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A19e Nitrogen - UNSTABLE

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No. that is normal.... I mean the lanes have them going across. 

So I found out it only happens when I do Special "add Darkness Falls". I KNOW I CAN"T PLAY DF WITH NITROGEN I AM NOT PLAYING DF FOR THIS MAP CREATE, so please don't say that; ik unfortunately. Is this always going to happen regardless or is there a way to fix this?  

With that being said, thank you Hood for the response. 
Yes it will always happen. The code for the highway was basically Alpha, and as far as I am aware, was never completed. It's a bit buggy.

 
I am trying to create the most featureless flat map I can.

All flat, no cities, 1 trader new town, all grassland, 4k

However when I click generate world I get

running generation thread
deactivate noise
deactivate noise
creating output directory: NitroGenMap D:\Games Monkeys\NitroGen_WorldGenerator\output\NitroGenMap
output directory created
... running terrain generation ...
exporting (1/3)
exporting (2/3)
exporting (3/3)
... terrain generation ... DONE ...
Total time taken: 0 min 5 sec




and then nothing

If I check the output folder I have the folder, 3 png's (biomes, genhm, radiation) and an empty preview folder.

machine is not struggling for RAM or cpu

64 bit Java installed, but lost now

Screenshot of settings: https://imgur.com/a/zoCogfx

Edit: Just tried it with default settings and it works fine, some bug with the settings I have selected?

 
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Edit: Just tried it with default settings and it works fine, some bug with the settings I have selected?
Might try changing that 'import from' to 'resources' folder. Ive also attached a completely flat height map for you. Just drop this in 'resource' folder and change the height map setting from 'generate new' to 'use import_hm.png. This will give you a completely flat map every time.

import_hm.png

 
Might try changing that 'import from' to 'resources' folder. Ive also attached a completely flat height map for you. Just drop this in 'resource' folder and change the height map setting from 'generate new' to 'use import_hm.png. This will give you a completely flat map every time.


Thank you!!

Another question is it possible to remove all resources from the map, so no tree's materials etc?

 
Two ways that I know how to do this. Either with a modlet, or just hit F1 and types 'trees'.


Thanks @Cpt Krunch - I have managed to get it done with a whole load of this in biomes.xml:

<set xpath="/worldgeneration/biomes/biome[@name='desert']/decorations/decoration[@type='prefab' and @name='deco_iron_vein']/@prob">0</set>




for each resource type in my biome and I now have the most features, flat and boring terrain possible!!! - Perfect :)

 
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Hello, I'm new to the game and very new to nitrogen as well. I've already created my custom height map and biomes and I can generate the maps no problem but I realized when trying to edit the worlds that a lot of the prefabs I use don't match the biomes they spawned in. I was wondering if there is a way to do that that I may have missed. I'm using v0.501.

 
Hello, I'm new to the game and very new to nitrogen as well. I've already created my custom height map and biomes and I can generate the maps no problem but I realized when trying to edit the worlds that a lot of the prefabs I use don't match the biomes they spawned in. I was wondering if there is a way to do that that I may have missed. I'm using v0.501.
Hi @adrian

Welcome to the game and nitrogen.

Nitrogen unfortunately doesn't allow biome specific spawning unfortunately. 

Regards

Stallionsden

 
Good Day ALL

DO we Know if anyone is planning to Take over this Great Software to keep it going .. Such a great piece of work that needs to be maintained by someone of knowledge that can keep it great.

Just Wondering and Thank You

 
Good Day ALL

DO we Know if anyone is planning to Take over this Great Software to keep it going .. Such a great piece of work that needs to be maintained by someone of knowledge that can keep it great.

Just Wondering and Thank You
@gpcstargateI would say check out KingGen, that is making some rapid ground in the map making area.... It is working reasonably nicely so far and @adrian KingGen also supports biome specific buildings.

It is also very fast, probably faster than Nitrogen by about a factor

 
Good Day ALL

DO we Know if anyone is planning to Take over this Great Software to keep it going .. Such a great piece of work that needs to be maintained by someone of knowledge that can keep it great.

Just Wondering and Thank You
Unfortunately they would require the source code for it to be able to continue with it.

 
Unfortunately they would require the source code for it to be able to continue with it.
Yes. I had considered it, but have not received any responses from the author. And to be honest, I've stopped trying to reach him. If he's stepped away, that's all there is. KingGen is shaping up, but everything is going to change in a20 also. So don't get too attached just yet. 

 
stallionsden said:
Unfortunately they would require the source code for it to be able to continue with it.
Dont necessarily need the source code to put out an A20 version, I just wanted the source code in order to add some features I want. Ive reworked whats already there to a very high degree, my current version is more than capable of handling A20 as i have it now. I want to wait and see what Damo does or does not do, but Im ready to step in to fill the space for the time being. Im also working with King to get King Gen working to a level where i could replace it for Nitro, but I think thats going to take some time. If I dont hear back from Damocles after A20 Drops, I will probably make a non-monetized version available to the community.

 
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