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32K would likely blow the memory. 16k is already quite taxing on it.Hmmm....is 32K mode possible for crazy Russians?...(or there is a limit in the game itself?)
I will fiddle around with the paths a bit. Lets see if this helps.I had unzipped it and clicked on the .jar file that's associated with java. I'll try the line item, but the 8k map did "more", it just never got around to generating the map. =)
Can you see a bug coming up the the console (F1) in 7DTD?Works for me on 4k, but nothing on 8k.
Though when playing on the 4k world I generated it has crashed 4 times in 1 hour
Big worlds are just needed in order not to fill their POI, but to have a lot of space for travel.//// but you can populate the maps with a LOT of POIs, making the world more filled than the vanilla RWG. Several thousand POIs should give everyone a good playfield.
I can later bundle it with a Standalone Java implementation. But not for now.Big worlds are just needed in order not to fill their POI, but to have a lot of space for travel.
You plan later to compile the project that he did not use the external Java?
They are not really "smooth", but thats also on purpose, as I dont want the roads to looks like artificial cuts on the terrain.Do you find your roads smoother than vanilla?
Not used here, but a very interesting demonstration of using erosion on a Unity terrain ... if you want to try out dynamic erosion.Hey mate,
Looks really awesome, I'm definitely going to download and try.
Hey, I'm up to doing the road generation in my program, could you share any insights as to what to research for the path finding? Like is the algorithm called something specific? Also, it looks like you're using some kind of erosion algorithm? something I've also struggled to find a decent example of.
Cheers mate.
[Edit] Yeah, nevermind on the path finding, what kind of name is A*!!
Yeah, since posting I did some reading on it. And I can see why it would be slow. Even still I'm going to give it a shot.Not used here, but a very interesting demonstration of using erosion on a Unity terrain ... if you want to try out dynamic erosion.
Good to hear that you both had a good time.My daughter downloaded your map generator last night, and we played a multiplayer game for a few hours. Thanks for sharing this - it's so much nicer to start a map knowing it's not going to end up being over half burned and wasteland. It did take a while for me to download the map once she'd started it, but it worked just fine.The ground outside the settled areas is quite... rugged. Some high hills/mountains, yes, but also just a lot of bumpy ground. Not necessarily a bad thing, mind you, but it made running across the wild areas visually challenging.