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A19e Nitrogen - UNSTABLE

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Congrats and welcome to the Apocalyptic World Creators Club!

P.S.: You can use dropbox to upload the preview and even the entire map. I have mine set up so that people can grab the prefabs, maps and mods collections I use on my server so they don't have to wait for the DL to get in-game quickly.

 
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Is nitrogen windows-only?

I'm launching it under Linux with "java -jar nitrogen.jar" and it just shows me a blank window.

No errors on console.

Should it work under Linux or am i missing something?

Edit: Found it. Had to install openjdk-14-jre. Obviously i had installed something different, however other java programs worked (also with gui).

Edit2: And for steam/linux/proton players, the nitrogen generated folder has to go into /home/<username>/.local/share/7DaysToDie/GeneratedWorlds/

 
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Is nitrogen windows-only?

I'm launching it under Linux with "java -jar nitrogen.jar" and it just shows me a blank window.

No errors on console.

Should it work under Linux or am i missing something?

Edit: Found it. Had to install openjdk-14-jre. Obviously i had installed something different, however other java programs worked (also with gui).

Edit2: And for steam/linux/proton players, the nitrogen generated folder has to go into /home/<username>/.local/share/7DaysToDie/GeneratedWorlds/
ARE .. You loading 64 Java and not the standard version? That would be my question?? Otherwise you will have to get someone thats know Linux to answer.

 
ARE .. You loading 64 Java and not the standard version? That would be my question?? Otherwise you will have to get someone thats know Linux to answer.
Neither nor, i just did

sudo apt-get install openjdk-14-jre


Obviously i had some other JRE installed before, because as i said, i ran other java programms pretty fine. Is also not the case that java was entirely missing, because Nitrogen did start and showed a window. But just an empty one.

Maybe my previous installed JRE was missing, AWT, Swing, or whatever GUI-lib Nitrogen is based on.

 
Hey just wanna say I absolutely love Nitrogen, great job. I have a question regarding the highways. Is there a way to generate a map with the highway intact like no breaks/spaces, I love the idea of the highway on my map but is completely useless if the players cannot drive down it without falling through every kilometer or so. Hoping there is some setting I missed, I set roads to no damage but it still came in broken up. Any help would be appreciated.

 
Ground roads should be ok, but the elevated highways are always busted up.

You can fix them in the game though. (they do make nice starting bases though. zeds don't seem to spawn up top, just below)

 
canadianbluebeer said:
Ground roads should be ok, but the elevated highways are always busted up.

You can fix them in the game though. (they do make nice starting bases though. zeds don't seem to spawn up top, just below)
Sure I know I can fix them manually but the problem with that is when I do a prefab reset to freshen up the map for players, Highways are considered prefabs so it undoes all of the repairs made to them. So that is why I was hoping the is a way or could be a way implemented to make the highways solid all the way through if the person wanted while making the map. Also if players make bases on the Highway they get wiped too when you do a Prefab Reset. So that isn't good either.

 
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Sure I know I can fix them manually but the problem with that is when I do a prefab reset to freshen up the map for players, Highways are considered prefabs so it undoes all of the repairs made to them. So that is why I was hoping the is a way or could be a way implemented to make the highways solid all the way through if the person wanted while making the map. Also if players make bases on the Highway they get wiped too when you do a Prefab Reset. So that isn't good either.
Why do you need to refresh the prefabs? The whole point of the game is that you have to keep going further and further from your starting location to continue finding new resources. Have they cleared the whole map? Is the map too small? Or are you just catering to whiny, entitled players?

 
Why do you need to refresh the prefabs? The whole point of the game is that you have to keep going further and further from your starting location to continue finding new resources. Have they cleared the whole map? Is the map too small? Or are you just catering to whiny, entitled players?
Have you ever played on a public server? It doesn't take long for all the POI's to be picked clean.

 
So you're not gonna answer the question I see. Ok.
I'm asking you a question in return: How many players, how large of a map and with how dense of cities and towns are you finding it necessary to regenerate the map? Each of those factors have an impact on how quickly they will be able to clear the map of playable content. And I didn't even bring up how much time are they engaging in building vs. just raiding all the time. So...are you not gonna answer the question?

 
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With how many players? How large a map? How dense of cities and towns?
pipedream obviously has enough players to pick the map clean and then he needs to reset.

He asked HOW to do this, not in what timeframe, if he should reduce players, increase map size or whatever.

So your questions in return are irrelevant, don't help anybody and even derail the question.

If somebody asks you for a first aid kit, do you also first ask why he needs one, before you give him one?

 
If somebody asks you for a first aid kit, do you also first ask why he needs one, before you give him one?
Invalid question. If someone asks me for a first aid kit, I can see why they need it. Not so in this situation.

If someone calls and asks me how to fix a problem with their PC mouse (as I used to be in tech support), I ask them questions to determine whether it simply needs cleaning, unplugging and plugging back in, or replacing.

Sometimes the best answer for a question is nothing like what the asker imagined it might be, because they aren't thinking "outside the box". For example:

1) Generating a map with denser cities, or a larger map, could reduce the problem of PoIs being "used up" quickly.

2) Looking at how others solved a problem, especially large servers like Salty Zombies who only regenerate certain sections of the map rather than the whole thing.

So instead of being negative and criticizing a proper diagnostic solution to a tech problem, try and be a part of the solution.

As an aside, I agree that there should be a way for the highways to be generated unbroken, which you might have seen if you follow this thread much since I posted such a request MONTHS ago. My solutions, and any that anyone else offers for that matter, are just workarounds until such a time as NitroGen gets this feature, if ever.

 
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Is there a link for NitroGen for A19 Stable?

The A19 link at the first post doesn't seem to be working
There is Not a Version fully setup to A19.1 or A19.2 Stable as of yet .. only 

DOWNLOAD:

for Alpha 19:

NitroGen v0.501 A19 (experimental) A19 experimental version

Hopefully .. Damocles .. will be updating soon or is waiting on A20 to come out, but he has not been online in some time now .. So hopefully he is doing OK. 

 
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Is the reason I'm not getting buildings spawning in due to the mod not being updated for 19.2?

Or am I just missing a setting(I left almost everything in the generator default other than adding highways)?

 
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