I may be being quite dumb but is there a way to make this load up the Ravenhearst POIs? I assume it has a heap of custom ones included as there are loads I never saw in vanilla. Would love to use this combined with Ravenhearst but have no idea what to do or combine!
You can use NitroGen to use your custom POIs (or in this case import the Ravenhearst POIs)
For this you would need to edit the included resources/prefablist.txt
the format is like this:
business_old_01,COMMERCIAL;DOWNTOWN,2,-1,21,18,47,downtown
add a new line to this list, using the following format:
my_poi_name, something(not read), 2(face north), y-offset, x-wide, y-high, z-deep, NitroGet-Zone
the y-offset is usually -1 for most flat pois with a ground layer. The x,y,z dimensions are visible in the prefabeditor.
example: (if the POIs filename is called Ravenhearst_house_poi)
Ravenhearst_house_poi, COMMERCIAL, 2, -1, 34, 20, 45, smalltown;downtown;houses
(Then start NitroGen and generate a new world, and copy the generated world to the games "GeneratedWorlds" folder)
You can check if your prefab was inserted by looking at the generated prefabs.xml, and look for the pois name there. It defines its name and location in the world at startup.
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I have not looked at how Ravenhearst is structured, but the POIs could be theoretically be copied to the vanilla prefab folder, and loaded by the game using the NitroGen generated world.
But is would then require to insert all af them into the resources/prefablist.txt for the generator to insert them into the map-file.
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If anyone knows where the prefabs dimensions (x,y,z) are stored, other than inside the binary files, I could quickly write an importer for that.
The y-offset is descibed the prebals xml, but for knowing the dimensions I would have to open each POI in the prefabeditor and note it down... not fun.
The dimensions are needed for the generator to place the POIs correctly in the world, else they might float in the air, or are placed in a hole...