Here's a little something being implemented in the background called the 'Brainsaw'. As of yet, I haven't personally made any weapons for the Xpansion mod but this has been something developing in the background as I learned more about XML modding. It's coming together and beyond a buff effect has everything in place. I wanted to post the concept now as
@NerdyHippie has just released a wonderful mod called
Nerdy's Happy Little Chainsaw Mod which is all any Evil Dead/LIving Dead/Chainsaw minded fan has ever dreamed of and I wanted to make sure they are compatible. Fortunately, these mods won't conflict because the Brainsaw will be introduced separately as a new item which runs on customised chainsaw code and they can be used interchangeably.
Cosmetics -
The Brainsaw is tinted red to distinguish it and for more of a Berserk appeal. It also has the baton sparks and 'plasma' rings running along the blade teeth with the main power flux beginning in the engine area.
Power-
This is a level 6 version with 44 Melee Damage but the base entity damage is 30. Any lower lacked that Xpansion weapon kick and any higher could feel a touch too much when considering its place among other Xpansion weapons.
It also has the ability to dismember but at a 50% chance. This was utilised from the Sledgehammer but had the perk dependence removed.
Recipe-
A simple recipe allows you to make a Level 1 version and you'll find higher levels in Loot as is standard for this mod.
Effect -
This is the feature that has not been fully implemented yet. My hope is that when you eliminate an entity, your screen will see a subtle red tint and this will fade back to normal when the spree ends. Using trigger="onSelfKilledOther" action="ModifyScreenEffect" is what I'm playing with and
@oakraven's support and experience is always gladly welcome. The idea behind this is a Doom Berserk moment coupled with an Ash (Evil Dead) ego/adrenalin moment.