Adam the Waster
Well-known member
they just make you feel smartHuh. So with Intellect 4 (with the Nerdy Glasses) I can automatically craft chemistry stations, but when I take the glasses off I am unable to craft them.![]()
they just make you feel smartHuh. So with Intellect 4 (with the Nerdy Glasses) I can automatically craft chemistry stations, but when I take the glasses off I am unable to craft them.![]()
That's a nice idea on paper, but in reality it would entail a huge amount of work for the whole team.How about this idea:
Give us the ability to build a skateboard with 1 wood (1 iron) and 4 plastic (rolls).
No items storable but a little bit faster moving at beginning without blueprint.
and probably 3 months of fixing bugs xdThat's a nice idea on paper, but in reality it would entail a huge amount of work for the whole team.
A few issues I can think of out of the top of my head are:
- They'd need to do MOCAP sessions to capture the movements of a skater
- They'd need to add the new animations into the game while you're skating
- They'd need to add a new vehicle type and crafting recipes and probably update the connected skills
- They'd need to do all the testing to see if there are any problems with collisions
It is made of pure cooldcsobral said:This outfit doesn't really work if the mask is broken, though.
On a serious note, it looks like broken glass on the mask. Isn't it made of plastic or acrylic, though?
This is a huge step for immersion.Gazz said:And yes, that includes figuring out when a situation warrants using a weapon other than the stun baton.
I would so love this. It is no bother at all when building completely on your own because planning is part of the whole building aspect executed properly.Jost Amman said:@faatal @madmole Some time ago there was a discussion about possibly giving the option to only make electric wires visible when you have a wire cutter in your hands... if this option was added, MANY players that love building nice stuff would be very happy. So I was wondering how difficult would it be to add that, and also if there's any chance you guys could add this to the TO-DO list for A20. Thanks.
Gazz said:And yes, that includes figuring out when a situation warrants using a weapon other than the stun baton.
How about this idea:
Give us the ability to build a skateboard with 1 wood (1 iron) and 4 plastic (rolls).
No items storable but a little bit faster moving at beginning without blueprint.
Quite the opposite. In fact, it was them who were spreading the infection when it started and the Hazmat was to avoid being infected themselves. But the plan went wrong, the people turned into zombies started attacking them too and broke their suits, so the virus they were carrying turned them with the strongest of effects since they had the biggest concentration of it in their suitcases. Now they roam the land and can easily infect anyone they come in contact with... BWAHAHAHAH! :evil:MechanicalLens said:Ironically wouldn't a hazmat zombie be the least threatening of the lot? Their mouth, hands, and almost every part of their body is trapped inside the protective suit.![]()
But he can't bite anyone and his glove probably are more clean that bare decying handsQuite the opposite. In fact, it was them who were spreading the infection when it started and the Hazmat was to avoid being infected themselves. But the plan went wrong, the people turned into zombies started attacking them too and broke their suits, so the virus they were carrying turned them with the strongest of effects since they had the biggest concentration of it in their suitcases. Now they roam the land and can easily infect anyone they come in contact with... BWAHAHAHAH! :evil:
Well better idea would be to create a metal cart with rolls and using it like hobo ( transporting stuff)Sure, but only if collision with every rock, garbage pile, cinder block, etc. is turned on and if you skate off the paved road into gravel or dirt you fly off with critical chance to break both your arm and your leg.![]()
Agree on the destroyed gloves, so you can get scratched.Matt115 said:Btw he should have some wound it torso and destroyed gloves xd
Agree on the destroyed gloves, so you can get scratched.![]()
So are you saying that a top tier stun baton fully modded has the same damage than a tier 1 primitive bow (actually has less, because I'm not taking into account a fully perked tier 1 primitive bow, which beats the baton in everything but maybe a bit in speed----> not really, as the bow gets pretty fast fully perked and 'booked').Gazz said:Well, yeah. It's not reasonable to expect a club (no matter how nice it is) to have the dps of a machine gun.
I don't remember any major change.
The whole premise of your balancing approach is that every weapon, seen in isolation, must be "equal" to any other weapon.
That would be fine for a mod but is not what we're doing here. The intellect attribute is a bit more complex than club-on-head.![]()
And yes, that includes figuring out when a situation warrants using a weapon other than the stun baton.
@SnowDog1942 hacked you account or what? XDMaybe the nightclub girl had a thing for guys in hazmat suits. Surely we wouldn't see some long fingernail scratches here and there?![]()
faatal said:Ironically, that and rabbits were discussed yesterday, but don't hold your breath.
YEEEZ I GAVE ME IDEA : police nighstick connected with teaser 0.0 it could be something weaker baseball bat but high electric dmg and high stun dmgSo are you saying that a top tier stun baton fully modded has the same damage than a tier 1 primitive bow (actually has less, because I'm not taking into account a fully perked tier 1 primitive bow, which beats the baton in everything but maybe a bit in speed----> not really, as the bow gets pretty fast fully perked and 'booked').
Forget the bow. The baton tier 6 is WORSE than an stone axe and kills less both fully perked and booked (they are similar in stats but the fire mod makes the stone axe go on top. FACT. Tested. So what is your (TFP) point?
I've never seen that bad of a balance on class weapons in any game. Low damage weapons need to be 30-50% less powerful than it's peers in videogames (I actually exaggerate, weapon types in Diablo and Skyrim and Titan Quest and Torchlight and Fire Emblem and whatever you throw at me are usually on the 25%-30% difference) . You made it 400% less + vs a club, 500%+ vs a sledge. There's no excuse here. (baton tier 6 fully modded has 20 entity damage, steel club fully modded around 75-100+. Sledge is even stronger).
I used to agree with you. And then I tried full INT build baton-turrets only.
It's crap. I stand corrected from my asumptions that all 3 would fend off an horde. They do not. but not only they (int weapons) do not, but they don't kill that much either. They do delay them a bit.... but that's it.
As I said, telemetry the hell out of the baton and you will see that its uses are none to never. Sometimes yeah, because the repulsor is very cool and electrocution effect is nice. But you soon realize that not even the Lord will save you from death (Lord sledge and Lord turret) .
My next test will be horde night level 300 every perk and book unlocked of machine gun+ sledge VS baton + turrets (top tier ammo and full books ). I know the answer. Even if they were equal, which they are not (they should fall short by a lot in kills) they will never have the mobility of the rest of the builds rendering it innefective in many parts of the night AND in POI Clearing (which does not really matter in this case).
So the test will force a funnel base, or else any other base will spit on INT even further.
Maybe the drone should stay on INT.
Solution? How about the baton has around the same damage as a lvl6 baseball bat? (2nd tier) Good as it should be but not much beheading going on. I dig it.
weird, we must be playing different games as I did not have any issues clearing out POIs and defending against hordes when I spec’d into Int as my main build.Even if they were equal, which they are not (they should fall short by a lot in kills) they will never have the mobility of the rest of the builds rendering it innefective in many parts of the night AND in POI Clearing (which does not really matter in this case).
Curious that the fireman mod makes the stone axe go over the stun baton, since it decreases the amount of damage to entities. The stone axe at quality 6 does 945 damage per minute, and the quality 6 stun baton does 1134 damage per minute (random stats not counted). There's no perks or magazines increasing the damage of either, though there's a magazine increasing the speed of the stone axe by 5% (maybe -- it's about fireaxes, not sure the stone axe is included), which amounts to 47 damage per minute which is not enough to surpass the stun baton. Other than that, any mods ought to benefit the stun baton more than the stone axe. Perhaps you got a bad stun baton in your test?So are you saying that a top tier stun baton fully modded has the same damage than a tier 1 primitive bow (actually has less, because I'm not taking into account a fully perked tier 1 primitive bow, which beats the baton in everything but maybe a bit in speed----> not really, as the bow gets pretty fast fully perked and 'booked').
Forget the bow. The baton tier 6 is WORSE than an stone axe and kills less both fully perked and booked (they are similar in stats but the fire mod makes the stone axe go on top. FACT. Tested. So what is your (TFP) point?
I've never seen that bad of a balance on class weapons in any game. Low damage weapons need to be 30-50% less powerful than it's peers in videogames (I actually exaggerate, weapon types in Diablo and Skyrim and Titan Quest and Torchlight and Fire Emblem and whatever you throw at me are usually on the 25%-30% difference) . You made it 400% less + vs a club, 500%+ vs a sledge. There's no excuse here. (baton tier 6 fully modded has 20 entity damage, steel club fully modded around 75-100+. Sledge is even stronger).
I used to agree with you. And then I tried full INT build baton-turrets only.
It's crap. I stand corrected from my asumptions that all 3 would fend off an horde. They do not. but not only they (int weapons) do not, but they don't kill that much either. They do delay them a bit.... but that's it.
As I said, telemetry the hell out of the baton and you will see that its uses are none to never. Sometimes yeah, because the repulsor is very cool and electrocution effect is nice. But you soon realize that not even the Lord will save you from death (Lord sledge and Lord turret) .
My next test will be horde night level 300 every perk and book unlocked of machine gun+ sledge VS baton + turrets (top tier ammo and full books ). I know the answer. Even if they were equal, which they are not (they should fall short by a lot in kills) they will never have the mobility of the rest of the builds rendering it innefective in many parts of the night AND in POI Clearing (which does not really matter in this case).
So the test will force a funnel base, or else any other base will spit on INT even further.
Maybe the drone should stay on INT.
Solution? How about the baton (edit: meaning tier 6 stun baton fully modded) has around the same damage as a lvl6 baseball bat? (2nd tier) Good as it should be but not much beheading going on. I dig it.
This is still more of a dev history or chronicle than a dev "diary" (from diarium, daily), isn't it?
I feel awkward asking for things that must have been asked hundreds of times already, like an ETA. But I'm not digging through 51 pages of posts, and without a FAQ or clear status in the first post, how else am I supposed to find out?