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A19e Nitrogen - UNSTABLE

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How strange. I generated a 16kx16k map just loaded with cities, including loads of roads and 2 double highways each direction and it generated fine in 12GB, if slowly. The game, unfortunately, couldn't run that map for very long in 16GB of total physical RAM. Once I got to about 20% of the map explored it was no longer playable. I'm just not up for upgrading during this whole covid thing but once it's over I'll likely go to at least 32 if the prices aren't ridiculous.
32gb in my server. old one only 16gb.

I really overdid the cities though.  I mean seriously over did it, and yes, 2 double highways. (I always make those, they don't take time to gen, cities/towns do)

the number of sheep to be counted was.... silly.

:D

 
32gb in my server. old one only 16gb.

I really overdid the cities though.  I mean seriously over did it, and yes, 2 double highways. (I always make those, they don't take time to gen, cities/towns do)

the number of sheep to be counted was.... silly.

:D
See edit to my previous post. I'm at 335 sheep so far and the memory use just jumped to nearly 6GB. I used single-lane highways so it doesn't take forever to repair them all...instead it takes nearly forever. :)

Edit: Just had a thought: Do you generate preview while generating maps, or set it to no preview and build it later?

Edit 2: Completed map generation in 23m40s. Max RAM use was 8.6GB and I forgot to turn off "no preview" (I usually make 4K maps lately) so that included preview generation.

Here it is if you want to take a look: https://www.dropbox.com/s/y3zte12h02vdjjl/MegaTest.rar?dl=0

(Note: 124MB WinRAR file, expands to 594MB)

NGMG.png

 
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I was just wondering how I could get NitroGen to do 24k*24k maps. Then I thought about it and decided I didn't want to make my PC explode.  :)

Anyway, looking at the map preview I clearly didn't get the results I was looking for. I only wanted to leave out steep mountains (it never works completely, but I like to reduce them to a minimum), so I am going to run another test with more varied terrain. I think, though, that the problem you're having is related to roads. With so many cities, default roads should be plenty enough to not lack at least one connection between adjacent cities most of the time.

Edit: So I did that and it took 23m50s. I used default roads and there aren't many adjacent cities without roads directly between them, though there are a few, and there are plenty of roads overall on the map. Oddly enough, NitroGen didn't even go over 7GB memory use this time. Best advice I have is to just not use the many roads setting.

Edit 2: Played with many settings and it always comes down to the roads for me, every other setting on a 16k*16k map generates in about 24 minutes.

 
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I do gen the preview as it is something I want to have.

One of these times, I'm going to spend the time and repair the highways, but keep it at day 1.

(unless I can figure out how to have them not be all busted up)

 
Chrnosdark said:
Thanx for you help, I will try to do it like that, it is a pain that has to be with the graphics at a minimum, because if I had noticed that with the graphics at a minimum if I ran the map, but when the resolution went up, everything broke, hahaha

Gouki said:
Hi Chrsnosdark

I also have 8gb of ram on my pc and I play the map I made with Compopack + Nitrogen without many problems.
In the City trader option set it to nothing and in Custom towns set it to 1 of each type.
I do not know what configuration you have in the game, but try to play to the minimum and you will be fine.
Regards
Hello, good afternoon, I wanted to thank you very much for your help. I have finally been able to play the maps that I have generated as you told me and I was looking at some options to download the graphics and it works well. Thank you very much for your help

 
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I do gen the preview as it is something I want to have.

One of these times, I'm going to spend the time and repair the highways, but keep it at day 1.

(unless I can figure out how to have them not be all busted up)
I've asked about having them generate in pristine condition, but gotten no reply.

How do you keep the day at 1 while repairing the highways? Usually I just do it as I explore the map along the highways, placing wet concrete blocks to span the gaps as I go. Makes the trip "home" a lot easier.

 
I've asked about having them generate in pristine condition, but gotten no reply.

How do you keep the day at 1 while repairing the highways? Usually I just do it as I explore the map along the highways, placing wet concrete blocks to span the gaps as I go. Makes the trip "home" a lot easier.
Godmode, creative menu for the completed blocks (to cut down on xp gain), and keep turning the clock back.

Would be a boatload of work though, and probably not worth it.

 
Good day Damocles

Sure Has been awhile since you were on Last and I'm Hoping that all is well and yes these are trying times.

Take Care and Be Safe ... the Old Gamer .. 😌

 
I am trying to figure out what issue I'm having (See screenshot). Is it a setting? Did i install something wrong? I have several buildings in every city built under the ground level. Is this a nitrogen thing? Or is it a compo thing?

20201022212008_1.jpg

 
Hello,

when I create a new world with NitroGen, the map is generated, but all buildings are in the left down corner of the map.

I use NitroGen 0,501 and added the three files from CompoPack (from folder Nitrogen-files) to resources.

I cannot post the preview, I always get an "-200" error.

What can I do to get correct working maps (or to post the previewmap.png)?

Thanks in advance

Thomas

spacer.png


 
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Keep getting could not import hightmap, when trying to use a custom heightmap. Is there some special format it needs to be in or something?

Just checked an I can't even use the one it comes with 😕

 
I am trying to figure out what issue I'm having (See screenshot). Is it a setting? Did i install something wrong? I have several buildings in every city built under the ground level. Is this a nitrogen thing? Or is it a compo thing?

View attachment 15947


Just bear with it .. I get the same thing ... THE Biggest Issue is that Nitrogen Needs Updating with all the game changes that have been done by TFP in game .. which in turn is effecting the maps we make.

Hopefully He will be back soon and update Nitrogen ... But with all the issues in the world at the moment .. but when that will happen is  UnKnown.

Take Care and Be Safe ... the Old Gamer .. 😌

 
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Just bear with it .. I get the same thing ... THE Biggest Issue is that Nitrogen Needs Updating with all the game changes that have been done by TFP in game .. which in turn is effecting the maps we make.

Hopefully He will be back soon and update Nitrogen ... But with all the issues in the world at the moment .. when that will happen is None Known.

Take Care and Be Safe ... the Old Gamer .. 😌
Okay, that's totally understandable. I just wanted to make sure it wasn't something i did! I am trying to find interesting ways to utilize the weirdness lol

 
I have several of the sunken buildings in my latest Nitrogen map- not a real issue; there are some benefits, however:

- you can snipe the sleeping zombies that are outside of the building with ease;

- most of the sunken lots you can jump right out of; though I haven't yet encountered the residence with the fence;

- others have a light fixture in a corner which makes it easy to climb out;

- other locations have a bus or a structure near to the edge- which makes it easy to jump onto to or make a walkway.

At this juncture, it's just a question of suspension of belief... and most of all just have fun.

 
I have several of the sunken buildings in my latest Nitrogen map- not a real issue; there are some benefits, however:

- you can snipe the sleeping zombies that are outside of the building with ease;

- most of the sunken lots you can jump right out of; though I haven't yet encountered the residence with the fence;

- others have a light fixture in a corner which makes it easy to climb out;

- other locations have a bus or a structure near to the edge- which makes it easy to jump onto to or make a walkway.

At this juncture, it's just a question of suspension of belief... and most of all just have fun.
For sure. I've not had any problems escaping. Can always nerd pole out! I lured some hordes down in one place. Super fun picking them off while the struggle in futility to get me lol. It also makes a great place to build a foundation for my skyscraper when i demolish the existing building. Lots of cool stuff to do for sure.

 
what are the constraints on using your own heightmap?

grayscale png? max 256 levels between full white and full black? compression or no compression?

what I'm trying to achieve is rather rough terrain 8x8 km map with significant amount of water between mountain peaks, basically,  what I would like to do would be just taking the already generated heightmap and increasing water level by +25m or +50m and then re-running the map-gen for building placement. how would I go about achieving that? when I tried editing the heightmap the Nitrogen refused to import it. 

 
@NemesisFulgidum this might be a crap shoot but do you by any chance have the "OCD world" option chosen under the "scenario" drop down menu? it's the only thing I can think of that would cause that, apart from a general map error.

if that doesn't seem to fix the problem when generating a new world (it won't fix whatever world you made that has this map preview issue if it isn't the preview), it's possible it's just the render preview. try putting everything in your world's output folder this github page says to put into (even if one or two of the options aren't there, it'll still load) and see if it renders your map the same way.

 
Could someone help? i put the generated world into the worlds folder but its not showing in new game, any suggestions on what i did wrong?

 
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