• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

(A20) Oakraven Forest Collection

  • Thread starter Thread starter Guest
  • Start date Start date
good day! 1) how to reduce the number of chickens found in nests? 2) how to make sure that the nests are destroyed after opening?




1. It is already set to 'veryLow' and this is the lowest possible. However, this gives exactly the same as if it was set to 'veryHigh'. Either we are doing something wrong or the loot has a bug. The loot system changed a little for A20 in some areas from numbers to a word; veryLow, Low, etc. I cannot answer that question until the game loot system stabilises or we find out if it needs a different configuration.

2. The kind of things which destroy themselves after being looted such as ammo, food piles, and meds use a different setting to bird's nest. This can be seen in the blocks.xml of the main game. Apart from the material they use, there are few differences and it may be hard coded. It may require creating a totally new type of bird's nest linked to the piles that destroy themselves when they are looted, and then adding it to the deco spawning blocks such as concrete blocks, rocks, wasteland broken buildings, and things like that when the world is created. I am unfamiliar if there is an easier way of doing it and there may be a simple property that adds that feature but it doesn't show much in the blocks.xml. Maybe another person can answer that.

 
Ouch. I haven't experienced this on a Windows setup so far. Is this happening in Windows Single Player or when you join a server? It seems the Linux server build is not being very compatible with some of the shader textures. Can you also confirm these are the very latest versions of the mods as some were updated with new shaders to help fix this issue?
hi thanx for the reply, using the steam dedicated server everyone else sees the textures fine its just me so im sure its on my side

and yea its the latest ones that was on the front page..its how i saw these mods...great work btw

 
hi thanx for the reply, using the steam dedicated server everyone else sees the textures fine its just me so im sure its on my side

and yea its the latest ones that was on the front page..its how i saw these mods...great work btw
A localised issue. You've got your drivers updated, and I'm sure you've tried all kinds of video settings such as turning features off or minimal features.

There are really not a lot of discussions for this issue and potential troubleshooting steps beyond what you've tried. Apart from checking you aren't missing or experiencing any corrupt OS or driver files, there's not a great deal else to attempt. Apart from reinstalling DirectX just in case, next steps are going to get more indepth such as GPU diagnostics tools or factory reset for the GPU drivers.

 
good day! 1) how to reduce the number of chickens found in nests? 2) how to make sure that the nests are destroyed after opening?
 Jaxteller718 has a modlet here that destroys nests and trash piles when you loot them.

 
Last edited by a moderator:
 Jaxteller718 has a modlet here that destroys nests and trash piles when you loot them.
@polkillo

Yes, a nice workaround which requires changing the material of the bird's nest to that of a plant by forcing it to be replaced as the World loads.

JT adds this command to the blocks.xml.

    <set xpath="/blocks/block[@name='cntBirdnest']/property[@name='Material']/@value">Mplants</set>

And the mod is here. It also forces other things to be destroyed but they can be removed if that's not what you want.







 
Oakraven could create an 8 x 3 and 8 x 1 walkway with lights on each expansion rung. The mod has been updated and uploaded for testing.

It will take a little more time to look at a powered version.

It looks very ambient.

View attachment 24495

View attachment 24496
Hello arramus and Oakraven. I've started building with the walkways you've created. The 8X3 works and fits perfect. However, the 8X1 sits between 2 blocks. Can this be fixed? image.png

 
vonerich said:
Hello arramus and Oakraven. I've started building with the walkways you've created. The 8X3 works and fits perfect. However, the 8X1 sits between 2 blocks. Can this be fixed?
👌and uploaded to the Moddb link.

20220428012010_1.jpg

 
I assume that the standard melee mods work with the fish stick and just don't render like on the bat and the clubs?

 
It is possible Oakraven will integrate mods onto the Fish Melee Stick so they look in place in time, and that is typically governed in the item_modifiers.xml.
As it's such a thin stick, the mods will look a little peculiar; especially those specifically made for other models. I haven't tested any mods on it, although it is tagged to accept them. It was quite a beast just as it was.

 
With all the machine gun toting bandits in my game now I need all the take down I can get until I find a gun that stops them before they stop me ! LOL

I appreciate all your hard work that you all put into your mods nonetheless.

 
Hi Oakraven

First I would like to say wow your collection of work is absolutely amazing.  

Secondly I was wondering if you were able to do weapons and rigging them etc to work in game. Much appreciated for your work.

Stallionsden 

 
Last edited by a moderator:
@stallionsden

Can do

Working on 5 new daggers

                    5 new guns

                    5 new axes ect

I like the number 5 :)  

Will pass on to Arramus to test ( he is very busy at the moment )

Thank you for the nice words

Thanks to Arramus for the hard work testing fixing and suggestions for mods

 
The "Black Better" generator is not craftable. It is unlocked by adv. engineering, but you forgot to add it to the progression.xml file.  I added it in and it works perfectly.  Just thought I'd let you know.

I do love all the mods though. :D   VERY good work.

 
The "Black Better" generator is not craftable. It is unlocked by adv. engineering, but you forgot to add it to the progression.xml file.  I added it in and it works perfectly.  Just thought I'd let you know.

I do love all the mods though. :D   VERY good work.
Nice spot, thank you. We shall get it added and updated.

 
Back
Top