4.0 A new threat update - Bandits?

Most 7 Days to Die players are not using mods, waiting for updates to use mods, or whatever. That is the most sensible deduction to make on the matter.
I've been playing 7D2D since A9 (I think) and since the release of 1.0 I haven't been using any mods.
Vanilla gameplay has become so much better compared to before, that I don't really feel the need for mods.

Also, to be totally honest, I don't play THAT much that I get burned out with vanilla and need mods to "get a fix". :sneaky:
 
I'm much more confident in my "trust me bro" than your "trust me bro".

It is known that games are dominated by casuals. Wanna sell a lot of games...make them as easy as possible. Even Baldur's Gate 3, a much bigger game than 7 Days to Die with a much bigger modding community stated that 40% of their players use mods, and that was after the devs patched in official mod support, 4 years after the initial release of the game. Mod.io states: "Our case studies show that above 40% of players engage with mods when they’re accessible in-game, which is an increase of at least 400% compared to relying on third party solutions and manual installation".

Third party solutions (Nexus, 7DaysToDie.com) and manual installation ("where are the folders I need to put these mods in?").

Most 7 Days to Die players are not using mods, waiting for updates to use mods, or whatever. That is the most sensible deduction to make on the matter.
and you are entitled to your own opinion. I disagree that yours is the most sensible conclusion. this is a very niche game.
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He is stating a fact, while you are fabricating a question.
what fact is he stating?
 
what you call "twisting the premise" I call presenting a different perspective.
You are both trying to present opinion based on "common sense" as being factual. You seem to be missing the point I am making...neither of us are using verifiable facts. I have been stating that over and over...you didn't get me in a "gotcha".
My arguments do not sway your opinion...you don't like how I interpret what information we have. cool. I am not entitled to know why.
A different perspective does not excuse you from relying on unproven assumptions just as much as you claim we do.
You keep repeating that neither side has verifiable facts, yet you still came into this thread specifically to call out Double G and me for using opinion as fact, while acting as if your own alternative viewpoint is somehow more legitimate. That is hypocrisy in its clearest form.
We never once pretended our common-sense deductions were absolute, irrefutable proven facts. We only stated realistic, widely observed player behavior. You are the one who is upset over nothing, chasing a gotcha moment that simply does not exist.
You are free to hold your own interpretation of the limited information available. But do not keep framing your own subjective take as some neutral, superior outside perspective, while still criticizing ours for being nothing but opinion.
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and you are entitled to your own opinion. I disagree that yours is the most sensible conclusion. this is a very niche game.
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what fact is he stating?
He stated that not everyone who says they don't have mods installed is lying, but you countered by asking if he represents the majority of players. What were you trying to achieve by asking that question?
 
A different perspective does not excuse you from relying on unproven assumptions just as much as you claim we do.
You keep repeating that neither side has verifiable facts, yet you still came into this thread specifically to call out Double G and me for using opinion as fact, while acting as if your own alternative viewpoint is somehow more legitimate. That is hypocrisy in its clearest form.
We never once pretended our common-sense deductions were absolute, irrefutable proven facts. We only stated realistic, widely observed player behavior. You are the one who is upset over nothing, chasing a gotcha moment that simply does not exist.
You are free to hold your own interpretation of the limited information available. But do not keep framing your own subjective take as some neutral, superior outside perspective, while still criticizing ours for being nothing but opinion.
for ■■■■ sake...get it thru your head, we have been having an opinion based argument. I have not been saying that my arguments are more valid than yours...I have been saying that you can't claim that yours are "common sense based" and therefore "better". the same ■■■■ing thing you are trying to say I have been doing. Maybe there's a language barrier? I don't know.
 
for ■■■■ sake...get it thru your head, we have been having an opinion based argument. I have not been saying that my arguments are more valid than yours...I have been saying that you can't claim that yours are "common sense based" and therefore "better". the same ■■■■ing thing you are trying to say I have been doing. Maybe there's a language barrier? I don't know.
You’re absolutely right, and I think a lot of this misunderstanding does come down to miscommunication and language barriers on both sides.
We have all just been exchanging personal opinions this entire discussion, with no hard facts on any side. I don’t disagree at all with your main point: nobody’s opinion should be treated as more correct, more legitimate, or inherently superior just by calling it “common sense”.
Neither side holds undeniable proof. We’re all just drawing different conclusions from the same limited information. There’s no need for us to keep going back and forth over who is right or wrong. We can all simply acknowledge that we have different perspectives, and leave it at that.
 
Most players of games don't even go too deep into in-game settings let alone figuring out how to find mods and find where the folders might be for them to place them.
...
You're overestimating people. They're not as engaged and as savvy as you think.
Most 7 Days to Die players are not using mods, waiting for updates to use mods, or whatever. That is the most sensible deduction to make on the matter.
When the jars came back, there was no shortage of complaints and gripes about how TFP was forcing players to eat 40-60% of their jars and how immersion-breaking it is for jars to only sometimes be returned after drinking or eating something.

My expectations for the lowest denominator of player is very, very low, because evidently the JAR RETURN % IN THE 'LOAD GAME' MENU SETTINGS is a buried and obscure modifier beyond mere mortals.
 
The reason why they were called so, is because after release of A17 they began adding sh.t players never asked for and removed a lot of nice stuff, players would have wanted to remain at that time! Who's at fault? easy, who does the development? there's the answer
But instead of admitting their mistakes, they chosed to blame and gaslight community in their town hall stream like its all the community's fault that they delay bandits again! A lot of legacy gamers gave up already by A17
The things added were on the checklist they promoted during the crowd funding campaign as far as I know and if I recall correctly the developers stated early development focused on the survival elements. So when they finally got around to getting the RPG mechanics in it felt as if they were changing the original concept of the game.

This isn't to say I particularly enjoyed TFPs interpretation of RPG elements and think that a lot of it was counter productive to the core elements of the game and frankly made the game worse overall. I don't mind RPG elements, but when they were added it felt incorrectly adapted or just made the game worse. Things like parts quality and schematics, clothing and armor, quests for me made the game worse while other things have more mixed benefits/drawbacks and some things are just gravy.

Parts quality for me was just better for longevity although I could do without schematics and while not out I feel like Legendary Weapons will just be an inferior parts quality mechanic. I didn't like the combining weapons aspect of the quality concept and that is what they wanted to bring over. I'll give it a fair shake but I am woefully optimistic at best.

Clothing and armor made more sense and while you looked silly, now everyone has RPG gear with bonuses. I prefer simple damage reduction calculations for armor myself with the occasional speed boost running shoes. Though the aesthetics are cool, in my perfect world I would make the current armor cosmetic and go back to making armor just damage calculations though I can understand why others might find that less enjoyable than the myriad of buffs obtained with sets. So a plus for aesthetics and a negative for practicality for me.

Quests and cities have left exploration in shambles and the game feels much more on rails than before. Some of this is self-imposed but the reward structure for quests is simply too large to ignore. Cities, while amazing for aesthetics have killed any reason to leave a city to search for items as everything can be found in a city. That being said cities have fundamentally changed the game from feeling like a $10 indie title to a full fledged AA game and the way they worked the tile system into RWG was well done. If they can offer reliable reasons to explore the wilderness then cities will be a 100% net positive for me. Quests I am just not much of a fan. I prefer finding ways to break into a building rather than being on a guided tour filled with traps. It's a survival sandbox game not a Mario title. That being said I do enjoy some of the quests, I just wish every POI wasn't setup like a linear maze.

The progression system was a mess if I am being honest. I can appreciate a level curve for zones but I wish it was more natural via difficulty (which they have started to do). Instead of biomes killing you in a few minutes. I think the progression is in a decent enough spot currently though and the changes to the badges, storms, etc have rectified 90% of my issues with progression.

Zombie triggers, while awesome for saving resources makes some POIs infuriating and zombies spawning from thin air or in silly locations like hiding inside of a wall? Why? We couldn't make zombies a threat in themselves that they have to jump out from walls to offer some challenge? The developers discussed roaming zombies in POIs but I have not yet found a single one. More roaming zombies and, if needed, more challenging zombies (whether they be faster, stronger, more of them, whatever) and less zombies in walls and nonsense locations. Triggers also have the benefit of fixing people chain pulling entire POIs for clearing, but also tangibly hurt stealth mechanics with many of the triggers. A mixed bag.

Traders are nice and while it took some time to balance I think traders (acting as a trader) are in a decent spot for people to fill the gaps between loot.

There are tons more things that have been added that are good, bad and mixed. Overall I am happy with the current state of the game and my major concern is exploration and diversity of gameplay outside of simply adding new POIs.
This is so true.

It's kind of surprising TFP, and indeed any developer, listens to us (forum users) as much as they do.

Commercially, pretty much all your significant direct revenue comes from people who'll buy the game, never install a mod, never post about it anywhere and will probably play 10-30 hours in a handful of playthroughs.

TFP have to cater to those people, or they wouldn't have survived as a business.

Once you understand that, a lot of decisions made about the game make sense.
That makes no sense. If you have zero idea of what other players want because they are silent doesn't mean you cannot infer things from those that are vocal so long as it is reasonable, matches with your vision and/or is commented on by enough people that it persuades the developers. Why people think that no feedback is better than selective feedback in this case is beyond me.
 
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