G
Guest
Guest
good day! 1) how to reduce the number of chickens found in nests? 2) how to make sure that the nests are destroyed after opening?
1. It is already set to 'veryLow' and this is the lowest possible. However, this gives exactly the same as if it was set to 'veryHigh'. Either we are doing something wrong or the loot has a bug. The loot system changed a little for A20 in some areas from numbers to a word; veryLow, Low, etc. I cannot answer that question until the game loot system stabilises or we find out if it needs a different configuration.
2. The kind of things which destroy themselves after being looted such as ammo, food piles, and meds use a different setting to bird's nest. This can be seen in the blocks.xml of the main game. Apart from the material they use, there are few differences and it may be hard coded. It may require creating a totally new type of bird's nest linked to the piles that destroy themselves when they are looted, and then adding it to the deco spawning blocks such as concrete blocks, rocks, wasteland broken buildings, and things like that when the world is created. I am unfamiliar if there is an easier way of doing it and there may be a simple property that adds that feature but it doesn't show much in the blocks.xml. Maybe another person can answer that.