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[A21] - The Winchester - mini overhaul mod - Updated for A21.2 b30

Wookie has been around long enough that you don't have to worry.

A lot of mods would have all the code in fewer dlls because they are a singular mod. This is more of a large modpack with the way the mods are put together. This makes it easier to add/remove what you want or don't want. But means each mod's changes are in separate dll files.
or wookie could put the c# source code up on github as well and we could all learn from his prowess...

 
Thank you, I am a bit new so don't know who has been around and who has not :)   Just saw that news article today and was like, oh dear!


Totally understand your concern and tbh I'm surprised in a good way that there hasn't been many (if any) dodgy mods here. 

Thanks for backup bdubyah and explanation for so many DLLs 

or wookie could put the c# source code up on github as well and we could all learn from his prowess...
Happy to share, will sort that later 

 
[SIZE=14.6px]I am LOVING the quality to 1000 though, with [/SIZE]degradation[SIZE=14.6px]!!  Can't wait to try that.[/SIZE]
It is pretty cool. Most of this code originated from Ravenhearst. You should check that out too when you have the chance.

 
Hey, just been testing this out a little.  

It's pretty jarring the stash to box button icons not being the same as vanilla, I've never had an issue with the way vanilla does it (when I found out about double clicking lol).

Pressing X to lock is GREAT!

I was just doing some testing on the skills and I don't seem to be able to repair my stone axe.  I would have thought I should be able to.  In the playthrough I have literally just chopped down a dozen trees and crafted a few axes, I still can't repair any of them, even the low tier one.  Is this by design?  Do I need to get to a much higher level to repair the axe?  Images attached.

Cheers :)

A20.2_2022-02-12_17-21-51.jpg

A20.2_2022-02-12_17-22-03.jpg

 
Ive updated the Stash buttons to look the same as vanilla but they are still using the custom code im afraid. 

With regard to repair you will lose 100 Quality from items by default, so if the quality is below 100 it cannot be repaired. Increasing action skills counters this though, the higher you get your AS the less quality you lose per repair. Its a bit harsh to start with but imho makes the start of the game more challanging.

You can see what quality an item will repair to on the description tab : 

image.png

 
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Ive updated the Stash buttons to look the same as vanilla but they are still using the custom code im afraid. 

With regard to repair you will lose 100 Quality from items by default, so if the quality is below 100 it cannot be repaired. Increasing action skills counters this though, the higher you get your AS the less quality you lose per repair. Its a bit harsh to start with but imho makes the start of the game more challanging.

You can see what quality an item will repair to on the description tab : 

View attachment 23524


Ah thanks, that was not apparent but I probably did not read properly.  Noted though, you can't repair stuff below 100 so make sure what you are crafting is not expensive or if it is expensive, that its well over level 100?

Using your custom code is fine for the stash, one click is better than two after all :D   A lot of people I have seen play on Youtube, even some veterans don't see to know about the double click thing anyway lol.

 
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@ktrain Source code can be found here : https://gitlab.com/wookienookie/TheWinchesterCode

Will also put the link in the first post

Ah thanks, that was not apparent but I probably did not read properly.  Noted though, you can't repair stuff below 100 so make sure what you are crafting is not expensive or if it is expensive, that its well over level 100?

Using your custom code is fine for the stash, one click is better than two after all :D   A lot of people I have seen play on Youtube, even some veterans don't see to know about the double click thing anyway lol.
Double click ... ?! lol ive never actually used the vanilla functionality!

 
...The new file wmm_gameoptions.xml can be downloaded along with all the other mod files via the link above. Just copy the file into the <ServerGameFolder>/data/config folder. ..​
Is there any possibility this could be changed to the save folder as defined in the serverconfig.xml?

I'd like to keep the settings all together(Alloc's, CMP, etc.)

Thanks for the source code, looking forward to learning some Harmony myself.

 
Hey at least now people can stop asking me when Ravenhearst is coming out, because I can just point them here and they can have it now. :)
Looking forward to the new release of Ravenhearst for A20. Will be cool too see the new version 

 
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Yeah there's no unsafe code as someone was concerned about, the concern should be where this code came from. Releasing source code for a major overhaul mod, without request nor credits given (until edited) is rather unethical. There was indeed an agreement with Jax. Development of code is not a one man job, it belongs to the team that brought up the ideas and extensive testing that brought it to fruition. 

 
All I've ever done and will do is write mods for 7 days to die. This level of petty bitterness and jealousy is just sad. 

I have done nothing wrong, it is my code written by myself, I haven't stolen anything from anyone. 

 
All I've ever done and will do is write mods for 7 days to die. This level of petty bitterness and jealousy is just sad. 

I have done nothing wrong, it is my code written by myself, I haven't stolen anything from anyone. 


Eeek sorry for my part in this, wish I had not asked about DLLs now, it was an innocent question, no idea of any politics...

 
Its fine mate, mods should be open source and shared for everyone imho.
This is a modding community where we should be sharing with each other like other games do.

Ive got plenty of new mods that im working on and will hopefully be posting 2 new game options later today :)

 
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This public stuff isn't the best way to handle this dispute, it does NO good and has NO benefit...

Absolutely unproductive.  

Stay classy, I know it's in you to do so.

Or ignore me, and find out yourself that this has no potential benefit. 

 
This sounds awesome!
Thanks for sharing this mini overhaul mod with us - I'll prepare my server tomorrow give it a try :) .

One question that came up to my little mind directly: in the serverconfig.xml one can configure "MaxSpawnedZombies" and "MaxSpawnedAnimals". Will the mod ignore these settings? Or should they have a certain value for this mod?
I'm asking because I read "Max Zombies - This is the maximum number of zombies that can spawn at any given time" - or does this only apply for the wandering hordes?

Thanks!!!

 
This sounds awesome!
Thanks for sharing this mini overhaul mod with us - I'll prepare my server tomorrow give it a try :) .

One question that came up to my little mind directly: in the serverconfig.xml one can configure "MaxSpawnedZombies" and "MaxSpawnedAnimals". Will the mod ignore these settings? Or should they have a certain value for this mod?
I'm asking because I read "Max Zombies - This is the maximum number of zombies that can spawn at any given time" - or does this only apply for the wandering hordes?

Thanks!!!
The setting Max Zombies actually uses the  config value from the serverconfig.xml.

It was a lot easier to re-use that setting than create a completely custom one. 

Hope you enjoy the mod

 
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