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A19 NPCs DMT Mod

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I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.
Funny. I thought that questing ability was already fixed because it didn't give me errors anymore. Unfortunately I had a bigger issue, because when I hired an NPC, they wouldn't keep following me no matter what I did and when I restarted the game, they were gone. Right now I am doing a clean copy of the game, with only Wandering traders, NPCs and Bandits to see if there's any difference because I had other mods installed as well. I hope we can find a way to make these mods compatible, because I mostly pick mods that add new stuff, so I would guess these things have no reason to be incompatible.

 
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Funny. I thought that questing ability was already fixed because it didn't give me errors anymore. Unfortunately I had a bigger issue, because when I hired an NPC, they wouldn't keep following me no matter what I did and when I restarted the game, they were gone. Right now I am doing a clean copy of the game, with only Wandering traders, NPCs and Bandits to see if there's any difference because I had other mods installed as well. I hope we can find a way to make these mods compatible, because I mostly pick mods that add new stuff, so I would guess these things have no reason to be incompatible.
I only removed their dialog option to view quests, no other changes were submitted.

 
Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

Animation SDXaXUI_Dialog

Hal's DLL Fixes

Patch_Entity

SDX_Buffs

SDX_Dialog

SDX_EAITasks

SDX_EntityAliveSDX

SDX_Quests

SphereII Wandering Traders

Xyth Bandits

Xyth NPCs

Xyth Wandering Traders
I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.

 
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Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.


Well, this is all part of the process. Most gamers don't even know what it's like being on the testing side of a game.

 
Ok, so I just finished testing on a fresh copy of the game with only the following mods installed:

I started a new game with pre-generated world from Nitrogen. I played the initial quest until the point when I was supposed to locate the trader. Still with the active quest "locate the trader", I started looting random POIs and sold as much as I could to get 1000 Casino tokens from wandering traders. I found NPCAmmo in the world and hired him. I went into the main menu and then I loaded the game again. NPCAmmo was gone.

I'm uploading the log, but please note that for some reason it's a massive 166MB file which I noticed only when I tried to upload it on standard text sharing websites such as Pastebin - my web browser crashed, so I am uploading it on Mediafire. It takes forever to upload, so please have patience with me, thank you.

EDIT:

After failed upload of the text file itself, I decided to compress the log with rar. I hope you understand. The archive is now only 4.2 MB, but unpacks to full 166 MB output_log.txt, here is the link. I hope this will help you in the debugging process.
Thank you. I am still traveling and will take a look this evening.

 
Thank you. I am still traveling and will take a look this evening.
You're welcome. If you need something else, please let me know. Personally I can't wait for the issues to be resolved so I will help with testing as much as I can.

 
You're welcome. If you need something else, please let me know. Personally I can't wait for the issues to be resolved so I will help with testing as much as I can.
We appreciate it. It's the start of something great.

 
hi guys ! I have a question, probably more for sphereii but well :

I use 7d2d launcher for playing RH, cause i love it, but, Npc xyth is just wonderfull to so... I'm trying to play RH with npc, bandits and wandering traders. I go to my raven page on the launcher, manage modlet, enable all and i have this : https://pastebin.com/vsgLfpr3

If someone can help me to resolve that.

Thanks a lot.

 
hi guys ! I have a question, probably more for sphereii but well :
I use 7d2d launcher for playing RH, cause i love it, but, Npc xyth is just wonderfull to so... I'm trying to play RH with npc, bandits and wandering traders. I go to my raven page on the launcher, manage modlet, enable all and i have this : https://pastebin.com/vsgLfpr3

If someone can help me to resolve that.

Thanks a lot.
It's because ravenhearst is already an sdx mod, so no new ones can be added

 
Welcome to my life of testing Sphereii things. :smile-new:

Actually this is old hat to me. I've done testing of new software for years, just was never much on the technical side. I was always the guinea pig and, back in the day, they just had me write down a lot. lol. I got out of it, in the early 2000s because i was burned on it. But i enjoy this game enough to see real potential (without corporate money interference) so it's a good game to test things on.

- - - Updated - - -

Thank you. I am still traveling and will take a look this evening.

Sphereii, do you ever take a rest? Lol

 
Hey guys,

Is this normal? These stats, even though they were green, were going across the server pretty constantly.....and nobody was playing. I'm just surprised that they "actively" keep processing even though no one is playing.

It's almost like the NPCs were playing.....by themselves....spooky :p

https://imgur.com/a/13pjRT6

And i mean this, suddenly, became a "constant" thing....non-stop like someone was playing. But my server is PW protected and specifically to my team.

 
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Hey guys,
Is this normal? These stats, even though they were green, were going across the server pretty constantly.....and nobody was playing. I'm just surprised that they "actively" keep processing even though no one is playing.

It's almost like the NPCs were playing.....by themselves....spooky :p

https://imgur.com/a/13pjRT6

And i mean this, suddenly, became a "constant" thing....non-stop like someone was playing. But my server is PW protected and specifically to my team.
Yes, it's normal, those are messages from NPCs mod for debugging purposes.

 
Yes, it's normal, those are messages from NPCs mod for debugging purposes.

But why now? Why not begin the moment i logged off? This happened hours and hours later. It just seems a little odd, the timing.

 
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I thought that a clean copy of the game + manual installation of the mod files using SDX can do the trick?
In some cases, some mods have pre-compiled files included that are made only for them. If you try and use other SDX mods with them, they don't work. If you over-write the mods, with new code from other SDX mods, then the original mod stops working.

It's usually the files stored in "7DaysToDieServer_Data\Managed" that are the ones. I found out that when i tried to borrow some monsters from Darkness Falls.

Think of it like an accidental copy-protection lol.

 
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In some cases, some mods have pre-compiled files included that are made only for them. If you try and use other SDX mods with them, they don't work. If you over-write the mods, with new code from other SDX mods, then the original mod stops working.
It's usually the files stored in "7DaysToDieServer_Data\Managed" that are the ones. I found out that when i tried to borrow some monsters from Darkness Falls.

Think of it like an accidental copy-protection lol.
This may change in the near future, allowing new mods to work on overhauls.

 
This may change in the near future, allowing new mods to work on overhauls.
That would be awesome. Also if we could just take some aspects of one overhaul and add it to another one or just use it in our favorite set of mods, that would be cool.

 
That would be awesome. Also if we could just take some aspects of one overhaul and add it to another one or just use it in our favorite set of mods, that would be cool.
That is a lot less likely :-)

 
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