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A19e Nitrogen - UNSTABLE

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Sad info for the ambitious: The game cannot handle maps larger than 16k. (Nitrogen can, but well).
The game cannot load textures larger than 16k, a limit by Unity. (biomes.png is one of those)

I keep a larger custom size just for fun. You can still enjoy the preview map, print it out and play tabletop games on it.
Haha lol beat me to trying it lol. 16k is plenty tho in all honesty and in love large maps.. went straight for the juggler the BIG 16K.... ever since starting using this tool and havent looked back

 
Having fun messing with the generator and have a few questions.

Is there a legend for what the map generates? Like whats a yellow/blue/red/green/white building?

example map snapshot:

https://i.imgur.com/mVRCH0J.png

When selecting the option on traders. Is it a formula on the size of the map. i.e. I am using default # of traders. 8k Vs 16k does a 16 have more traders because its larger or is the default a static # does not care about size?

That I am assuming the # increases depending on the map size, but just checking.

Thanks... really awesome tool.

 
here the hex for the RGB colors

"houses" = A0A000

"mountain" = B0B0D0

"alone" = 904040

"farm" = 70F000

"citycenter" = 70F0F0

"industrial" = 0000F0

"trader" = F000F0

"carlot" = 00A0A0

basically, the trader is purple, and the citycenter cyan.

POIs can belong to different zones, so they sometimes show a differnt color than their neighbors of the same zone

 
Made a few pretty nice looking maps with the newest build!

Streets/Roads seem to be even more "natural". Great work.

What I noticed is, that the spawn (if setted to "single spawnpoint CO-OP") is often on mountains or trees, broke my leg or died several times. :)

Also, cities are mostly generated at the outside of the map and not so much in the middle.

Example: https://i.imgur.com/c5eP1hC.jpg

It would be really cool to have an option to save settings under different names.

Right now I'm just doing my "setup" in the GUI and save the configUI.txt, so I can use it later again if I want to.

It's no big deal to save a bunch of .txt files and copy them to the resources folder if I want to use a specific setting but would be easier to have an option build in.

My ♥♥♥♥ty english... I hope you get what I mean. ;)

 
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Damocles I have watched the vanilla 7dtd RWG generate town names in the log. Dose yours also generate a name for each town / city placed? It would be awsome if i could somehow access each town name so i could at least go through and manually build my own town / city billboard.

 
The town names are not part of the world-files. The internal generator probably makes them only for the preview. But its not used in the game in any way. (would be fun if it did)

I could generate a name for every settlement (on the preview map), but that would not be visible in the game.

 
Having issues with joining different servers using Nitrogen created maps. Having to download map every time we join. Searching thru the saves local, looks like they are all trying to save to same Hashnamed folder... DE4B5E... also seeing the same number inside the main.ttw file. Just wondering if this is hardcoded or can be randomized to avoid this issue.

 
Having issues with joining different servers using Nitrogen created maps. Having to download map every time we join. Searching thru the saves local, looks like they are all trying to save to same Hashnamed folder... DE4B5E... also seeing the same number inside the main.ttw file. Just wondering if this is hardcoded or can be randomized to avoid this issue.
The main.ttw is not generated unique.

You could make a small 4k map in RWG, and just replace the NitroGen main.ttw with the new main.ttw (the size does not matter), if you have issues with non uniqueness.

 
This may be posted already, but if not here is this color key. may be user friendly to have this in the Main Post

houses

mountain

alone

farm

citycenter

industrial

trader

carlot

 
Hey Damocles,

could you maybe add the last update date to your download or write a increased version number in the download name?

Currently i cant really see if you changed/updated your tool for A18 without downloading and comparing the files with my version.

Cheers

 
The current version is v0.422 .

I changed the filename of the download (A18 version). Also to avoid problems with browser caches.

 
The current version is v0.422 .I changed the filename of the download (A18 version). Also to avoid problems with browser caches.
I just ran mine up and the v0.441 probably meant v0.442.

 
Damocles is the map size base on the center to the edge? So a 12288K size generation is from center to the edge? Or is the size based on edge to edge?

 
Edge to edge in meters. Just as the images are. You can see the size by looking at the properties of the biomes.png for example.

The ingame coordinates run from the center, going into negatives towards west for example.

 
I can add some more zones to the list if you need it.Your Asia POIs for example could be assigned to one of the town zones. This will spawn a settlement just with asian style POIs.

Or a 50/50 mix of Asian style and normal POIs like gas stations.

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The splat3.png is not all that diffent to A17. You can use the splatfixer tool in NitroGen to either convert a self edited splat to the correct format, OR make a correct splat image viewable again.

The generated splats are PNG.

The game will later process them into 2 TGA images. (one for roads, one for dirt-texture used at the water locations)

Basically, make a black image, paint red and green lines for the roads. Then use the splatfixer for the final game version.

Not quite sure what the blue channel is used for. Could be for water areas. In any case, RWG also almost never uses that channel either.
Damocles,

What is the best settings to get vanilla type city structure? I have played around with NITROGEN settings. But I keep getting a lot of empty city blocks (more than expected), and roads that don't make sense. two roads side by side with 1 block width between them. Roads in the city that turn and abruptly end.

I also have compo 40 installed, and don't minds having extra POI's. I actually desire them. But the unnatural city blocks, weird roads, and ending roads is the only thing keeping me from switching to NITROgen'd worlds.

War and Peace,

UnknownSoldier

 
Fantastic tool, but a suggestion if I may?

An option to generate "X" numbers of maps?

So I can ask Nitrogen to spit out, say 20 maps in sequentially numbered folders while I make coffee/breakfast/whatever and then I can sort through and pick my favorite :)

 
Damocles,
What is the best settings to get vanilla type city structure? I have played around with NITROGEN settings. But I keep getting a lot of empty city blocks (more than expected), and roads that don't make sense. two roads side by side with 1 block width between them. Roads in the city that turn and abruptly end.

I also have compo 40 installed, and don't minds having extra POI's. I actually desire them. But the unnatural city blocks, weird roads, and ending roads is the only thing keeping me from switching to NITROgen'd worlds.

War and Peace,

UnknownSoldier
Im still improving on the inner city road blocks. But its not the same aproach RWG takes.

The most similar layout would be the setting "city grid: wide", to have regular city blocks. I also want to have the roads appear to have a decayed and overgrown look.

On the plus side: there will be way less sudden bumps and drops in the "long distance" roads than RWG in terrain with lots of elevation changes.

Basically: RWG has currently the nicer inner-city roads (if you like a regular block layout), but NitroGen has less issues on the long distance roads.

Also check if you have the newest version (0.442), as the long distance roads take more smooth curves now.

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Fantastic tool, but a suggestion if I may?
An option to generate "X" numbers of maps?

So I can ask Nitrogen to spit out, say 20 maps in sequentially numbered folders while I make coffee/breakfast/whatever and then I can sort through and pick my favorite :)
Since I can now store the UI settings in a config, I can add a batch support. So this type of task could be realized via a simple batch script.

 
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