Hi Damocles
Iam about to write a prefablist for CP40 right now and have a few simple questions to understand the tool better:
1.
do I need these lines in the prefabslist? Does Nitrogen needs them to generate the playerstarts ?
player_start1,NAVONLY,0,0,6,2,6,alone;smalltown;downtown;hillbillyjunk
player_start2,NAVONLY,0,0,4,2,8,alone;smalltown;downtown;hillbillyjunk
player_start3,NAVONLY,0,0,5,2,6,alone;smalltown;downtown;hillbillyjunk
player_start4,NAVONLY,0,0,5,2,6,alone;smalltown;downtown;hillbillyjunk
player_start5,NAVONLY,0,0,6,2,8,alone;smalltown;downtown;hillbillyjunk
player_start6,NAVONLY,0,0,6,2,9,alone;smalltown;downtown;hillbillyjunk
2.
Just to verify i have understood the use of the custom-zones:
when I have 15 Asia-Prefabs and want them to spawn in a town, then I should use custom_town_size_15 - right?
and then the 15 Asia-lines should look like this:
xcostum_Asia_Apartments(by_magoli),blablazone,1,-1,24,17,44,custom_town_size_15
3.
do oldwest-POI's also appears in common towns or do they just spawn in their own oldwest-towns ?
4.
can I change the order of the lines dramaticly ?
I want to sort them and kinda visual categorize the lines by zones.
(put the Asia-POIs together / put the traders together / put all oldwest-Pois together / and so on)
Would that be a problem (or handycap) for the generation-engine of NITROGEN ?
Hi Magoli,
1: the "playerstarts" are some (Navezgane?) POIs, that just happened to have a car. I used them like normal POIs. The playerstart-positions are randomly picked at generation time, so this entry here means nothing in particular. Its just a POI.
2: Yes, the custom_town_size_15 is just its own zone, spawning groups just as the other small-group zones like farm and oldwest.
Assigning this zone to only specific POIs will then let you have custom POI towns.
This zone here will then always try to place 15 POIs, as indicated in the zones name. So make sure to have enough prefabs for this zone, else it will look to repetitive. An "Asia town" could also have some normal POIs like gas stations and burger joints assigned to them, to make them look more like actual living towns.
The generator will attempt to spawn custom towns only when a custom zone name is used at least once in the list.
So not using custom zones is fine. Only use the ones you need.
3: oldwest are always placed in their own zone. There is only gas station in this style that appears in town.
Cities will only pick: citycenter, downtown, industrial, houses and carlots
If you set POIs into custom zones, you can still add them to other zones, as they can fit well into different regions. (make sure to use a ; to seperate the zone-entries, not a comma)
4: the lines are read in not particular order, and can be rearrange in any way. The POIs are picked randomly from a vector.
So you can reorder the entries as you like, and place comment lines at any point.
I suggest to seperate the vanilla entries from the CompoPack part, to allow rearranging them easier if one list-part changes. (there are sometimes updates to the vanilla POIs, that mess up their placement, so the lists needs updates from time to time)
If you want a POI to appear more often: just dublicate that line. It will then be considered a new POI-entry.
(doubles the chance of this POI to appear).
There are no % parameters on how often POIs appear. (would also be errorprone) But you can alter their chance to appear somewhat by dublicating lines, or using the "unique" zone-flag to only have them appear once on the map.
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Since you have control over the POIs with your pack (I can only use the vanilla prefabs normally) I would suggest to have modders add some "normal living" elements to make cities look more natural.
-some simple rectangular parking lots, without much more than some cars on them
-some more small park-like POIs, basically a grass-lawn with some sparse decorations
-maybe some "sidewalk - street" POIs. If they are available, it would be possible to lay out city streets that look more natural. Instead of using a normal road texture on the terrain, the street-blocks could be assembled via specific street-pois. (streets, and intersections that can be connected in a modular fashion)