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[A21] - The Winchester - mini overhaul mod - Updated for A21.2 b30

20.3 gives no error, last good version for this mod i think
I reinstalled with 20.3 and now its working fine. Thanks for the advice.

I am playing at insane and wow there are a lot of zombies in town. Lots of experience opportunities.

 
Im currently on a break (usually do during the spring/summer) and hence havent updated to latest stable version. Ill try to get some time to update the mod though.

Hope you enjoy the play through, its can get hectic at times😀

 
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Does anyone know the magic number of how close you have to stay to a drop crate?

First time I went to one the zombies spawned (around 10 or 12) and thinking it was a one time thing I did my patented (backup while shooting and love tapping them with my sledge)

When they were dead I ran back to get my loot and more spawned. So I killed those and slowly crept in hoping I could reach the crate before they spawned...lol you can guess how that worked out.

So killed them again. This time I moved in and started circling the crate in what I thought was a fairly close distance and picked them off.

After killing them and approaching again...you got it. Bam, zombies.

So I wouldn't mind if someone would let me know if there is a proper way to get an airdrop.

PS: I did get a ton of xp though so there is that lol. I can see some players using this as a super screamer...not even bothering to open the crate :D

 
It should be around 30 blocks radius from the airdrop. 

If people what to cheat and get lots of XP theyre only cheating themselves lol

 
is there a way to turn down spawn rate? (i think the multiplier does only makes spawns more frequent)

w/o winchester i used to use a simple modlet which modifies spawning.xml in that way, more zed + lower respawn rate, but it feels like zed get sometimes instant respawned especially around poi which seems a bit exzessive.

like the amount of zed with x3 multiplier around poi, but i don't really feel have to clear them every 5 minutes or something like that. :)

 
is there a way to turn down spawn rate? (i think the multiplier does only makes spawns more frequent)

w/o winchester i used to use a simple modlet which modifies spawning.xml in that way, more zed + lower respawn rate, but it feels like zed get sometimes instant respawned especially around poi which seems a bit exzessive.

like the amount of zed with x3 multiplier around poi, but i don't really feel have to clear them every 5 minutes or something like that. :)
Youve possibly got a low maxZombie value with a high poi multiplier, this means they are still spawning and not respawning. They will eventually calm down a bit but this is part of the mod, I want zombies everywhere causing chaos! Tweak a few settings to make it work for you I'd suggest

 
but in general modifying the spawning.xml values should have an effect even when used in combination with your mod right?

poi multi is x3 and max count 125, when i set the respawns to something like 3-5 days in xml it still seemed as the same zed respawned while i was still fighting zed of the area.

probably i give a maxed out zedcount a try and fiddle around with spawning xml and the multi, if really not all have been spawned at that time,  that may improve it.

thank you :)

edit: oh, just found that WMMBiomeRespawnDelay is also a modlet which modifies spawning.xml, gonna make my changes there and we will see how it goes. i guess spawning.xml was just altered several times previously.

 
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Trying to play it on 20.5b2 and it's just sitting at "Loading...." when first booting up the game. I can't even get to the main menu. I've let it sit there for 10 minutes now with no change.

 
Do you have any other mods installed? Can you make sure youve got a clean install please. 

Also post your logs and i can see if anything obvious is happening

 
Ive just done a fresh download of the mod and used a copy of the default game and it worked well for me, please check your install is clean. 

W00kie

 
Ive just done a fresh download of the mod and used a copy of the default game and it worked well for me, please check your install is clean. 

W00kie
It's loading up now. Not quite sure what the issue was or what it was conflicting with out of the other mods I had. Would've liked to have gotten a log for it for you and so I might have an idea but when I tried when it was stuck on "Loading......" nothing would happen at all, no log would show up. But anyways, all better now far as I can tell. Looking forward to putting some serious time into this. Thanks.

 
I've just downloaded this for A20.6 and while the action skills seem to be counting, while I'm killing zombies, that counting of the level in the action skills tab, isn't unlocking.  I've just hit lvl 6 for blunt, but the count is still showing 0 so I'm still crafting lvl 1 clubs.  Is this a problem due to A20.6 and Winchester hasn't been updated for that or is there another reason?  Tks

 
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Im afraid I havent updated the Winchester mod for A20.6 and am on a break from modding atm. 

Once A21 is out and I have an idea of what/how the new changes affect mods ill hopefully update the mod then. 

w00kie

 
Hi ..I have been watching a YouTube series on the Winchester mini overhaul all day ..does this still work for Alpha 20.6? Would love to play this 

 
@lola10147 I've run some quick tests against A20.6b9 and the game loaded fine with no errors. I also checked that the actions skills were increasing the item level correctly (this was a reported bug).

Would be great if you could give it a go and let me know if you have any issues. This is the download link : 

https://github.com/w00kie-n00kie/TheWinchester/archive/refs/heads/main.zip

As with all mods, please make sure you run the mod in a fresh copy of the game with no other mods installed. 

w00kie
 

 
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@RevenantWit Its definitely a chance of adding a standalone version. Its on my list to refactor the Game and Video Options code so something i can look at then. It may not be for a while though. Ive got a few other mods i need to do first.

 
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