Adams endless ideas list

being fat doesnt equal more strenght....maybe :/
It's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.

Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right? ;)
 
  • Young, normal and large: wolves, coyotes, hogs, deer
  • Young/small and normal: bears, cougars
  • Alpha: wolves and coyotes
  • Roosters: will attack you
  • Animals will heal over time after no fighting. And insta heal after eatting another animal
  • Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
Zombies
  • Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
  • Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
  • Zombie animals hunt and eat other animals and people
Post automatically merged:

Each region in the game should have its dangers and no were should be safe

  • The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
  • The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
 
  • Young, normal and large: wolves, coyotes, hogs, deer
  • Young/small and normal: bears, cougars
  • Alpha: wolves and coyotes
  • Roosters: will attack you
  • Animals will heal over time after no fighting. And insta heal after eatting another animal
  • Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
Zombies
  • Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
  • Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
  • Zombie animals hunt and eat other animals and people
Post automatically merged:

Each region in the game should have its dangers and no were should be safe

  • The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
  • The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
Shortly the wildlife of 7 days must be more alife with its own ecosystem
Post automatically merged:

It's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.

Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right? ;)
Would be nice to see a special animations for zombies which ram on doors/blocks :)
 
Bandits are on people's mind so here's some ideas alot of these are taken from games like farcry cuz i think its a great way to change up encounters with human targets

  • Melee
  • Ranged
  • Leader: gives aoe buff
  • Captain: can summon more bandits with a flair gun and radio pack
  • Defender: has more armor and has a sheild can be ranged or melee
  • Berserk: a large dude who has a heavy melee weapons who's on enough roids to kill a horse
  • Gunner: a heavy armed person with ether an drum mag ar, m60 or auto shotgun
  • Heavy gunner: a bigger dude with just ether a m60, saw or auto shotgun
  • Grenadier: a dude with a bunch of grenades and bombs and armed with a grenade launcher or rpg
  • Sniper: armed with a sniper and laser sight they stay back and shoot from. A far
  • Hunters: armed with bows and crossbows they switch arrow types from iron to fire and even explosive
  • Commandos: armed with suppressed weapons they are quiet and sneaky
  • Flamers: armed with Makeshift Flamethrowers they burn you out of buildings but have a tank on their back that can blow up
  • Medic: armed with basic weapons but they are often heal their allies
Bandit aids
  • Attack dogs
  • Armored attack dogs
  • Support drone
  • Attack drone
  • Bomber drone
 
Guns

Some guns from blood moons could be reused but some are just so ugly like the bolt action that has a baseball bat as a stock. But maybe reuse the animations to make a new weapon
And a cool progression for say rifles for example would be

Example

Pipe rifle 1 shot
Hunting rifle 1 shot = herry single shot
Sporting rifle: 3 shot: = reminington
Hunting Lever action 5 shot =Winchester
Bolt action: 8 shot = Springfeild
Simi auto: 12 shots = SVD
Sniper rifle: 15 shots =RASS
 
Traders will trade you more for whatever product they sell most
  • Rekt food
  • Jen meds
  • Etc
Able to gut zombies for at least some resources. Like cash, rotten meat, cloth, bones they still decay quick though.
 
Guns

Some guns from blood moons could be reused but some are just so ugly like the bolt action that has a baseball bat as a stock. But maybe reuse the animations to make a new weapon
And a cool progression for say rifles for example would be

Example

Pipe rifle 1 shot
Hunting rifle 1 shot = herry single shot
Sporting rifle: 3 shot: = reminington
Hunting Lever action 5 shot =Winchester
Bolt action: 8 shot = Springfeild
Simi auto: 12 shots = SVD
Sniper rifle: 15 shots =RASS
Pistols:
Tier 0: flintlock, pipe pistols
Tier 1: 9mm revolver, 45 revolver, 22 revolver
Tier 2: defense pistols, 9mm, 45 and 22
Tier 3: high capacity pistol, 9mm, 45, 22
Tier 4: machine pistol: 9mm, 45, 22
Tier 5: micro smgs 9mm, 45, 22

Magnums;
Tier 0: Heavy flintlock, pipe hand cannon
Tier 1: hunting pistol 44, 357
Tier 2: daranger 2 shot, 44 and 357
Tier 3: single action manguns
Tier 4: double action magnun
Tier 5: simi auto magnum

Smgs:
Tier 0: flintlock revolver, pipe smg
Tier 1: simi auto smgs: 9mm, 45, 22
Tier 2: basic smgs
Tier 3: advance smg
Tier 4: combat smgs
Tier 5: high capacity smg
 
Shotguns
Tier 0: pipe shotgun, blunder buss
Tier 1: single action shotgun
Tier 2: double barrel shotgun
Tier 3: lever action shotgun
Tier 4: Pump shotgun
Tier 5: auto shotgun

ARs
Tier 0: pipe AR and Revolving musket
Tier 1: simi auto Ar-15, and AK
Tier 2: Automatic Ar-15 and AK
Tier 3: FaL, and G3
Tier 4: M4A1 and ACR
Tier 5: M60 and SAW
 
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