ALEXZANDER
Scavenger
being fat doesnt equal more strenght....maybe :/Agreed. But they should also get a bonus for breaking stuff!![]()
being fat doesnt equal more strenght....maybe :/Agreed. But they should also get a bonus for breaking stuff!![]()
Idk fat gives room for muscle but my theory is that due too them being dead and stiff they are harden upbeing fat doesnt equal more strenght....maybe :/
It's NOT a question of muscle, it's a question of MASS.being fat doesnt equal more strenght....maybe :/
Shortly the wildlife of 7 days must be more alife with its own ecosystemZombies
- Young, normal and large: wolves, coyotes, hogs, deer
- Young/small and normal: bears, cougars
- Alpha: wolves and coyotes
- Roosters: will attack you
- Animals will heal over time after no fighting. And insta heal after eatting another animal
- Packs or wolves and coyotes lead by an alpha. If you kill the alpha they will all run away
- Zombies will hunt local wildlife and eat them, in turn some wildlife runs and or fight back
- Ferals will basicly out run and hunt stuff like deer acting like a natrual clean up crew
- Zombie animals hunt and eat other animals and people
Post automatically merged:
Each region in the game should have its dangers and no were should be safe
- The woods are a endless war with the wildlife, bandits and zombies with the odd roaming horde
- The towns and citys are ruled by zombies and outsiders like players, bandits and wildlife are usually eatten or driven away.
Would be nice to see a special animations for zombies which ram on doors/blocksIt's NOT a question of muscle, it's a question of MASS.
If you're 300 pounds and you throw yourself at a door, you do A LOT more "damage" than if you're a scrawny little dude of 100 pounds.
Of course this is a game, so what applies to doors wouldn't matter at all against a (e.g.) a brick wall... but in 7D2D you break walls too, right?![]()
Like in Dying Light 2-3s, would be great ideaAble to gut zombies for at least some resources. Like cash, rotten meat, cloth, bones they still decay quick though.
Lootable corpes are removed for performance reasonsLike in Dying Light 2-3s, would be great idea
Also to get rid of cringe loot bags and make their courpses lootable (loot of loot bags can be transfered to corpses) with longer stay time
Pistols:Guns
Some guns from blood moons could be reused but some are just so ugly like the bolt action that has a baseball bat as a stock. But maybe reuse the animations to make a new weapon
And a cool progression for say rifles for example would be
Example
Pipe rifle 1 shot
Hunting rifle 1 shot = herry single shot
Sporting rifle: 3 shot: = reminington
Hunting Lever action 5 shot =Winchester
Bolt action: 8 shot = Springfeild
Simi auto: 12 shots = SVD
Sniper rifle: 15 shots =RASS
Because corpes eat way to much PC resources! Maybe after zombies death - their body could recieve lower scale LOD....Lootable corpes are removed for performance reasons
You could replace the loot bag blocks with generic corpse blocks if they are that big of a deal. You wouldn't even have to make your own corpse block since you could just use one that is already in the game.Also to get rid of cringe loot bags and make their courpses lootable
its not priority anywayYou could replace the loot bag blocks with generic corpse blocks if they are that big of a deal. You wouldn't even have to make your own corpse block since you could just use one that is already in the game.
Just a suggestion.its not priority anyway
You could replace the loot bag blocks with generic corpse blocks if they are that big of a deal. You wouldn't even have to make your own corpse block since you could just use one that is already in the game.
I like this idea kinda like the old gore blocks from the old days and it would make more senseJust a suggestion.