "typing styles".

Roland wrote the right thing when he said, that all critism could be in a "good way".

But at least for me as player i could underline what many gamers wrote here.

Farming zombies is really boring after some time. Currently (but thats my own opinion) the game dont offers much for different gamer types.

See the following:

1.) You got the players who love to go underground, finding caves and mine the hell out of the tools they craft

Currently: they have to farm zombies to get the perks and then they feel, that mining is useless because they find stone, and stone, and stone and ok, sometimes a bit ore. In former alphas you learn to get better by mining holes in the world, you got a motivation and they like to wear a mining helmet, maybe they got "motivating music" in background and build big towers/bases underground to prevent against zombies/players. Now: this is nearly destroyed.

-> I dont see a problem to give players back what they want: a progress in farming categories like mining.

-> Furthermore: lets take a step to the realistic world: did you get muscles by "take a perk"? -> no; you have to train them for long time!

2.) Food is (again my opinion) currently nearly useless. In A16 you need it and got motivated to farm/find the right food components to get more life. -> this make sense! Now: Useless

-> Again, I dont see a problem to change this

3.) As many players told before, every player is the same.

A little story out of my team in A16: 4-5 players at start. We got the one who loves to kill as many as he can - he loves to progress scavaning; we got the builder who build ♥♥♥♥ing big bases and he loves to take food components (really hard roleplay), we got me, who loves to mine the biggest caves/holes in the rock and we got a last player who keep his eye on crafting armor and other stuff.

-> PERFECT; we react as team, progress as team, bring the tasks together and were motivated to support the team.

Currently its nothing of this: As we started we dont build a real base, we got a bit food and then we start to farm zombies as hell.

4.) Ok, most players will punish me for that opinion but i loved it to craft a big amount of tools to just get points in crafting "tools".

A step back to the real world: is a blacksmith the best or as compare to here "level xx" after he learned to be blacksmith? NO! He have to train his skills and then after years of work he is "maybe" a good blacksmith.

5.) Zombies: the current amount and what we find in buildings, like "zombie traps" is perfect. Its wonderful to survive, to get feared of that traps. Maybe you can reduce to dmg the zombies do to blocks -> i feel its a bit to much.

There are more points in my opinion - but i want to say the following:

Discuss the things on a good way. Crying is the last all want. I dont know if the Pimps read this or hear about community. At least, we - the players - can write our thoughts. If the game goes a way we (the part of players who dont like this way) dont like, we could play a other alpha or we play a different game. As former worker in game industrie and esports i could believe you all: working together is the best you/we all can do. But im not the one who teach pimps and players in der behavior :-)

Ruskor

 
The fact that people are giving feedback and arguing their own points about how they feel the game is suppose to be is a good thing, it shows that they are passionate about the game and its development even though the feedback they provide is not always the most factual or non confrontational things written.

Its when people stop complaining that you should start getting worried, ofc is some cases it means that the player has adjusted to the new game experience and manage to find it enjoyable. But in alot of other cases it means that the posters has finally given up on getting their opinions through to the developers, and have lost the passion they had for a game they have dedicated so much time to, and are starting to move on.

 
The fact that people are giving feedback and arguing their own points about how they feel the game is suppose to be is a good thing, it shows that they are passionate about the game and its development even though the feedback they provide is not always the most factual or non confrontational things written.
Its when people stop complaining that you should start getting worried, ofc is some cases it means that the player has adjusted to the new game experience and manage to find it enjoyable. But in alot of other cases it means that the posters has finally given up on getting their opinions through to the developers, and have lost the passion they had for a game they have dedicated so much time to, and are starting to move on.
I was actually thinking the same thing.

The complaints are a sign of passion for how things were before. If "they" stop complaining their passion doesn't go away - it's their interest that's going away. I feel like that. I haven't played a17 for a very long time (maybe 20 hours max) and since a16 didn't get any love and support, but had to be changed, I feel like it died. I myself have no interest left in the past and in how things were. a17 killed a16 (7dtd) and that's just it. So now i end up playing neither. I have so much play time in the game (up to a17) so far and now I've lost interest and fanbois wanna make it my fault. What ever. There are tons of other games out there and I don't trust TFP any more. My impressions of them is not positive and my trust in them as a serious dev is shattered. Why would they scrap so many features in their previous version which were actually working perfectly? According to Wikipedia their initial plan was to release 7dtd 2014. They have upgraded to every new unity engine out there (which delays release, obviously) and this time, because of that or on purpose, deleted a record amount of already working features. What does that do? It prolongs the development time of one of the most played early access games on Steam. So is that the point? Who knows, but maybe. They sure knew they were in for a lot of heat in regard to the changes of a17 so all the complaining is not going to change anything. Why else not mention the removal of a lot of features in the dev youtube videos and why else release a17 to 100 youtube streamers? -> resulting in a huge drumming up of support for the new version. I'm "merely" 4000 hours of game play. But if 10.000 hours of gameplay, devided over 3 players say "No!" to this update, then there is not only a huge paradigm shift but also a lot of new problems and crap introduced that us non-teens are appalled by.

Do chickens eat chicken if you serve it to them? As weird as it is, yes they do. This is one of those cases and it's freaky.

R.I.P. a16.

This is probably one of the best rieviews of a17 up to date:

And make no mistake a17 is the chicken.

 
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Can't you wait at least until stable build comes out and than start complaining? I mean there are fixes and balancing coming before stable - I mean everyone want to jump on A17 hype train and want to play experimental, even when TFP said there are bugs and balancing issues ( like in every alpha before ).

 
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