Wolves Hero
New member
Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.
A custom HUD is being written for Starvation and should be in the next release. We may include a slightly bigger backpack in that next release, but it probably will not exceed 45 slots.Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.
2017-10-22T00:56:05 167.157 INF StartAsClient
2017-10-22T00:56:05 167.158 INF Sending RequestToEnterGame...
2017-10-22T00:56:05 167.161 INF StartGame done
2017-10-22T00:56:05 167.923 INF Received config file 'materials' from server. Len: 46557
2017-10-22T00:56:05 167.941 INF Received config file 'physicsbodies' from server. Len: 87593
2017-10-22T00:56:05 167.968 INF Received config file 'blocks' from server. Len: 915346
2017-10-22T00:56:06 168.178 ERR Loading and parsing '' (Class 'BlockMortePlantGrowing, Mods' not found!)
2017-10-22T00:56:06 168.179 ERR Loading of blocks aborted due to errors!
2017-10-22T00:56:06 168.181 ERR at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0
2017-10-22T00:56:06 168.183 INF Received config file 'painting' from server. Len: 32158
2017-10-22T00:56:06 168.194 INF Received config file 'buffs' from server. Len: 68770
2017-10-22T00:56:06 168.216 INF Received config file 'misc' from server. Len: 5621
2017-10-22T00:56:06 168.219 INF Received config file 'items' from server. Len: 769338
2017-10-22T00:56:06 168.349 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2017-10-22T00:56:06 168.354 ERR Loading of items aborted due to errors!
2017-10-22T00:56:06 168.355 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0
at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0
Exception: Block with name 'treeTallGrassDiagonal' not found!
at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0
at Block.LateInitAll () [0x00000] in <filename unknown>:0
at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0
at GameManager.ConfigFileReceived (System.String _name, System.Byte[] _data) [0x00000] in <filename unknown>:0
at NetPackageConfigFile.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0
at ConnectionManager.HT (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0
at ConnectionManager.Update () [0x00000] in <filename unknown>:0
As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys...Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.
I feel the same way! I like the wolf backpack previewed in A17. Maybe possible to add storage to tamable dogs?As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys...![]()
<buff id="Fun" duration="0" name_key="Fun" description_key="funDesc" tooltip_key="funDesc" icon="ui_game_symbol_fun" /><buff id="Crazy" duration="7" name_key="Crazy" description_key="crazyDesc" tooltip_key="crazyDesc" icon="ui_game_symbol_crazy" />
<buff id="Mad" duration="7" name_key="Mad" description_key="madDesc" tooltip_key="crazyDesc" icon="ui_game_symbol_mad" />
<buff id="Insane" duration="7" name_key="Insane" description_key="insaneDesc" tooltip_key="insaneDesc" icon="ui_game_symbol_insane" />
<buff id="Tired" duration="7" name_key="Tired" description_key="tiredDesc" tooltip_key="tiredDesc" icon="ui_game_symbol_tired" />
<buff id="Rage" duration="7" name_key="Rage" description_key="rageDesc" tooltip_key="rageDesc" icon="ui_game_symbol_rage" />
<buff id="Fear" duration="7" name_key="Fear" description_key="fearDesc" tooltip_key="fearDesc" icon="ui_game_symbol_fear" />
You get fun by being around fun things. Fun increases your sanity.What kind of a buff is this? And why do I get it? I keep getting raging, crazy and fun all the time with an annoying sound. =/
It's been around since A15.. The mechanics is explained hereWhat kind of a buff is this? And why do I get it? I keep getting raging, crazy and fun all the time with an annoying sound. =/
Depend on people who hate small backpack always full, good idea separate mod 1 normal backpack & 1 bigger backpack expansion.As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys...![]()
Sanity it too low... Make a meditation carpet and stand on it for a few minutes and you'll stop going crazy.
LOL, Thanks!You get fun by being around fun things. Fun increases your sanity.
The POI PowerPlant has no mesh, so my guess is no.Will the nuclear power plant show up as a distant poi?
Problem with A16.3 generally. Fixed in the latest experimental build A16.4. But sadly, Starvation won't start in A16.4 (kinda foreseeable, but tried anyways)."KeyNotFoundException: The given key was not present in the dictionary."