A New Chapter for The Fun Pimps and 7 Days to Die

Raise your hand if you ever heard of someone playing pvp in this game

I've seen a number of games where the players turned on the PvP features so they have to be careful not to shoot each other. I've played that way and seen some fratricide. But I suspect you mean playing where they actively try to kill other players...

I recall watching Daphne and Genosis start a series where they were to attack each other. I think it went something like three kills before they stopped and changed to some other theme. I haven't really watched any 7D2D YouTube/Twitch content in a year, so I've no idea what those folks are up to now.

I recall seeing a couple of YouTube videos that I think were made to promote a PvP server. I didn't really find it entertaining. If anything they were more humorous than anything. I remember one player bunny hopping all over the place I gather to be harder to hit. I recall another one regularly issuing some kind of server command that would indirectly tell them if there was another player nearby. That is, it was some kind of server action that was only allowed if there were no other players around; maybe a teleport.
 
As TFP repeatedly rammed home in that AMA. There basically already is microtransactions.

I mean back in my day microtransactions were $1 and you got like a pack of skins and now we get $10 individual outfits but potato potato.
I don't really agree with that definition of microtransactions. When people are talking about microtransactions, they aren't normally talking about standard DLCs or other out-of-game purchases. They are instead talking about in-game purchases like buying a currency with real money or buying boosts or whatever with real money, which generally moves the game into pay to win.

If TFP is pushing this idea of the game already having microtransactions, that is very bad news. That's them trying to make people think that they aren't a big deal since an out-of-game DLC isn't a big deal so that when they add actual microtransactions, maybe people won't hate them so much. I doubt such a twisting of words will help them if they go that route. People aren't that gullible... usually.
 
Fr someone get the octogenarian a copy of Call of Duty so he can leave us tf alone.
Bro you're so bored with the PVE content offered you're building up random useless POIs and forced to play with mods to keep yourself and your viewers entertained. When I was looking at other content creators videos I stumbled upon one dude that appears to be using a shovel as his only weapon to create some form of challenge to the game. Another large creator said the game became incredibly stale and has since switched back to Minecraft. ■■■■ing Minecraft mate.

PVP has the potential to add countless hours of unpredictable content to the game. Currently reaching end game in 7DTD is effortless and once you've reached end game content there is virtually no challenge left. You can set the difficulty to insane and start a T6 POI on horde night utilizing only what you pick up in the POI for weapons and never feel as if you're in danger of dying. There is no challenge except for that first 24 hours of you spawning in.

PVE is over once you learn the game mechanics, optimize your base, and beat the environmental challenges. The experience starts to plateau quickly. PVP removes that ceiling as each encounter is wicked different. Instead of predictable Z's every encounter is a player with different goals, skill levels, and strategies. That unpredictability means no two sessions feel the same. Every player base is unique and it's unlikely you'll encounter the same POI twice. That being said, the same generic tower design seems prominent on PVP servers in 7DTD. I personally don't PVP in 7DTD as it's blatantly obvious the game doesn't inherently support it, but this game has tremendous potential as a hybrid PVE/PVP game.
 
I don't really agree with that definition of microtransactions. When people are talking about microtransactions, they aren't normally talking about standard DLCs or other out-of-game purchases. They are instead talking about in-game purchases like buying a currency with real money or buying boosts or whatever with real money, which generally moves the game into pay to win.

If TFP is pushing this idea of the game already having microtransactions, that is very bad news. That's them trying to make people think that they aren't a big deal since an out-of-game DLC isn't a big deal so that when they add actual microtransactions, maybe people won't hate them so much. I doubt such a twisting of words will help them if they go that route. People aren't that gullible... usually.
I have seen microtransactions used in multiple and confusing ways. I do not consider $10+ micro. $1 is micro, but I am cheap. All the guessing going on does not help as many things are unknown at this point.
 
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