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Does the generator complain about files already being in the directory? Its a safety check that can be turned off.Hi
I try the V0.121, I have no problem to generate 4k Map (in less than 1 minute) but for the 8k it seems that there is a problem after 1h still nothing.
The program is stuck in running terrain generation .......
It's a beautiful view...
Cities also generate streets of course. Its nessecary for gameplay reasons anyway (certain resources).It's a beautiful view...
I take it You don't have a city street generation right now?
By the way, everyone loves the mountains?
Unnatural mountains - the most common trouble of all generators.
In 16 alpha i did the generator settings that removed such high mountains - and it looked so natural!
It is not even necessary to make them low, but you need to make gentle slopes, and when the mountains are less common in the journey - they cause more admiration.
Otherwise, everything I've seen always looks like an extraterrestrial landscape in the distance.
Perhaps You should make it a standalone utility as soon as possible.
I understand that the convenience of programming is important for You now...but...You need to come up with something![]()
Whoa!Cities also generate streets of course. Its nessecary for gameplay reasons anyway (certain resources).
No, i did not mean that you need to do the mountain higher. I was doing gentle slopes, global restrictions does not interfere here. I've seen real mountains, their base(footing) is very extensive.The mountains: the game only allows terrain hights from 0 to 255 meters. Since some POIs have extensive underground areas, the normal hight of flat land is at 35 meters. So there is not much hight to play with. Realistic Alpine mountains would not work anyways.
The player can turn off each landscape type in the settings, if needed.
Yes, this is a very important and fundamental thing!Each biome is used in a specific landscape type, and not randomly placed onto the terrain. I think thats visually more pleasing and plausible, than random blobs of biomes.
Different approach how the map is generated. The vanilla RWG is probably putting a lot of effort into the noise-map generation, and its also embedded in a larger project, wich tends to slow things down.Whoa!Well.... then why is there such a difference in the generation rate compared to the vanilla generator ? Nothing is free.
RH uses its own RWG so no it is not (likely) to be compatible.I may be being quite dumb but is there a way to make this load up the Ravenhearst POIs? I assume it has a heap of custom ones included as there are loads I never saw in vanilla. Would love to use this combined with Ravenhearst but have no idea what to do or combine!
You can use NitroGen to use your custom POIs (or in this case import the Ravenhearst POIs)I may be being quite dumb but is there a way to make this load up the Ravenhearst POIs? I assume it has a heap of custom ones included as there are loads I never saw in vanilla. Would love to use this combined with Ravenhearst but have no idea what to do or combine!