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(A20) Oakraven Forest Collection

  • Thread starter Thread starter Guest
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Here is a new Mod for the Oakraven Forest Collection, called 'Fish Farm Mod'.

Down here.

Here is a brief description.

The Oakraven Fish Farm mod allows players to manage the process of fishing through all stages of growth and development. The process for management is as follows - Create your Fish Farm, place it on the ground, add Fish Growing Kit, and wait as the fish go through an incubation, hatching, growth and breeding stage, and finally collection. Fish are only harvested in this final collection stage, but this resets the Fish Farm to the final growth and breeding stage. Once harvested and collected (just like accessing a loot box), the fish can be placed on the ground and harvested for fillets (3 kinds of unique fillets). Alternatively, you can craft a Fish Stick and cook a 'Fish on a Stick' snack. The Fish Stick can also be used as a melee weapon. Oakraven Fish are cooked on a stand alone Fish Oven.

Here are a few pikkies to demonstrate how this mod works.

Oakraven Fish Oven

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Oakraven Fish Farm

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Oakraven Fish Farming Kit

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Fish Stick

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Add the Oakraven Fish Farming Kit to a Fish Farm

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Test the Fish Stick as you are waiting.

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Farming for Salmon. There are quite a variety of fish that can randomly be collected.

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Place the Salmon on the ground and strike it to collect the fillets.

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Want some Fish on a Stick?

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Fish Curry

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Oaky you hooked me so I'm gonna give it a try.

Did the firefly jars get updated by chance ?

 
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Oaky you hooked me so I'm gonna give it a try.

Did the firefly jars get updated by chance ?
Oakraven may be thinking about updating the Firefly jar from now. It was a little busy completing the Fish Farm because it is pretty sophisticated.

Until it is updated, here is a way you can very easily add this feature for yourself.

1. Open the blocks.xml in the Config folder for the HydroponicUndergroundFarming Mod.

2. For the very first entry 'FireFlyJar' add:

    <property name="CanPickup" value="true"/>

just under the     <drop event="Harvest" name="resourceBrokenGlass" count="2,4" tag="allHarvest"/> line.

This will allow you to pickup the Firefly Jar and also see the prompt when you are looking at it.

Oakraven may also add some other updates to this mod, so I'll just add this instruction here for now.

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Hey, I have a request, I don't know if you can do that, but it would be cool if the fireflies jar had the same light effects as the tree stump, with the changing colours blinking. By the way, I love your mods :)

 
Oakraven may be thinking about updating the Firefly jar from now. It was a little busy completing the Fish Farm because it is pretty sophisticated.

Until it is updated, here is a way you can very easily add this feature for yourself.

1. Open the blocks.xml in the Config folder for the HydroponicUndergroundFarming Mod.

2. For the very first entry 'FireFlyJar' add:

    <property name="CanPickup" value="true"/>

just under the     <drop event="Harvest" name="resourceBrokenGlass" count="2,4" tag="allHarvest"/> line.

This will allow you to pickup the Firefly Jar and also see the prompt when you are looking at it.

Oakraven may also add some other updates to this mod, so I'll just add this instruction here for now.

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Thank you very much.

 
Hello, I tried to message you but it said you do not receive messages so apologies for posting this in here

I was interested in if you would allow me to use 2 or 3 of your mods in my mod Ravenhearst, all with proper credit on my Discord and this forum with links back to you full mod.

I will understand if the answer is no, but I had to ask because your work is very very good and I think the Drawbridges and Underground Farming would work very well as rewards for players in the mod. Thank you for your time.

 
Hello, I tried to message you but it said you do not receive messages so apologies for posting this in here

I was interested in if you would allow me to use 2 or 3 of your mods in my mod Ravenhearst, all with proper credit on my Discord and this forum with links back to you full mod.

I will understand if the answer is no, but I had to ask because your work is very very good and I think the Drawbridges and Underground Farming would work very well as rewards for players in the mod. Thank you for your time.
You are very welcome to use them in the Ravenhearst mod in any capacity you see fit, and thank you for asking. We all appreciate both the Ravenhearst Mod, and the abundance of single and grouped modlets that are shared with the community as stand alone options because they bring greater life and expansion to the 7 Days experience. I personally use a variety of your single and grouped modlets to help balance servers as standard.

 
arramus said:
I shall discuss this with oakraven and spend more time looking at optimal range and also compare sound range with the default chicken.

Here is a small update to the Oakraven Forest Collection

Extendable Drawbridge Walkways

The Drawbridges Mod allows players to add 4 varieties of Walkway in a 1 x 4 (1 block wide and extends additional 4 blocks from base block) and 3 x 4 format (3 blocks wide and extends additional 4 blocks from base block).

These can be used for various purposes, such as crossing rivers, defensive trenches, and mining operations, among others.

They use a simple extend/retract feature and are activated in the same manner as doors.

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They can also be staggered in a chain.

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It is possible to create alternative sizes and feel free to share suggestions.
Hello arramus. The drawbridges are amazing. I really like the ones that have lights. You mentioned "It is possible to create alternative sizes." Does this mean I can extend the drawbridges further? Also, I was messing around a little bit trying to get these powered (to use with a sensor). I was able to get as far as seeing the power icon on the bridge, but the wire tool cannot hook up to it from a generator. Have you tried or are there plans on powering these? Thank you and oakraven for great mods.

 
wickidaurazgaming said:
for the Walkways Mod would it be possible to have a vertical option in addition to the extendable horizontal version with in the mod I am looking for a working elevator that can fit the dishong tower elevator shaft
We could discuss this briefly non publicly, but for the record to show that it has been considered. Oakraven looked at the feasibility of elevator/lift type blocks for the Oakraven Forest Collection but past experience has shown it to be very unstable. For the time being, only the horizontal type walkways show sufficient stability. Things may always change in the future depending on how 7 Days/Game Engine functionality develops.

Hello arramus. The drawbridges are amazing. I really like the ones that have lights. You mentioned "It is possible to create alternative sizes." Does this mean I can extend the drawbridges further? Also, I was messing around a little bit trying to get these powered (to use with a sensor). I was able to get as far as seeing the power icon on the bridge, but the wire tool cannot hook up to it from a generator. Have you tried or are there plans on powering these? Thank you and oakraven for great mods.
This means you can request a size and Oakraven can check how stable it is in game. For example, 8 x 1 or 8 x 3 to allow for wider trenches/moats. One useful thing is that they can be mounted on periodic supports and added in chain to cross wide rivers.

I hadn't considered or tested how they would function with electricity simply because they were manually operated. But, adding a powered version that is triggered by the sensor would be an interesting expansion for @oakraven to consider.

 
We could discuss this briefly non publicly, but for the record to show that it has been considered. Oakraven looked at the feasibility of elevator/lift type blocks for the Oakraven Forest Collection but past experience has shown it to be very unstable. For the time being, only the horizontal type walkways show sufficient stability. Things may always change in the future depending on how 7 Days/Game Engine functionality develops.

This means you can request a size and Oakraven can check how stable it is in game. For example, 8 x 1 or 8 x 3 to allow for wider trenches/moats. One useful thing is that they can be mounted on periodic supports and added in chain to cross wide rivers.

I hadn't considered or tested how they would function with electricity simply because they were manually operated. But, adding a powered version that is triggered by the sensor would be an interesting expansion for @oakraven to consider.
Thanks for the reply arramus. I would like to present a challenge. 1) An 8X3 catwalk with lights on each expansion rung. 2) Powered. I know this may not be possible, but would appreciate it if you could look into it. 

 
Sorry for the late reply and thanks for including the correct asset display to compare against. This is what I see from the latest updated unity file you enclosed. THANK YOU for even being willing to look at this in the first place. This all started because I was just curious as to the "why"s and "how"s. Hopefully my response pictures are a bit helpful. Even if you guys didn't do diddly over this, I'd still use your mod because it's visually stunning on its own merit regardless of platform.

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hi im running 20.3 on windows 10 im getting several visual glitches like this ,water drops from the taps show as purple blocks ...names on chest and glass on display as a pink or gray block...if deleted and redownloaded....same issue ,im running a gtx960 with the latest drivers

 
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hi im running 20.3 on windows 10 im getting several visual glitches like this ,water drops from the taps show as purple blocks ...names on chest and glass on display as a pink or gray block...if deleted and redownloaded....same issue ,im running a gtx960 with the latest drivers
Ouch. I haven't experienced this on a Windows setup so far. Is this happening in Windows Single Player or when you join a server? It seems the Linux server build is not being very compatible with some of the shader textures. Can you also confirm these are the very latest versions of the mods as some were updated with new shaders to help fix this issue?

 
Thanks for the reply arramus. I would like to present a challenge. 1) An 8X3 catwalk with lights on each expansion rung. 2) Powered. I know this may not be possible, but would appreciate it if you could look into it. 
Oakraven could create an 8 x 3 and 8 x 1 walkway with lights on each expansion rung. The mod has been updated and uploaded for testing.

It will take a little more time to look at a powered version.

It looks very ambient.

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Absolutely superb and will take pride of place in the first post as a showcase. Thank you wickidaurazgaming.

 
good day! 1) how to reduce the number of chickens found in nests? 2) how to make sure that the nests are destroyed after opening?

 
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