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A19e Nitrogen - UNSTABLE

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SylenThunder said:
Nitrogen takes a lot of shortcuts. It's not nearly as complex as the built-in tool. This has both plusses and minuses. Terrain generally isn't as smooth as stock RWG, though stock does have some areas that are pretty rough as well. You can customize the map a lot more with Nitrogen, especially in regards to POI and biome layout, but it's more likely to have placement bugs than the stock mixer.

Also keep in mind that Nitrogen has not been updated for a19.0 stable, much less up to a19.3. As a result, the process it's using is a few versions behind the default RWG mixer, and this creates some major compatibility issues. Right now it's basically "use at your own risk" tool, that may cause game-breaking bugs, and may not ever be updated again.

The community is pretty handy though, and if you've got questions or issues, they are very open to assisting.
Nitrogen has a setting for generating smoother maps, and it's much better than the in-game generator while still taking a lot less time generating the map. Plus it gives you the choice of several degrees of smoothness. And it works just fine for me, as long as you are using the correct prefab list. With compopack and nitrogen installed correctly I have generated numerous maps for a19.2 and a19.3 without any noticeable errors, not something I can say for the internal map generator in 7dtd. Even the default Navezgane map is FULL of map errors in a19.3.

Throvolos said:
Is Nitrogen still being worked on?  The last update I see is for A19.1, and the POIs being created (with default nitrogen) have a very limited selection.
If you're using Nitrogen, you should also use Compopack. It gives you nearly 300 additional PoIs.

jehodon said:
I'd like to input a world seed into nitrogen. But changing the map name does not change the world seed and it's still a randomly generated map instead of the world seed. I want to create a 16k map with the options in nitrogen that i want selected plus using my world seed at the same time. Is this possible at all? Looking forward to a response and thank you for the development of such a great tool! 😊
Some advice: Go with a 12k map maximum unless you absolutely must have such a huge map as the 16k one is. The game engine really does not like huge maps and the more you explore the worse it gets, forcing you to restart frequently or it gets really buggy.

 
Nitrogen has a setting for generating smoother maps, and it's much better than the in-game generator while still taking a lot less time generating the map. Plus it gives you the choice of several degrees of smoothness. And it works just fine for me, as long as you are using the correct prefab list. With compopack and nitrogen installed correctly I have generated numerous maps for a19.2 and a19.3 without any noticeable errors, not something I can say for the internal map generator in 7dtd. Even the default Navezgane map is FULL of map errors in a19.3.

If you're using Nitrogen, you should also use Compopack. It gives you nearly 300 additional PoIs.

Some advice: Go with a 12k map maximum unless you absolutely must have such a huge map as the 16k one is. The game engine really does not like huge maps and the more you explore the worse it gets, forcing you to restart frequently or it gets really buggy.
If using cp46 330. Cp 47 pushes it to just around 500 now

 
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Some advice: Go with a 12k map maximum unless you absolutely must have such a huge map as the 16k one is. The game engine really does not like huge maps and the more you explore the worse it gets, forcing you to restart frequently or it gets really buggy.
I'd go a step further and say 10k size max for servers, with 12-16k reserved for SP and Lan type local parties of under 3-5 players. 10k is the largest size map you will get away with not having to reset bad chunks in region files on a regular basis.

If youve got a ton of players all over the place on different connection speeds and pc specs, 10k is the way to go

 
I'd go a step further and say 10k size max for servers, with 12-16k reserved for SP and Lan type local parties of under 3-5 players. 10k is the largest size map you will get away with not having to reset bad chunks in region files on a regular basis.

If youve got a ton of players all over the place on different connection speeds and pc specs, 10k is the way to go


Actually even on SP 16k is just too much. I had no end of troubles with two 16k maps, especially once I got them over 1/3 explored. I haven't used a map over 8k in months, tbh.

 
Yeah, 8k was my max up until recently, and thats only because I get so many requests for large maps. Ive never had trouble with 16k maps SP, but everyone else Ive known that uses them have seemed to.  10k makes sense on a server with 20+ players, and there are tools to reload regions, so its doable, but the server admins need to have the resources and the ability to reset those regions. 

 
I have been playing around with Nitrogen for the last week. It seems like it is/was a great tool. However, many of the POI's that generate into my map are broken. The best example is that drawbridges seem to just look like stacks of wood, some buildings have blocks filling them in (look like they have a marble texture, etc). I have given up on getting a fully working map. The only mod I'm using is Compo 47 for Nitrogen and it is a must. I'm hosting a new game for my birthday next week. Can anyone point me to a place where there are already some working 8k maps that use Compo 47? Or would someone with a working version be willing to create me a strong map with many of the 47 POI's? I really want Quiet Pines, the TV Tower Restaurant, and the Castle M1 present. 

Also, on a side note, I saw that someone had created a Nitrogen map that used the United Kingdom as the landmass but that it is buggy and doesn't work well. I'd really like to get one like that working! That sounds like a lot of fun. 

 
I have been playing around with Nitrogen for the last week. It seems like it is/was a great tool. However, many of the POI's that generate into my map are broken. The best example is that drawbridges seem to just look like stacks of wood, some buildings have blocks filling them in (look like they have a marble texture, etc). I have given up on getting a fully working map. The only mod I'm using is Compo 47 for Nitrogen and it is a must. I'm hosting a new game for my birthday next week. Can anyone point me to a place where there are already some working 8k maps that use Compo 47? Or would someone with a working version be willing to create me a strong map with many of the 47 POI's? I really want Quiet Pines, the TV Tower Restaurant, and the Castle M1 present. 

Also, on a side note, I saw that someone had created a Nitrogen map that used the United Kingdom as the landmass but that it is buggy and doesn't work well. I'd really like to get one like that working! That sounds like a lot of fun. 
What you are describing is the texture glitch. Easy to fix exit game and re enter. It isnt a nitrogen problem. Also in vanilla.

The drawbridge one is not fixed tho this way but when you get closer it will change to the actual block.

 
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Stallionsden he doesnt have to exit game what he can do is hit the F1 key then type in pois that should fix it and is there anyway you could maybe get nitrogen into the mods and vanilla? As im kinda tired of having rocky mountain roads XD

 
What you are describing is the texture glitch. Easy to fix exit game and re enter. It isnt a nitrogen problem. Also in vanilla.

The drawbridge one is not fixed tho this way but when you get closer it will change to the actual block.
I tried exiting and re-entering. Multiple times with multiple maps. It did not correct it. The drawbridges, where this error occurs, does not correct when I walk up to it. They also have the  interior of the castles with the same issue with the marble-like blocks. Players on my server all encountered the same issue for the same POI each visit. It's definitely something with my install of Nitrogen or Compo (I include Compo because it hasn't happened on any Vanilla POI's). I did try uninstalling both Nitrogen and 7DtD (and reinstalled Compo) to no avail. 

 
I tried exiting and re-entering. Multiple times with multiple maps. It did not correct it. The drawbridges, where this error occurs, does not correct when I walk up to it. They also have the  interior of the castles with the same issue with the marble-like blocks. Players on my server all encountered the same issue for the same POI each visit. It's definitely something with my install of Nitrogen or Compo (I include Compo because it hasn't happened on any Vanilla POI's). I did try uninstalling both Nitrogen and 7DtD (and reinstalled Compo) to no avail. 
the marble texture is a vanilla glitch tfp are aware and it is also noted in bugs section. . exiting and re entering does fix. may have to do this a couple times. the draw bridge is also a vanilla bug and getting closer to it does fix. You may not be close enough.  

does all the players have the prefabs on the client side game prefab folder to. 

 
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I'm having difficulty getting the nitrogen map I generated to work correctly. I'm sure it's a "me" problem but I just can't figure what I did wrong. I rent a dedicated server from Bluefang. I used Nitrogen to create an 8k map named TurtleSoup. Using the explanation that Guppy made in the first post, I took the Nitrogen output folder TurtleSoup and uploaded it to the Data/Worlds folder on the server. On the command line, I changed the GameName to TurtleSoup and the WorldGenSeed to TurtleSoup. I then started the server and it spent 40 minutes generating a new map so obviously didn't pick up the uploaded folder. Are there other command line changes that I need to edit? Such as changing GameWorld=RWG to something else or userdatafolder=worldgen to something else? I'm feeling sort of stupid not being able to figure this out. Thanks in advance.

 
Thank you, I knew it was something simple I was doing wrong. I’ve been wanting to try this map generator for a long time.

 
or he can try typing pois after he hits the F1 key that may work :)


I tried this and I get the message "Distant POIs not active!

Exiting a half dozen times seems to work but doing that for every POI is cumbersome. Might just use a RWG map instead of Nitrogen. It doesn't happen on those.

 
Yeah, 8k was my max up until recently, and thats only because I get so many requests for large maps. Ive never had trouble with 16k maps SP, but everyone else Ive known that uses them have seemed to.  10k makes sense on a server with 20+ players, and there are tools to reload regions, so its doable, but the server admins need to have the resources and the ability to reset those regions. 
Well i always played 16k maps and i did not have any problems what so ever :)  that being said i do have 1 issue and that sometimes when i generated one i could not load into the map but thats about as far as the problems go.

 
Yes it does. It is a vanilla bug...
You all keep saying that and I believe you. Seriously, I do. But I'll be more clear:

It happens on every Nitrogen Map I create. I have generated 6 RWG worlds and it hasn't happened at all to me. I just can't get the POI's I want in a RWG world for some reason so I was hoping there was a solution or someone had a working Nitrogen map that fit my needs. It seems that's a no. Thank you all anyway for trying to help. I'm learning!

 
Sadly the fact is that Nitrogen is a wonderful tool that has been abandoned and is limping along on life support. Best we can really hope for is A20 TFP incorporate most of it's good stuff into vanilla.

 
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