Hi meganoth, I'd like to report to you a post for click-bait violation...![]()
Hi Jost, I need more evidence. A logfile of him posting this would be helpful. If we can't make this case waterproof this devious yet brilliant criminal will get away.
Hi meganoth, I'd like to report to you a post for click-bait violation...![]()
I'm so tempted toLets make an inofficial limited poll among us forum users, see if a recent claim has any basis in reality:
If there is a difficulty setting in 7D2D (without mods) where zombies are a danger to you, like this post with
If even insane and maybe reduced loot can't give you any challenge on the other hand, like this post with![]()
Its a peak gamedesign (no), how dare you criticizing it?Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
The 10+ are called macrotransactions. MTX works for both.I have seen microtransactions used in multiple and confusing ways. I do not consider $10+ micro. $1 is micro, but I am cheap. All the guessing going on does not help as many things are unknown at this point.
Those purchased "currencies" are just a layer used to obscure the fact that you're over-paying for a game. It's psyops. No more; no less. And psyops have taken over reasonable business practices in the industry. MTX is MTX.When people are talking about microtransactions, they aren't normally talking about standard DLCs or other out-of-game purchases. They are instead talking about in-game purchases like buying a currency with real money or buying boosts or whatever with real money, which generally moves the game into pay to win.
If TFP is pushing this idea of the game already having microtransactions, that is very bad news. That's them trying to make people think that they aren't a big deal since an out-of-game DLC isn't a big deal so that when they add actual microtransactions, maybe people won't hate them so much. I doubt such a twisting of words will help them if they go that route. People aren't that gullible... usually.
I'm so tempted tojust to be different, but insane nightmare feral sense is oppressive as hell early game. Day 4 in my world and just walking down the street is a struggle.
Reduced loot doesn't actually make the game much more difficult sadly, 25% loot is the same as 100% loot. The containers that didn't have worthwhile loot still don't have worthwhile loot and the containers that do have loot are not affected by the setting.
Source: 25% loot is my default.
But you don't have to? If you wanna min/max, sure, I guess it could be annoying. I typically only change when leaving my base for the day, and just pick what I think would help me the most that day. I usually just stay in my default that is either boosting HP, stam, or carrying capacity. I don't worry about salvaging, mining or any others unless I know I'm gonna spend the whole day doing it. I just leave any farmer stuff in a crate near my farm but I honestly usually forget to even equip it. I never carry multiple sets or pieces around with me on purpose.Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
As far as i can tell, mailboxes, bookcases, most themed cardboard boxes(savage country, mo power etc), all end of dungeon loot containers, zombie loot bags, buried supplies, buried treasure, infested caches...Interesting. Which containers are you refering to? I would have assumed ammo caches, but those should be affected AFAIK
Those purchased "currencies" are just a layer used to obscure the fact that you're over-paying for a game. It's psyops. No more; no less. And psyops have taken over reasonable business practices in the industry. MTX is MTX.
As far as i can tell, mailboxes, bookcases, most themed cardboard boxes(savage country, mo power etc), all end of dungeon loot containers, zombie loot bags, buried supplies, buried treasure, infested caches...
It could just be my playstyle and/or what i consider trash but the fact i can ignore 95% of the containers in a POI because they wont have anything worthwhile actually makes 25% loot faster for clearing them than 100%.
Edit: I will try and pay more attention to it during my current game to see if i'm simply remembering wrong though.
Its possible i am underestimating the difference, it has been years since i played at 100%, though much faster clear AND decreased loot i am still buried in loot mid-late game lol!Since you regularily play at 25%, maybe you underestimate what would be in those boxes at 100%. Especially players who clear POIs much faster than the average player but don't decrease loot have the impression that they are buried in loot.
Just as a crude estimation:
If I play stealth, I often need maybe half an hour or more to clear just one tier 3 POI
If I play non-stealth but wrench lots of stuff in the POI and collect all contents in the containers and have to be careful not to get too many zombies at once I am faster but not by much
If I assume I would run through with blazing guns and loot only the valuable chests I could get through in less than 5 minutes, right? And get about 3/4 of the value in comparison.
If my numbers are halfways correct the "speed-run" way would be more than 4 times as efficient.