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That's correct PeNa. There is some progression and recipes for Snufkin weapons, but not all. He said he wanted to do it though.But i still can not craft all wepaonslike Newcomen doesnt show in craft menu for me on server...
Another way is :I kinda like the idea of not being able to craft anything good for them and having to scavenge / loot for tickets to get the loot box (need 10 greens to get a yellow and yellows and up seem to be rare). Makes it challenging.
Like :I have been messing around making my own legendary weapons as well through inspiration of your mod and one that I just haven't been able to figure out how to do is how to code a club to be normal melee in its normal attack but act as a first aid with the power attack. Is this possible?
Haha in my version I removed the exp gain from healing for that very reason. I want this to only be used to heal allies not to be abused for exp lol.Like :
you hit 3 times zombie LMB and the 1 time RMB to heal it again ?![]()
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well, that could be good for gaining XP
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Oakraven said to try changing:I have been messing around making my own legendary weapons as well through inspiration of your mod and one that I just haven't been able to figure out how to do is how to code a club to be normal melee in its normal attack but act as a first aid with the power attack. Is this possible?
I did try that and what it would do when I would use Action1 is it would do the correct sound effect and would then bring up the little up arrow you see when repairing items with a nailgun and it would just stay on the screen until swapping weapons. I'm working on other weapons atm but when I make more attempts at that one later tonight I will be sure to snag some screenshots and code to upload for reference.Oakraven said to try changing:
<property class="Action1"> of the club too
<property class="Action1"> of the medicalFirstAidKit item
If you can get it working can share here.
I was thinking about this...i dont know if i am the right person for thisThis is where you can help if you like. If you would like to make crafting suggestions for all of the missing weapons like the Newcomen, we can test it together.
Each weapon usually has about 5 items. All of the ammo is already craftable I believe unless we missed something. If you look at the weapon and think about what it would need to make it, this will be sensible choices.
Thank you. These are sensible suggestions for the Newcomen. Once I return from some things about town, we can get working on the crafting recipe and attachments for this one to get the balance. The good thing with the repair tool and steel is new players will have to work hard to get them and it’s similar to skill progression.I was thinking about this...i dont know if i am the right person for this![]()
But the crafting resources are simply no ? Newcomen looks like the upgrade tool...so i would use that + like 50 of steel + some springs offcourse + a small firearms magazine externder mod would be good i think...and some pipes ? I have first to install the weapons mod to my offline game so i can see all that weaponsbecause im playing only on server so dont have all weapons...
I have only ever seen this happen on one occasion so far. It is when we used third person view (f5) and free roam (p) to check on how the weapon looks for other players.Any ideea why this happens ?
