Adams endless ideas list

being fat doesnt equal more strenght....maybe :/
It's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.

Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right? ;)
 
  • Young, normal and large: wolves, coyotes, hogs, deer
  • Young/small and normal: bears, cougars
  • Alpha: wolves and coyotes
  • Roosters: will attack you
  • Animals will heal over time after no fighting. And insta heal after eatting another animal
  • Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
Zombies
  • Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
  • Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
  • Zombie animals hunt and eat other animals and people
Post automatically merged:

Each region in the game should have its dangers and no were should be safe

  • The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
  • The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
 
  • Young, normal and large: wolves, coyotes, hogs, deer
  • Young/small and normal: bears, cougars
  • Alpha: wolves and coyotes
  • Roosters: will attack you
  • Animals will heal over time after no fighting. And insta heal after eatting another animal
  • Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
Zombies
  • Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
  • Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
  • Zombie animals hunt and eat other animals and people
Post automatically merged:

Each region in the game should have its dangers and no were should be safe

  • The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
  • The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
Shortly the wildlife of 7 days must be more alife with its own ecosystem
Post automatically merged:

It's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.

Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right? ;)
Would be nice to see a special animations for zombies which ram on doors/blocks :)
 
Bandits are on people's mind so here's some ideas alot of these are taken from games like farcry cuz i think its a great way to change up encounters with human targets

  • Melee
  • Ranged
  • Leader: gives aoe buff
  • Captain: can summon more bandits with a flair gun and radio pack
  • Defender: has more armor and has a sheild can be ranged or melee
  • Berserk: a large dude who has a heavy melee weapons who's on enough roids to kill a horse
  • Gunner: a heavy armed person with ether an drum mag ar, m60 or auto shotgun
  • Heavy gunner: a bigger dude with just ether a m60, saw or auto shotgun
  • Grenadier: a dude with a bunch of grenades and bombs and armed with a grenade launcher or rpg
  • Sniper: armed with a sniper and laser sight they stay back and shoot from. A far
  • Hunters: armed with bows and crossbows they switch arrow types from iron to fire and even explosive
  • Commandos: armed with suppressed weapons they are quiet and sneaky
  • Flamers: armed with Makeshift Flamethrowers they burn you out of buildings but have a tank on their back that can blow up
  • Medic: armed with basic weapons but they are often heal their allies
Bandit aids
  • Attack dogs
  • Armored attack dogs
  • Support drone
  • Attack drone
  • Bomber drone
 
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