• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

A16 - STARVATION Mod for A16

Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.

 
Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.
A custom HUD is being written for Starvation and should be in the next release. We may include a slightly bigger backpack in that next release, but it probably will not exceed 45 slots.

 
Hi, thx for the update on this mod, but I have a big problem to get it started on servers:

Code:
2017-10-22T00:56:05 167.157 INF StartAsClient
2017-10-22T00:56:05 167.158 INF Sending RequestToEnterGame...
2017-10-22T00:56:05 167.161 INF StartGame done
2017-10-22T00:56:05 167.923 INF Received config file 'materials' from server. Len: 46557
2017-10-22T00:56:05 167.941 INF Received config file 'physicsbodies' from server. Len: 87593
2017-10-22T00:56:05 167.968 INF Received config file 'blocks' from server. Len: 915346
2017-10-22T00:56:06 168.178 ERR Loading and parsing '' (Class 'BlockMortePlantGrowing, Mods' not found!)
2017-10-22T00:56:06 168.179 ERR Loading of blocks aborted due to errors!
2017-10-22T00:56:06 168.181 ERR   at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0 
2017-10-22T00:56:06 168.183 INF Received config file 'painting' from server. Len: 32158
2017-10-22T00:56:06 168.194 INF Received config file 'buffs' from server. Len: 68770
2017-10-22T00:56:06 168.216 INF Received config file 'misc' from server. Len: 5621
2017-10-22T00:56:06 168.219 INF Received config file 'items' from server. Len: 769338
2017-10-22T00:56:06 168.349 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/  at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 
 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )
2017-10-22T00:56:06 168.354 ERR Loading of items aborted due to errors!
2017-10-22T00:56:06 168.355 ERR   at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0 
 at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 
Exception: Block with name 'treeTallGrassDiagonal' not found!
 at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0 
 at Block.LateInitAll () [0x00000] in <filename unknown>:0 
 at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0 
 at GameManager.ConfigFileReceived (System.String _name, System.Byte[] _data) [0x00000] in <filename unknown>:0 
 at NetPackageConfigFile.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0 
 at ConnectionManager.HT (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0 
 at ConnectionManager.Update () [0x00000] in <filename unknown>:0
I installed it via 7DTD Launcher, but it seems to make a mistake somewhere ...

 
Need add food & drink & temp & level on hud, backpack bit small need bigger backpack & minibike storage, I hate always full backpack when looted.
As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys... :)

 
As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys... :)
I feel the same way! I like the wolf backpack previewed in A17. Maybe possible to add storage to tamable dogs?

 
What kind of a buff is this? And why do I get it? I keep getting raging, crazy and fun all the time with an annoying sound. =/

<buff id="Fun" duration="0" name_key="Fun" description_key="funDesc" tooltip_key="funDesc" icon="ui_game_symbol_fun" /><buff id="Crazy" duration="7" name_key="Crazy" description_key="crazyDesc" tooltip_key="crazyDesc" icon="ui_game_symbol_crazy" />

<buff id="Mad" duration="7" name_key="Mad" description_key="madDesc" tooltip_key="crazyDesc" icon="ui_game_symbol_mad" />

<buff id="Insane" duration="7" name_key="Insane" description_key="insaneDesc" tooltip_key="insaneDesc" icon="ui_game_symbol_insane" />

<buff id="Tired" duration="7" name_key="Tired" description_key="tiredDesc" tooltip_key="tiredDesc" icon="ui_game_symbol_tired" />

<buff id="Rage" duration="7" name_key="Rage" description_key="rageDesc" tooltip_key="rageDesc" icon="ui_game_symbol_rage" />

<buff id="Fear" duration="7" name_key="Fear" description_key="fearDesc" tooltip_key="fearDesc" icon="ui_game_symbol_fear" />
 
What kind of a buff is this? And why do I get it? I keep getting raging, crazy and fun all the time with an annoying sound. =/
You get fun by being around fun things. Fun increases your sanity.

 
As Xyth said maybe a bit bigger... Maybe... Especially if we can make it craftable... I don't know if it's just me, but I'm just the opposite... I hate how easy bigger backpacks makes things... No decisions, no last minute calls, no regrets... No need for donkeys... :)
Depend on people who hate small backpack always full, good idea separate mod 1 normal backpack & 1 bigger backpack expansion.

 
Sanity it too low... Make a meditation carpet and stand on it for a few minutes and you'll stop going crazy.

You get fun by being around fun things. Fun increases your sanity.
LOL, Thanks! :D This mod is awesome! But I am absolutely terrified of the spiders.

 
Just a small question to the team:

Is it intended, that zombies and hostile animals are that fast and hostile animals in general that many?

We tried the new version with 4 players (one of our players did the host, since we couldn't manage to get a game-server working for now). Could also be the reason, because we were at the same place and so, the hostiles multiplied? Dunno.

Didn't search the previous, locked thread to be honest and I think, an answer should be kept in this thread :) .

Thanks in advance for any helping replies.

 
So my console keeps popping up and saying this " KeyNotFoundException: The given key was not present in the dictionary." No idea what's triggering this, but it keeps happening after a few minutes of game play. Even closed the game completely a few times and restarted it. Any ideas?

 
Error

Has anyone else gotten the Exception:Block with name "iodineOre" not found. when they try to connect to a server i uploaded it to my pingperfect server about 4 times and it kept telling me the same thing also went to support who added the mod to there mod manager i even tried downloading it through that and it still gives me the error message but i can connect to the official servers ok?? Help me please!

 
Back
Top