• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A19e Nitrogen - UNSTABLE

Status
Not open for further replies.
Well this basically made my day. This was the biggest thing bothering me when it came to the map generation. The only other thing I am hunting for is ways to make areas in the map radiated (so similar to the map borders). If that works the same way then this just became an early x-mas for me. Thank you very much for your reply
I was talking with another modder not that long ago, and there is a way to do it using the radiation file, but so far i have only used others mods to add rad to my maps. I will see if i can get instructions for you. You are very welcome, always makes me happy to see people making their own maps. Cheers

 
Last edited by a moderator:
I had attached the file to the thread for direct download as well. It shows up at the bottom of the post.

Just be aware that this is no longer supported, and each update brings it farther away from being stable.

 
sorry my mistake it was a .ttw file not .ttf (edits to compensate)



temniy


Not sure if this will help you but I had the same/similar thing happen (a few 7Days versions ago) but this is what I did to fix it...

 - Start 7 Days to Die as you normally would.

 - Use the built in RWG to make a map, we will call this your world template (yes it takes awhile, but that's RWG for ya)

 - When you spawn into the world, give it a minute to render, do a 360, smack some grass, run around in circles, whatever, just give it a minute or so

 - Then exit the game normally (it will auto save)

 - Find the save folder (X:\Users\username\AppData\Roaming\7DaysToDie\GeneratedWorlds or C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds) and inside that look for the file called main.ttw (the world template)

 - Copy that file (main.ttw) to the Nitrogen\resources folder OVERWRITING the existing file (obviously BACKUP first)

 - ONE THING to remember is that if you RWG an 8K map, then you should NitroGen an 8K map to stay consistent

(Ive used 4K templates to generate 8K worlds and not noticed anything weird but hey you never know so just stick to consistent)

Now you can use Nitrogen to generate worlds and they should complete generation without hanging.

I think the reason that things get stalled out is that Nitrogens main.ttw file is outdated compared to 7 Days generation rules, so updating the .ttw to current A19+ with the built in RWG kindda tricks Nitrogen into being more "compatible".

If you look into some of the .ttw files inside the main 7 Days "Worlds" folder (open them with Notepad, Notepad3, Notepad++, whichever, they are small so windows notepad will suffice) you can see that the version numbers are a lot older that current Alpha 19+ builds. As is the .ttw contained in Nitrogen.

Hope that sheds some light and hopefully gets you generating proper worlds again.

Below is an 8K map I compiled a few days ago with the above instructions, 'cause the new A19.4(b7) just went stable not to long ago.

I've been using the above method to update Nitrogen every time a new 7 Days alpha drops and I'd say 1-5 out of a 100 maps have failed.

previewMap-halfsized.png

 
Last edited by a moderator:
hi modder. i'm brand new to the 7days creator world. so far I have created maps and prefabs for Rust. now i would like to try my hand at this game but i have a big problem at the beginning. if I want to create a new map with nitrogen and have previously edited my heightmap with paint.net, the following message appears when loading the heightmap: importing Hightmap: 😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png
😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png: Image could not be read Can't read input file!
Could not import hightmap from 😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png
(don't be surprised, but I have deleted the complete path for my safety)
I hope someone can help me. since I am German translated with google translator. Thank you in advance for your help

 
hi modder. i'm brand new to the 7days creator world. so far I have created maps and prefabs for Rust. now i would like to try my hand at this game but i have a big problem at the beginning. if I want to create a new map with nitrogen and have previously edited my heightmap with paint.net, the following message appears when loading the heightmap: importing Hightmap: 😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png
😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png: Image could not be read Can't read input file!
Could not import hightmap from 😄 \\ NitroGen_WorldGenerator_v0501 \ NitroGen_WorldGenerator / output / NitroGenMap / import_HM.png
(don't be surprised, but I have deleted the complete path for my safety)
I hope someone can help me. since I am German translated with google translator. Thank you in advance for your help
Hi @Silverridge

I would take a look thru the tutorial and guides channel which has some videos and info  that could help

 
sorry my mistake it was a .ttw file not .ttf (edits to compensate)



temniy


Not sure if this will help you but I had the same/similar thing happen (a few 7Days versions ago) but this is what I did to fix it...

 - Start 7 Days to Die as you normally would.

 - Use the built in RWG to make a map, we will call this your world template (yes it takes awhile, but that's RWG for ya)

 - When you spawn into the world, give it a minute to render, do a 360, smack some grass, run around in circles, whatever, just give it a minute or so

 - Then exit the game normally (it will auto save)

 - Find the save folder (X:\Users\username\AppData\Roaming\7DaysToDie\GeneratedWorlds or C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds) and inside that look for the file called main.ttw (the world template)

 - Copy that file (main.ttw) to the Nitrogen\resources folder OVERWRITING the existing file (obviously BACKUP first)

 - ONE THING to remember is that if you RWG an 8K map, then you should NitroGen an 8K map to stay consistent

(Ive used 4K templates to generate 8K worlds and not noticed anything weird but hey you never know so just stick to consistent)

Now you can use Nitrogen to generate worlds and they should complete generation without hanging.

I think the reason that things get stalled out is that Nitrogens main.ttw file is outdated compared to 7 Days generation rules, so updating the .ttw to current A19+ with the built in RWG kindda tricks Nitrogen into being more "compatible".

If you look into some of the .ttw files inside the main 7 Days "Worlds" folder (open them with Notepad, Notepad3, Notepad++, whichever, they are small so windows notepad will suffice) you can see that the version numbers are a lot older that current Alpha 19+ builds. As is the .ttw contained in Nitrogen.

Hope that sheds some light and hopefully gets you generating proper worlds again.

Below is an 8K map I compiled a few days ago with the above instructions, 'cause the new A19.4(b7) just went stable not to long ago.

I've been using the above method to update Nitrogen every time a new 7 Days alpha drops and I'd say 1-5 out of a 100 maps have failed.

View attachment 19540
Thanks for advice but it doesn't work for me, unfortunately. Maybe someone know which process runs by running world mapping. 

 
sorry my mistake it was a .ttw file not .ttf (edits to compensate)



temniy


Not sure if this will help you but I had the same/similar thing happen (a few 7Days versions ago) but this is what I did to fix it...

 - Start 7 Days to Die as you normally would.

 - Use the built in RWG to make a map, we will call this your world template (yes it takes awhile, but that's RWG for ya)

 - When you spawn into the world, give it a minute to render, do a 360, smack some grass, run around in circles, whatever, just give it a minute or so

 - Then exit the game normally (it will auto save)

 - Find the save folder (X:\Users\username\AppData\Roaming\7DaysToDie\GeneratedWorlds or C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Data\Worlds) and inside that look for the file called main.ttw (the world template)

 - Copy that file (main.ttw) to the Nitrogen\resources folder OVERWRITING the existing file (obviously BACKUP first)

 - ONE THING to remember is that if you RWG an 8K map, then you should NitroGen an 8K map to stay consistent

(Ive used 4K templates to generate 8K worlds and not noticed anything weird but hey you never know so just stick to consistent)

Now you can use Nitrogen to generate worlds and they should complete generation without hanging.

I think the reason that things get stalled out is that Nitrogens main.ttw file is outdated compared to 7 Days generation rules, so updating the .ttw to current A19+ with the built in RWG kindda tricks Nitrogen into being more "compatible".

If you look into some of the .ttw files inside the main 7 Days "Worlds" folder (open them with Notepad, Notepad3, Notepad++, whichever, they are small so windows notepad will suffice) you can see that the version numbers are a lot older that current Alpha 19+ builds. As is the .ttw contained in Nitrogen.

Hope that sheds some light and hopefully gets you generating proper worlds again.

Below is an 8K map I compiled a few days ago with the above instructions, 'cause the new A19.4(b7) just went stable not to long ago.

I've been using the above method to update Nitrogen every time a new 7 Days alpha drops and I'd say 1-5 out of a 100 maps have failed.

View attachment 19540
Okay, it's working) But 8k map has been generated for 24 minutes

 
Hi, I created a nice prefab to work with the Nitrogen world generator.

There were a few problems but I managed to solve them and the prefab spawns in perfectly.
However, I wanted to change the name of the prefab to add my friends name to give her some credit as well. 
This corrupted the prefab.
Is there any way to change the name without killing my prefab?

 
Hi, I created a nice prefab to work with the Nitrogen world generator.

There were a few problems but I managed to solve them and the prefab spawns in perfectly.
However, I wanted to change the name of the prefab to add my friends name to give her some credit as well. 
This corrupted the prefab.
Is there any way to change the name without killing my prefab?
Hi @smokingpaper

How did you change the file name. 

You should have a -

Prefabname.blocks.nim

Prefabname.ins

Prefabname.jpg (if you created a thumbnail)

Prefabname.mesh(if you created a mesh)

Prefabname.tts

Prefabbame.xml

make sure after your renaming these are st the end. The .blocks.nim file is different to the others. The others if you click to editing the prefab folder it only highlights the prefab name however with the. Blocks.nim it highlights prefabname.blocks annoying lol but make sure it is there.  Easy to fix just before. .nim add. Blocks.

I normally once saved go into the prefabs folder and edit name there works fine.

 
Last edited by a moderator:
stallionsden said:
Hi @smokingpaper

How did you change the file name. 

You should have a -

Prefabname.blocks.nim

Prefabname.ins

Prefabname.jpg (if you created a thumbnail)

Prefabname.mesh(if you created a mesh)

Prefabname.tts

Prefabbame.xml

make sure after your renaming these are st the end. The .blocks.nim file is different to the others. The others if you click to editing the prefab folder it only highlights the prefab name however with the. Blocks.nim it highlights prefabname.blocks annoying lol but make sure it is there.  Easy to fix just before. .nim add. Blocks.

I normally once saved go into the prefabs folder and edit name there works fine.
How did i change the filename? Like an idiot, thats how.

The mistake I made is renaming all the files at once and thinking the file type still would be alright.

I just renamed them properly and it worked like a charm!
Thank you a lot!

Here is the result.

Meet: Painokio Park!
A small/medium city park for friends and family to relax in.

You can even let your dogs out in a designated area!
Oh, and Painokio does love his trippy mushrooms! Even though he denies about it!

image.pngimage.png
image.png

I managed to rename the file to look like all the other xcostum_ files. Thanks a lot!
So where do i best upload the zipfiles the prefab files for those willing to check it out or have it spawn on their map?
Checked it both in vanilla RWG and Nitrogen RWG, they seem to spawn in quite nicely so far.
in nitrogen i set it to downtown and citycenter though, might want to change that.
Edit: Changed it to downtown only now.

image.pngimage.pngimage.png 

 
Last edited by a moderator:
How did i change the filename? Like an idiot, thats how.

The mistake I made is renaming all the files at once and thinking the file type still would be alright.

I just renamed them properly and it worked like a charm!
Thank you a lot!

Here is the result.

Meet: Painokio Park!
A small/medium city park for friends and family to relax in.

You can even let your dogs out in a designated area!
Oh, and Painokio does love his trippy mushrooms! Even though he denies about it!

View attachment 19565View attachment 19564
View attachment 19563

I managed to rename the file to look like all the other xcostum_ files. Thanks a lot!
So where do i best upload the zipfiles the prefab files for those willing to check it out or have it spawn on their map?
Checked it both in vanilla RWG and Nitrogen RWG, they seem to spawn in quite nicely so far.
in nitrogen i set it to downtown and citycenter though, might want to change that.
Edit: Changed it to downtown only now.

View attachment 19568View attachment 19567View attachment 19566 
There is a prefabs thread you can post your prefab.

Welcome to also join the cp discord. Link is located here - 







Stallionsden 

 
I am bummed Nitrogen is not being supported :(
is there any reason I should not use the last Nitrogen (501?) to build my A19.4 maps?

I have heard of servers not finding any zombies on a map after X days and the only diff was Nitrogen vs RWG map.  

The biggest issue with RWG is no skyscrapers - if that could be fixed I would be OK with the long gen times.

 
I really love the amount of folklore around Nitrogen. Whoever told you zombies disappear on Nitrogen maps is completely wrong. Flat out wrong. There are only a few pieces that go together to make a working map, and nitrogen does not add anything additional to achieve a working map.

With the stand alone tools included with Nitro, you could essentially use the A17 version of Nitro to make 19.4 maps. .501 will get the job done.

It ALL boils down to the prefablist.txt, which is essentially Nitro's version of the Rwgmixer.xml.  The nitro version is simplified compared to the rwgmixer in that it does not base prefab placement by biomes. This to me is the only real disadvantage to nitro vs vanilla.

If you want to ensure you get a good working map, you have 2 options. You can either use a premade Nitro mixer, like say that one the Compo Team provides, (and which is actually pretty well made),  or you can do what the rest of us do, and that is to make your own Nitro lists based on the specific prefabs both your end users AND your server have installed. If you make sure this one important step is done correctly, you will not have any issues making anything you need for maps.

Ive made literally hundreds of maps that have been played on by literally hundreds and hundreds of people, and I have never had an issue that was not the result of me missing a step somewhere. Please trust what Im saying. There is no magic behind how this really excellent tool works.

If you would like, I can make a video on how to create your own lists. Its a bit cumbersome the first time you make a list, but its fairly straight forward and easier to understand than the rwgmixer, though like i said, lacks a bit of granularity that vanilla has for prefab placement. 

Ive seen some preview of the A20 vanilla map gen, and it looks really promising, so you may start getting vanilla maps that will work better for you. For me, I will always make my own maps, either using the new vanilla gen or nitro or a combination of both. Please let me know if you have questions, and Id be happy to show you what I can.

https://discord.gg/tsmneMRk53



 

 
Last edited by a moderator:
What Krunch said.  Nitrogen is just an alternative method to create the *same map files* that Vanilla does.  Any issues with maps other than poi placement is purely coincidental.

 
Status
Not open for further replies.
Back
Top