Damocles
New member
Technically there are caves: several POI caves are placed in the world.Couple of questions:- Will there be support for the caves?![]()
- Will there be support for multiple biomes? (now the code allows you to add a lot more types of biomes than vanilla)
- Still...32K support for those who don't care about memory. (if it's not difficult to introduce. But, those who want - can see for themselves the usefulness of this mode).
and...
perhaps, someday, when will get - You could share the generated map which in your opinion is very good, as a demonstration.
(well, to be honest for those who do not want to install Java, but want to see)
But if you mean procedural caves, or new POI caves: that would require to generate new prefabs, or directly change the game-code. In the generator I try to only create the "generatedWorlds" data, not other gamefiles to install.
Its not intended as a mod or conversion actually, but as a replacement for the original (current) RWG.
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Biomes: I have not looked into the details of the biome xml definitions, but unfortunately changes to that would also require users to change the gamefiles, wich I dont want to do for now. I think thats more something for total conversion mods.
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The problem with creating very large maps is the way the game handles the worlds data for starting up a new game.
For convenience it uses large png images (splat, biomes) and a raw terrain.map,
Each in one huge single file wich has to be loaded into memory.
Its bound to have limits then.
Up to 8k its totally ok to do it like that, but with 16k its already taxing the memory a lot.
If the game could load the generated worlds in chunks (8k map files for example) creating very large maps would be much easier to handle.
Generating 16k maps would only take 4 times as long as an 8k map (when considering proper transitions between the parts that is). Currently it takes much longer since the computer has to shift a lot of data around in memory.