Here is an update for the Snufkin Weapons Xpansion mod.
Download:
https://github.com/arramus/Snufkin-Weapons-Xpansion-A19-Stable-2020Nov15
Part of this update was possible thanks to the support of
@PeNa1979 for sharing valuable feedback on first hand gameplay and the dynamics which make the mod overly frustrating or fun. PeNa's feedback has been taken into consideration for recipes and loot probability which can be seen in this update.
In more detail, updates are as follows:
1. Black Widow (by oakraven)
This new bow is a weapon of precision. It will fire all types of arrow but also has its own buffed ammo for greater effect. This weapon will come at the cost of a crucible and 100 steel along with other 'basics' to make to level 1 and will require a little time before newer players have access.
The new ammo is Blue Widow and Red Widow. The Blue Widow ammo will occasionally cause the recipient to receive an electric shock in line with the built in default system. The Red Widow ammo will cause knock down and bleeding. This knock down effect will be noticeable on even the biggest of beasts should you take it hunting for bears. In addition, the arrows are color coded, and drop colored sacks should the entity harboring it disappear. They both have recipes to match the context of use.
This bow can serve you as a highly effective primary weapon.
Taking out a vulture from 30 meters or so.
And lunch from a good 50 meters out with a slight 5 degree calibration.
2. Recipes
Love them or hate them all weapons have recipes up to Level 1 except for those very few which Snufkin had already given progression. Level 1 weapons will give you a taster of what is to come through looting and the Add On machine. However, these recipes are not so forgiving and will be a large investment for lower level players if they opt to build a special weapon. This helps to keep balance where the Add On machine and looting are essential for reaching those higher tiers.
3. Looting Probability
Weapons -
The probability percentage for each type of weapon appearing, as they compete among themselves, remains unchanged, but the overall probability of a weapon appearing in comparison to another type of item has increased from 0.1 to 0.15. This is a very small increase but just allows that little extra probability. This is because servers running the Snufkin type of mods are rather popular and loot can be rather sparse and exacerbates the existing rarity. Furthermore, loot is only found in one place; the hardened metal chests.
Addon -
In addition, the probability for tickets to appear for those running the Add On has also increased by a similar amount.
The most amount of tickets to be found at one time will be during a Blood Moon event and for those running Snufkin Zombies which drop boss loot, the chances of getting access to the rarer Add On machine weapons is greatly increased.
Each update is gradually bringing further balance and weapons. The next major consideration was progression. However, the slight increase in finding tickets may well be enough to keep the system as it is and ensure the Add On and looting do not become redundant features.