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A19e Nitrogen - UNSTABLE

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It can be controlled somewhat, but it takes some trial and error. The first thing I would tell you to look at is adding the 'unique' tag you can add to your city tagged prefabs.

Its a stackable tag as well, so you need to make a separate entry for each copy of the building you want to generate, ie

Skyscraper02, xyz, citycenter;unique

Skyscraper02, xyz, citycenter;unique

Skyscraper02, xyz, citycenter;unique

Skyscraper02, xyz, citycenter;unique

This would give you 4 and only 4 of skyscraper02. This works well enough, but the problem is you are breaking this out over X number of cities,and theres not guarantee you wont still get 2 of the same in one city,and none in another. I generate each city separately, but its a ton of extra work to do so.

If you mess around with the tags enough, you can still get a decent mix
 

 
So I got the one for A19 and whenever I generate any game world it doesn't seem to make the 
' checksums '

' GenerationInfo '

Which I would assume to be why when I put the folders I get from the gen into \GeneratedWorlds that it just does not show up in game and I can't select them to make a new game with said map... can anyone help me out?

 
Is your prefab list updated? If you used the list that comes with Nitro, its out of date. I would need screens on errors, but they are not errors i see on a regular basis, its either prefab list or your nitro settings i would guess. Need to be more specific if you can, where are you failing?

 
Is your prefab list updated? If you used the list that comes with Nitro, its out of date. I would need screens on errors, but they are not errors i see on a regular basis, its either prefab list or your nitro settings i would guess. Need to be more specific if you can, where are you failing?
well the thing is that nitro is saying that it is not failing and I do get a end result of a folder that looks a lot like the normal world files except for those two missing things. nitro gives me the all clear or at least says that it is done but when I go into my game it doesn't show up even when I have put the files where I was supposed to. Where would I get the updated prefabs though?
I am not fully sure how else to best explain it short of making a video which I don't know how to do.

 
Hi, i report small problem with 0.501 version, on generating 16K maps with compopack 8gig not enough, after set in bat file Xmx16G works ok.

 
Hello. What game file do I have to move to the nitrogen folder so that it uses the prefabs of the current version? I can't find "prefablist.txt" in the game files.

 
I tried following both instructions to get a nitrogen map (both the default 8K size and a 14K size) and the dedicated server keeps crashing on startup. Any idea what im doing wrong?

 
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Hello. What game file do I have to move to the nitrogen folder so that it uses the prefabs of the current version? I can't find "prefablist.txt" in the game files.
Resources folder.  You drop your list in there, and then you need to add that list name to the configPrefablists.txt file. Here is what mine looks l ike. This allows you to see your custom list in the drop down.

2021-04-27_22h00_48.png

I tried following both instructions to get a nitrogen map (both the default 8K size and a 14K size) and the dedicated server keeps crashing on startup. Any idea what im doing wrong?
Hard to say without logs. Old list are the culprit most of the time. The list have to reflect the exact versions of prefabs you are using. Have you verified your Nitro lists are up to date and match your prefabs?

 
Carpeta de recursos. Dejas caer tu lista allí, y luego necesitas agregar ese nombre de lista al archivo configPrefablists.txt. Así es como se ve el mío  . Esto le permite ver su lista personalizada en el menú desplegable.

View attachment 19802

Difícil de decir sin registros. La lista antigua es la culpable la mayor parte del tiempo. La lista debe reflejar las versiones exactas de las casas prefabricadas que está utilizando. ¿Ha verificado que sus listas de Nitro estén actualizadas y coincidan con sus casas prefabricadas?
thanks for answering. but I don't have the default list of 19.4. It is also generated by default and more less is left, some structures were left with phantom blocks but they are few.

this map generate. it's good for the vanilla boat mod 

                                                                MAP1

preview-Map.png


                                                                                             MAP2
preview-Map.png


https://7daystodie-servers.com/server/90775/

I thank you for answering my question

😁 😁  😁 😁 😁 😁

 
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Neither download link for the current update (Alpha 19e) are working, and no one seems to be talking about it. Am I missing something?

 
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Thank you both. Strangely, the file in the thread wasn't working until after I downloaded the one you posted, Sylen. It was "unavailable". Been looking around for about two days, probably should have commented something sooner.

 
Hello All,

I been trying to load in a custom map with the Highways and they are spawning in 90 degrees where the guard rails run across the road. Is there a bug or doesn't work anymore? Or is it the size of the map I am generating (10k)? Please help.

 
If you are talking about where the highways intersect, yes, the guard rails always seem to cut across there.

I usually just harvest them myself to open it up.

 
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No. that is normal.... I mean the lanes have them going across. 

So I found out it only happens when I do Special "add Darkness Falls". I KNOW I CAN"T PLAY DF WITH NITROGEN I AM NOT PLAYING DF FOR THIS MAP CREATE, so please don't say that; ik unfortunately. Is this always going to happen regardless or is there a way to fix this?  

With that being said, thank you Hood for the response. 

 
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