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A19 NPCs DMT Mod

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Sounds like fun :-) The bandits and wandering traders have the "ApproachSpot" vanilla AI task so they will investigate "heat" caused by noise. The NPCs do not have that task, but it could be added to their xml if you wanted.
Well, I don't know how that could be done, but on the other hand, wouldn't it distract our hired NPCs from the task we give them? I mean, it would be cool if wandering (non-hired) NPCs were able to go investigate the sounds of shooting, but in the same time, I wouldn't like hired NPCs go to do the same thing if I wanted them to stay with me or guard some specific spot.

 
I know this is an odd question but...could we "pocket" them when we travel? I mean, you're hiring them until death, right? Why not make them something we can carry around and just drop on an instant? I say this because of that problem they have when, if you hire them and take off on any kind of vehicle, they can't keep up with you to help if you need them on a mission.
Just a thought.

It would be as cool as having an auto-turret that you could drop on an instant with it's own mini-battery pack (hint hint) lol!
Pocketing wont happen, as they are "humans" not tools. Rucky made a portable auto turret that might be more what your looking for.

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Well, I don't know how that could be done, but on the other hand, wouldn't it distract our hired NPCs from the task we give them? I mean, it would be cool if wandering (non-hired) NPCs were able to go investigate the sounds of shooting, but in the same time, I wouldn't like hired NPCs go to do the same thing if I wanted them to stay with me or guard some specific spot.
I left it off the NPCs because it does tend to distract them from other tasks. Balancing how quickly one task effects another task is tricky, so the fewer tasks the better.

 
Pocketing wont happen, as they are "humans" not tools. Rucky made a portable auto turret that might be more what your looking for.
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I left it off the NPCs because it does tend to distract them from other tasks. Balancing how quickly one task effects another task is tricky, so the fewer tasks the better.
Well, in Fallout 4, your companion is a little bit more autonomous than it was in previous versions, but generally, when they see an enemy nearby, they attack them and once they kill them, they quickly run back to you. When you tell them it's time for you to separate, you can set which base you want them to go and they go there. Once there, they never really wander off too far even when the base is under attack, they always return back to base after chasing and killing the enemy. Maybe it could work similarly here. Your companion could stay with you for as long as you need them and if you tell them to go back to the base, they could go there and stay within the boundaries of your land claim and possibly protect it while you're gone.

As for Kilroy's question, I kinda understand why he's asking this. When we talked about NPC companions before you released this mod, I believe you mentioned something like they can keep up with you when you're in a vehicle. I'm not sure if this is still true though. I tried this in one of the previous versions and the companion didn't really catch up, I lost him. I drove back to base, started sorting items in the chests and I thought he would eventually show up, but he didn't. I had to go back to find him. The bad news was that he didn't catch up, but the good news is that he was still where I left him. They are definitely a great addition to the game, but I wish we could travel with them.

How about simulating that they are in the vehicle with you? Once you get in a vehicle, they get in too, except they don't as they would just despawn and maybe occupy the inventory of the vehicle. Once you get out of vehicle, they spawn near you. Would it be possible?

 
Okay, but will teleportation (to keep up) or them getting into a vehicle to join us be a thing so they can go with us on missions?

Oh hey, KUDOS on whatever you did to keep them with us. My chef guy was actually around after i logged off and back on. That is amazingly cool that they have memories that they've been hired now.

Also, will there be an option to "armor" them (with spare apparel) later possibly?

Update: That memory, that you hired them, only lasts for a couple of logons.

 
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NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.

We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

Giving them armour might be easier than giving them weapons.

 
NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.
We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

Giving them armour might be easier than giving them weapons.
How about my suggestion above? Once you get in a vehicle, your companion will despawn and once you get out of vehicle, your companion will spawn near you again? It would simulate that they are travelling with you. Well, let's be honest, when we drive, we focus on the road and surrounding anyway, no time to keep checking the passenger seat if the actual passenger is there. :p

Or maybe walkie-talkie to call them and they would effectively spawn somewhere in distance and run to you? Mafia III had it that way.

 
NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.
We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

Giving them armour might be easier than giving them weapons.
Like the dude, from War Games says, "I'll piss on a spark plug if i thought it would do any good" so i say go for ANYTHING that will work LOL :)

 
I am getting a ton of this when asking the farmer about jobs. I also get this, randomly, when riding my motorcycle around too many NPCs

https://imgur.com/a/DDSrdCS

I hope this helps because it's really what's been happening quite a bit....

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NPCs in the vehicle are kind of iffy. We may be able to code them in, but they'd look weird, since we don't really have a sit animation. We could do the teleporting thing, but I feel that some people would want that while others would say its too cheaty.
We could make some kind of magic whistle that will summon them, with a random time period of them actually showing up to you, so they aren't instantaneous.

Giving them armour might be easier than giving them weapons.

Both ideas are great...But here's the snag...what if you've hired more than one NPC? Do they all respond or do you get a menu asking which one you want to come and assist you?

 
I was just thinking....wouldn't it be wild to find a flaregun that would, when fired into the air, summon a "human" horde to slam the zombie hoard on the 7 days? You know, you hire several and then, when you're boxed in...."flomp!" goes the flare gun and suddenly, in the distance, the people you hired all coming storming in at a rage pace and do some serious butt kicking.

Lol...sorry, i just love turning the tables on zombies....that's why i'm DYING for someone to create the AA-12 shotgun (Terry Crews from the Expendables) eventually :D :D :D

I LOVE THAT SHOTGUN :)

 
I am getting a ton of this when asking the farmer about jobs. I also get this, randomly, when riding my motorcycle around too many NPCs

https://imgur.com/a/DDSrdCS

I hope this helps because it's really what's been happening quite a bit....

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Both ideas are great...But here's the snag...what if you've hired more than one NPC? Do they all respond or do you get a menu asking which one you want to come and assist you?
Can you post the full log on a site like pastebin.com?

Also, it'd be all or no one, I imagine. My ui skills aren't great.

 
Can you post the full log on a site like pastebin.com?
Also, it'd be all or no one, I imagine. My ui skills aren't great.

It won't let me, too long to do with free account. Requires PRO.

I'm hoping this works.....Keep in mind, i leave my 7D2D on for hours unless there's a change so the error will be close to the end

https://onedrive.live.com/?WT.mc_id=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&ocid=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&cid=357A57329D951202&id=357A57329D951202%2144782&parId=root&o=OneUp

You didn't mention if you wanted my server or client log so i gave client. It could, very well, be clashing with another mod for all i know. I got lots. However, it didn't begin before the NPC/Traders mods..

 
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It won't let me, too long to do with free account. Requires PRO.
I'm hoping this works.....Keep in mind, i leave my 7D2D on for hours unless there's a change so the error will be close to the end

https://onedrive.live.com/?WT.mc_id=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&ocid=PART_OneDrive-Sync-Win10_Toast_OverLimit_FreeUpSpace&cid=357A57329D951202&id=357A57329D951202%2144782&parId=root&o=OneUp

You didn't mention if you wanted my server or client log so i gave client. It could, very well, be clashing with another mod for all i know. I got lots. However, it didn't begin before the NPC/Traders mods..
Pasteinb.com should allow free pastes. The one drive link isn't working for me.

 
I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.

This importing models thing is getting hilarious lol

i should make it so he has to be hired with grain alcohol :smile-new:

 
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I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.This importing models thing is getting hilarious lol


Interesting choice for an NPC. There's one character, who's been around for a long time, that i would LOVE to see as an NPC

He was part of a comic, back in the day, a sort of "dumb" Conan the Barbarian. I doubt that most people, these days, have even heard of him.

82600-146479-groo.jpg

Groo The Wanderer

 
I think the npc code is great as is, and any bugs should be worked out of the current build before considering any new additions to behaviour etc.This importing models thing is getting hilarious lol

Where are you getting these NPC models from and how do you import them to this mod?

 
Was this in a new world, or existing world after the last few updates?

2 days old maybe. I always use a new world to test mods that might need it. But this error has been ongoing and i mentioned it before but didn't show the photos. It could be my previous post was overlooked, possibly.

Old worlds, modded, can cause issues with new mods sometimes. Every time i get any kind of issue, i do a file verification on 7D2D and re-compile all SDX mods clean.

 
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2 days old maybe. I always use a new world to test mods that might need it. But this error has been ongoing and i mentioned it before but didn't show the photos. It could be my previous post was overlooked, possibly.
Old worlds, modded, can cause issues with new mods sometimes. Every time i get any kind of issue, i do a file verification on 7D2D and re-compile all SDX mods clean.
I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.

 
I removed the questing ability of NPCs for now. This should resolve your error until I can figure out a better way of doing it. The call stack in your log didn't go through any of our classes, so it's not something I can catch directly.
Just let me know what else i can do (create a test scenario) to help the process.

 
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